Difference between revisions of "Laughing Falcon"

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(Charms)
(Essence)
Line 258: Line 258:
  
 
=Essence=
 
=Essence=
*Essence:  
+
*Essence: 4
*Personal: /
+
*Personal: 22/
*Peripheral: /
+
*Peripheral: 49/
*Committed to Charms:
+
*Committed to Charms:  
*Committed to artifacts:
+
*Committed to artifacts: 8
*Willpower: /
+
*Willpower: 10/
 
*Anima status:
 
*Anima status:
 
==Virtues==
 
==Virtues==
*Compassion:  
+
*Compassion: 3
*Conviction:  
+
*Conviction: 4
*Temperance:  
+
*Temperance: 2
*Valor:  
+
*Valor: 2
 
*(Virtue channels used: None)
 
*(Virtue channels used: None)
 
===Limit Break===
 
===Limit Break===
Describe your flaw and record here your limit
+
Partial Control:
 +
Falcon is confronted by her own inadequacies or human weakness.
 +
 
 
=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==

Revision as of 23:10, 6 April 2010

This template gives a place to start making your character's page. Hit "view source" to get the wiki formatting codes. Make sure to delete these comments - including this first one - as you replace them with actual text.

Put a link to game wiki page here, for example AlphaOmega.

  • Character Name
  • Caste:
  • Concept:
  • First Impression and Appearance Text

Motivation

  • Shoot down the Green Sun, end the torment of the Yozis, restore Creation

Intimacies

Natural

Negative

Positive

Supernatural

Negative

Positive

Anima

Fiery white and gold, tinged with luminous violet. The full totemic display is a falcon of those same colors, its wings spread to cradle the shining light of the Unconquered Sun's physical reflection.

Attributes

Physical

  • Strength 3
  • Dexterity 5
  • Stamina 3

Social

  • Charisma 3
  • Manipulation 2
  • Appearance 5

Mental

  • Perception 5
  • Intelligence 2
  • Wits 5

Abilities

Caste

Dawn

  • Archery 5 (Bow +3)
  • Martial Arts 5 (Unarmed +1)

Melee

Thrown

War


Zenith

  • Integrity 3

Performance 5

Presence

  • Resistance 5

Survival 4


Twilight

  • Craft 2

Investigation

Lore

  • Medicine 2

Occult


Night

Athletics 5

Awareness 5

Dodge 5 (Unarmored +3)

Larceny 2

Stealth 2


Eclipse

Bureaucracy

Linguistics

Ride

  • Sail 2

Socialize

Favored

For Example, Melee 5 (Swords +3)

Unfavored

For Example, Melee 5 (Swords +3)

Backgrounds

Each Background

Artifact 5 Manse 5 Allies 1 Backing (Cult of the Illuminated) 4

Merits

Each Merit

Describe the Merit and it's cost

Flaws

Each Flaw

  • Describe the Flaw and it's cost

Charms

Ox-Body Technique x5 Two -1s Two -1s One -1 and two -2s One -1 and two -2s One -0

1st Ability Excellency Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value

2nd Ability Excellency Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value

3rd Ability Excellency Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll

Infinite Ability Mastery Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of

Ability Essence Flow Cost: -; Type: Permanent; Key:; Duration: Instant Allows use of First-Third Excellencies as innate powers rather than Charms

First through Third Excellencies Archery, Martial Arts Integrity, Performance, Resistance, Survival Craft, Medicine Athletics, Awareness, Dodge, Larceny, Stealth Sail

IAM and EAF Archery, Martial Arts Performance, Resistance Athletics, Awareness, Dodge

Archery

There Is No Wind Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range

Accuracy without Distance Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes

Essence Arrow Attack Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant +Essence to Archery damage, and pick one of the following effects: -Arrow catches fire mid-flight, ignites any flammable targets -Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles -+1m to add 4 dice of damage, with lighting effects based on anima

Phantom Arrow Technique Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent Attack with any type of arrow without ammo, doesn't count as Charm use

Immaculate Golden Bow Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows]


Dodge Shadow Over Water Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant Ignore all penalties to Dodge DV for an attack

Seven Shadow Evasion Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant Perfect Dodge – Flaw of Compassion

Leaping Dodge Method Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally

Reflex Sidestep Technique Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant Response to unexpected attack, which becomes expected


Athletics

Graceful Crane Stance Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair

Feather Foot Style Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance

Spider Foot Style Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface

Eagle Wing Style Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface

Monkey Leap Technique Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene Jump with movement action instead of miscellaneous, double length of all jumps

Foe Vaulting Method Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene +Athletics to attempts to reestablish surprise

Soaring Crane Leap Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action Jump with Move action instead of miscellaneous, quintuple length of all jumps

Mountain-Crossing Leap Technique Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant Take five minutes to leap (Essence x 5) miles,

Lightning Speed Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene +Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies


Awareness

Keen Sight Technique Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene +2 bonus successes on Awareness rolls for sight, acuity normal senses can't have Make out details on commander's epaulet at 500 yards, individual threads on shirts, mites on eyebrows

Surprise Anticipation Method Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made

Crane Style Fluttering Cry of Warning Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards

Essence

  • Essence: 4
  • Personal: 22/
  • Peripheral: 49/
  • Committed to Charms:
  • Committed to artifacts: 8
  • Willpower: 10/
  • Anima status:

Virtues

  • Compassion: 3
  • Conviction: 4
  • Temperance: 2
  • Valor: 2
  • (Virtue channels used: None)

Limit Break

Partial Control: Falcon is confronted by her own inadequacies or human weakness.

Conflict

Physical

  • Join Battle:
  • Dodge DV:
  • Parry DV:
  • Soak: L/B/A

Movement

  • Move:
  • Dash:

Social

  • Join Debate:
  • Dodge MDV:
  • Parry MDV:

Health Levels

  • -0, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

List your stuff here, including combat stats if you have weapons

History

  • Give us at least two or three short paragraphs

Personality

  • Give at least one short paragraph

Goals

Family

Each Member

Circle

Each Circlemate

XP

  • Earned: #
  • Spent: # (make a list of all purchases here)
  • Unspent: #