Editing Last Breath of Winter:House Rules

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 11: Line 11:
 
===Virtue Channelling===
 
===Virtue Channelling===
 
* You may channel a virtue as many times as you wish per story.  (CB:102)
 
* You may channel a virtue as many times as you wish per story.  (CB:102)
 +
* You may channel virtues ''without'' spending willpower, by immediately taking points of Limit equal to the rating of the virtue.  (CB:102)
 +
 +
===Limit Breaks===
 +
* In addition to the standard Limit rules, a player can act according to their Virtue Flaw to regain Willpower and remove Limit.  Acting according to the Virtue Flaw will remove one or more points of Limit, based on the severity and duration of the outburst.  Each point of Limit removed allows for the immediate regain of 1 point of temporary Willpower.  (CB:103)
 +
 +
* Actual Limit Breaking is unchanged, except instead of regaining the Virtue's rating in temporary Willpower back, the Exalt regains ALL spent Willpower.  (CB:103)
  
 
===Languages===
 
===Languages===
 
* In addition to the languages given by the Linguistics skill, you may spend 3 xp (1 bonus point) each to learn an additional languages without increasing your skill. (CB:109)
 
* In addition to the languages given by the Linguistics skill, you may spend 3 xp (1 bonus point) each to learn an additional languages without increasing your skill. (CB:109)
 
===Crafts===
 
* Individual crafts are not treated as seperate skills.  Instead, they are treated like Languages.  The character gains 1 craft ''Field'' for each dot of the Craft ability they possess, and can buy extras at 3xp/1bp each, as per languages (see above).  Some craft fields have prerequisites before they can be chosen.    The available craft fields are:
 
** Fire
 
** Water
 
** Earth
 
** Air
 
** Wood
 
** Magitech (req. Occult 3, Lore 3, Craft Air, Craft Fire, and one other Craft field)
 
** Genesis (req. Occult 3, Lore 3, Medicine 3)
 
** Necrotech (req. Occult 3, Lore 3, Medicine 3)
 
** Fate (req. Sidereal training)
 
** Glamour (req. Raksha training)
 
  
 
===Thaumaturgy===
 
===Thaumaturgy===
* The listed costs (10xp/5bp) on Art specialties for Occult applies to Mortals.  Exalted can buy the Arts as specialties in the Occult skill, at the standard cost of Specialties (3xp/1bp).  ''(CB:137)''
+
* The listed costs (10xp/5bp) on Art specialties for Occult applies to Mortals.  Exalted use the standard cost of Specialties (3xp/1bp).  ''(CB:137)''
  
 
===Reflexive Charms===
 
===Reflexive Charms===
Line 54: Line 47:
 
===Excellencies===
 
===Excellencies===
 
* '''(Ability) Essence Flow''' ''(CB:187)''
 
* '''(Ability) Essence Flow''' ''(CB:187)''
: Replace current effect with: Reduces the mote cost (minimum 0) of all associated excellencies by '''half''' the user's Permanent Essence rating (round up)This effect is compatible with Infinite (Ability) MasteryAdditionally, if the character is Essence 5+, activation of the associated Infinite (Ability) Mastery is changed to a Reflexive activation, rather than a Simple activation.
+
: Replace current effect with: Any activation of this Ability's Excellency charms apply to each roll and calculated value of this Abiliity for the remainder of the current tick.
 +
 
 +
===Four Flaws of Invulnerability===
 +
* The Four Flaws are utterly ignoredSelecting one for any perfect defense is unnecessaryIgnore any mention of them.  (CB:194)
  
 
===Melee===
 
===Melee===
* '''Resplendant Shadow Blade''' ''(A:129)''
+
* '''Glorious Solar Saber''' ''(CB:192)''
 
: No more than half your available points (round up) can be applied to each of Accuracy or Defense.
 
: No more than half your available points (round up) can be applied to each of Accuracy or Defense.
  
* '''Fluttering Moth Defense''' ''(A:131)
+
* '''Protection of Celestial Bliss''' ''(CB:194)
: Also allows the stored Death-Deflecting Technique uses to be applied against unexpected attacks.  Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand.
+
: Also allows the stored Heavenly Guardian Defense uses to be applied against unexpected attacks.  Additionaly, allows for a free weapon-draw when triggered, thus allowing it to be used when a weapon is available, but not in-hand.
  
 
===Resistance===
 
===Resistance===
* '''Spirit-Hardened Frame''' ''(A:147)''
+
* '''Durability of Oak Meditation''' ''(CB:206)''
: Replace all rules with those of Unbreakable Warrior's Mastery (CB:208).  Is now the Mirror of that charm.
+
: Cost has been changed to 1 mote.
 +
 
 +
===Occult===
 +
* '''Terrestrial Circle Sorcery''' ''(CB:220)''
 +
: During character creation, acquiring this charm provides 3 Terrestrial Circle spells for free.
  
 
===Dodge===
 
===Dodge===
* '''Untouchable Phantom Mien''' ''(A:168)''
+
* '''Flow Like Blood''' ''(CB:227)''
 
: Also allows user to ignore Multiple Attacker rules in their entirety.
 
: Also allows user to ignore Multiple Attacker rules in their entirety.
 +
 +
 +
-----
 +
''Note: I stole a bunch of stuff from [http://forum.rpg.net/showthread.php?t=269443 here].

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)