Editing Last Voyage of Delilah, Episode 212: Mission/Creep

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 14: Line 14:
  
 
The game was a good bridge episode, even as it started off two long term arcs and possibly a third and a fourth, where it's too early to tell if  they're long or medium term arcs. <br>
 
The game was a good bridge episode, even as it started off two long term arcs and possibly a third and a fourth, where it's too early to tell if  they're long or medium term arcs. <br>
#'''Long:''' We need 20,000.00 in repairs. A [[Meridian|Brisbane]] salvage yard/merchant, Colin Banfield, will give us the parts we need IF we do 20,000.00 worth of cargo hauling for him. Valentine agrees.<br>
+
#'''Long:''' We need 20,000.00 in repairs. A Brisbane salvage yard/merchant, Colin Banfield, will give us the parts we need IF we do 20,000.00 worth of cargo hauling for him. Valentine agrees.<br>
 
#'''Long:''' We need to sell the surf records—we don't want to be in hock to Banfield one second longer than necessary—and Valentine reveals them to Mary Ann Valmont. She has contacts in the insurance and auction industries and can fetch us a good price. However, she wants to be very careful about it. Once word gets out that a cache of Pre-Exodus artifacts has been found, the Feds will want to appropriate them for the State as Cultural Artifacts under the Antiquities Act … to say nothing of less savory characters chasing us down for the sheer street value. And that's before we even worry that Mary Ann might either flub the sale or swindle us somehow.<br>  
 
#'''Long:''' We need to sell the surf records—we don't want to be in hock to Banfield one second longer than necessary—and Valentine reveals them to Mary Ann Valmont. She has contacts in the insurance and auction industries and can fetch us a good price. However, she wants to be very careful about it. Once word gets out that a cache of Pre-Exodus artifacts has been found, the Feds will want to appropriate them for the State as Cultural Artifacts under the Antiquities Act … to say nothing of less savory characters chasing us down for the sheer street value. And that's before we even worry that Mary Ann might either flub the sale or swindle us somehow.<br>  
 
#'''Med/Long?:''' We meet [[Shepherd_Faria|Shepherd Faria]], who steps in on our deal with Banfield and wagers us more favorable terms. Indebted to him, we ask what we can do  for Faria in return. He flat out hires us to take him to [[Muir#Shepard.27s_Mission|Shepherd's Mission]] off [[Muir]]. He'd been staying in Brisbane counseling our Reaver survivors from New Bruges and once he's finished, he needs to go back to tend the flock on Shepherd's Mission. <br>
 
#'''Med/Long?:''' We meet [[Shepherd_Faria|Shepherd Faria]], who steps in on our deal with Banfield and wagers us more favorable terms. Indebted to him, we ask what we can do  for Faria in return. He flat out hires us to take him to [[Muir#Shepard.27s_Mission|Shepherd's Mission]] off [[Muir]]. He'd been staying in Brisbane counseling our Reaver survivors from New Bruges and once he's finished, he needs to go back to tend the flock on Shepherd's Mission. <br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)