Difference between revisions of "Landsoftheblacksea:Main Page/religion/elven pantheon"

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(The Major Powers)
(Amumé Othi’än)
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''God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves''
 
''God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves''
 
'''Aliases:'''
 
 
'''Superior:''' None
 
 
'''Allies:''' Iälu Inathi;
 
 
'''Foes:''' Tha’unäyul Néngä; Aur’ia Sïdu’äl;
 
 
'''Symbol:''' An Elvish Lantern casting rays of light in all directions
 
 
'''Worshippers Alignment:''' Any
 
 
'''Manifestations:'''
 
 
* ''King of the Gods'' – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes.  He bears an elven longsword in one hand and a scepter of lordship in the other.
 
* ''The Light of Knowledge'' – in this form, Othi’än appears as a ball of brilliant yellow-white light. 
 
 
 
'''Clergy:''' Clerics; Paladins; Monks
 
 
'''Clergy Alignment:''' Any non-evil
 
 
'''Turn Undead:''' Yes
 
 
'''Command Undead:''' No
 
 
'''Weapons:''' Any; Elven Longsword required
 
 
'''Armor:''' Any
 
 
'''Spheres:''' Major access to ''All; Divination; Healing; Protection; Summoning; Thought''; Minor access to all others.
 
 
'''Required NWP:''' None
 
 
'''Bonus NWP:''' One from following: ''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.''
 
 
'''Dogma:''' The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.
 
 
'''Day-to-Day Activities:'''
 
 
'''Holy Days/Celebrations:'''
 
 
* ''Alióth’a-Othi’än'' - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him. 
 
 
'''Holy Sites:'''
 
 
'''Military Orders:'''
 
 
'''Priestly Vestments:''' Robes of White and Gold fabric for ceremonies
 
 
'''Adventuring Garb:''' Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well.  A white and golden sash is worn over normal clothing. 
 
 
'''Notes:'''Members of the clergy always carry a blessed ''Lantern of Othi’än'' with them on missions of the church.
 
<blockquote>
 
'''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:
 
* ''Detect Magic''
 
* ''Comprehend Languages'' (written only)
 
* ''Read Magic''
 
* ''Light'' (on lantern, even if no oil)
 
</blockquote>
 
 
  
 
=== Iälu Inathi ===
 
=== Iälu Inathi ===

Revision as of 07:57, 20 April 2024

Each of the sub-races has one as their patron, although temples to all of them will typically be found across the larger settlements of all the sub-races.

Elvish settlements typically have a “Celestial Council”, comprised of the High Priests/Priestesses of each of the gods; the Council is typically chaired by either the most senior member or by the representative of the Patron God/Goddess of that particular subrace of Elves.

The Major Powers

Amumé Othi’än

God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves

Iälu Inathi

God of Nature; Plants & Animals; Hunters; Patron of the Wood Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any neutral Turn Undead: Yes Command Undead: No Weapons: Any; Elven Bow required Armor: Studded Leather or lighter Major Spheres: Any; Animal; Elemental Earth; Plant; Healing; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:


Aur’ia Sïdu’äl

God of the Sun; War; Patron of the Sand Elves Aliases: Superior: Allies: Foes: Tha’unäyul Néngä; Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Weapons: Any Armor: Any Major Spheres: Any; Combat; Elemental Fire; Healing; Sun; War Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:

Näm’un U’äth

Goddess of Love; Patron of the Mist Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Major Spheres: Any; Charm; Elemental Water; Healing; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:

Seli’as Eluné

Goddess of Songs & Speech; Birds and Flying things; Patron of the Snow Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any non-evil Turn Undead: Yes Command Undead: No Weapons: Any; at least one proficiency in a missile or thrown weapon. Armor: Chain or lighter; no shield Major Spheres: Any; Elemental Air; Healing; Weather Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:


Tha’unäyul Néngä

Goddess of the Night; Magic; the Moon; the Dark; Patron of the Dark Elves Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: Any Neutral Turn Undead: Yes Command Undead: No Weapons: Any; Dagger required Armor: Any Major Spheres: Any; Protection; Summoning; Wards; Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:


Sine Áchés

God of Death Aliases: Superior: Allies: Foes: Symbol: Worshippers Alignment: Any Manifestations: Clergy: Clerics; Paladins; Monks Clergy Alignment: True Neutral Turn Undead: Yes Command Undead: No Weapons: Any Armor: Any Major Spheres: Any; Astral; Necromantic; Time; Thought; Protection Minor Spheres: All Required NWP: Bonus NWP: Dogma: Day-to-Day Activities: Holy Days/Celebrations: Holy Sites: Military Orders: Priestly Vestments: Adventuring Garb:

The Minor Powers

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Demigods & Mythic Beings