Difference between revisions of "Layla abd'al-Azrad"

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 +
=Game Basics=
 +
==Name==
 +
Layla abd'al-Azrad
 +
==Species==
 +
Ghoul (MM/Savage Species)
 +
 +
HD 2d12; +2 Natural Armor; Natural Weaponry:  2 1d3 claws, 1 1d6 bite, plus Paralysis (DC 24/26 Fort save) for 1d6+2 Minutes; +2 Turn resistance; humanoids killed rise as a 5th-level ghoul in 1d4 days, can control up to 24 Ghouls.
 +
 +
==Levels==
 +
 +
Ghoul Lv 5
 +
 +
Feat:  Weapon Finesse
 +
 +
Bard Lv 10
 +
 +
Feats:  Leadership, Jack of All Trades, Requiem, Melodic Casting, Lingering Song, Song of the Heart
 +
 +
Bardic Knack
 +
 +
Bardic Music 10/day:  Countersong, Fascinate (5 creatures), Inspire Courage (+4 Morale bonus to Hit/Damage/Saves vs. Charm and Fear), Inspire Competence (+3 to Skill Checks), Suggestion (Save DC 25), Inspire Greatness (+3d10 HP, +3 Competence to hit, +2 Competence to Fort saves)
 +
 
== Stats ==
 
== Stats ==
 
{| class = "wikitable" border=1
 
{| class = "wikitable" border=1
Line 5: Line 27:
 
|- align="center"
 
|- align="center"
 
! Strength
 
! Strength
| 10 || +1|| +1|| +1|| 13|| +1
+
| 8 || +2|| +0|| +0|| 10|| +0
 
|- align="center" style="background:silver"
 
|- align="center" style="background:silver"
 
! Dexterity
 
! Dexterity
| 10 || +1|| +1|| +1|| 13|| +1
+
| 18 || +4|| +0|| +0|| 22|| +6
 
|- align="center"
 
|- align="center"
 
! Constitution
 
! Constitution
| 10 || +1|| +1|| +1|| 13|| +1
+
| 8 || *|| +0|| +0|| *|| *
 
|- align="center" style="background:silver"
 
|- align="center" style="background:silver"
 
! Intelligence
 
! Intelligence
| 10 || +1|| +1|| +1|| 13|| +1
+
| 16 || +2|| +0|| +0|| 18|| +4
 
|- align="center"
 
|- align="center"
 
! Wisdom
 
! Wisdom
| 10 || +1|| +1|| +1|| 13|| +1
+
| 12 || +4|| +0|| +0|| 16|| +3
 
|- align="center" style="background:silver"
 
|- align="center" style="background:silver"
 
! Charisma
 
! Charisma
| 10 || +1|| +1|| +1|| 13|| +1
+
| 18 || +6|| +1|| +4|| 30|| +10
 
|}
 
|}
  
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{| class = "wikitable" border=1
 
{| class = "wikitable" border=1
 
|-
 
|-
! Save || Base Roll || Species Bonus || Class Bonus || Stat Bonus || Item Bonus || Stat Bonus  ||  Final
+
! Save || Species Bonus || Class Bonus || Stat Bonus || Item Bonus || Other Bonus  ||  Final|| Notes
 
|- align="center"
 
|- align="center"
 
! Fort
 
! Fort
| 4 || +1|| +1|| +1||  +1||  +1 ||8
+
| +*|| +*|| +*||  +*||  +* ||*||-
 
|- align="center"
 
|- align="center"
 
! Reflex
 
! Reflex
| 4 || +1|| +1|| +1||  +1|| +||8
+
| +0|| +7|| +6|| +0||  +||+13||-
 
|- align="center"
 
|- align="center"
 
! Will
 
! Will
| 4 || +1|| +1|| +1||  +1|| +||8
+
| +3|| +7|| +3|| +0||  +||+13||-
 
|}
 
|}
 
 
 
{| class="wikitable" border=1
 
{| class="wikitable" border=1
! ATTACK!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final
+
! rowspan="2" align="center"| ATTACK
 +
! colspan="6"| TO HIT
 +
! colspan="6"| TO DAMAGE
 +
! rowspan="2" | Notes
 
|- align="center"
 
|- align="center"
! Attack (handheld)
+
! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final
| 2 || Str || +1 || 0 ||  0 || 3
 
 
|- align="center"
 
|- align="center"
!Attack (unarmed)
+
! Attack (Bite/Claw/Claw)
| 2 || Str || +1 || 0 || 0 || 3
+
| +8/+3/-2 || Dex || +6 || +4 ||  0 || +18/+13/+8 || 1d6/1d3/1d4 || Str || +0 || +4 || 0 || 1d6+4/1d3+4/1d3+4||
 
|- align="center"  
 
|- align="center"  
! Attack (missile)
+
! Attack (Thrown Bite)
| 2 || Dex|| +2 || 0 || 0 || 4
+
| +8 || Dex || +6 || +4 || 0 || +18 || 1d6+0 || Str || +0 || +4 || 0 || 1d6+4||
|- align="center"
 
! Attack (Misselaneous)
 
| 2 || Dex|| +2 || 0 || 0 || 4
 
|- align="center"
 
!Grapple
 
| 2 || Str || +1 || 0 ||  0 || 3
 
 
|}
 
|}
 +
 
 
Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?
+
Initiative=0(Base)+ 6 (Dex) + ?(Class) + ?(Item) = +6
 +
 
 +
AC: 12(Species Base) + 6 (Dex) + 7 (Item) + 0 (Other) = 25
 +
 
 +
Speed: 30ft
 +
 
 +
Hit Points: 65
 +
 
 +
== Appearance ==
 +
'''Appearance (Alternate If Appliacble) '''
 +
* Height:
 +
* Weight:
 +
* Eyes:
 +
* Skin: 
 +
* Sex:
 +
* Hair:
 +
 
 +
'''Alternate Appearance (If Appliacble) '''
 +
* Height:
 +
* Weight:
 +
* Eyes:
 +
* Skin: 
 +
* Sex:
 +
* Hair:
 +
 
 +
= History =
 +
==Pregame==
 +
 
 +
=Personality=
 +
 
 +
===Quirks===
 +
(include three or so character "quirks")
 +
 
 +
===What Character Thinks Of===
 +
Other Character's Name-What you think of them.
 +
 
 +
This should change in time as charcters grow and define themselves.
 +
 
 +
=Equipment=
 +
 
 +
*Necklace of Throwing Returning Natural Weaponry (Bite) +4 (Savage Species, 72600 GP, enhances user's bite attack to have the +4, Throwing, and Returning qualities)
 +
*Vest of Legend (DMG 2, 16000 GP, +5 Perform, +5 Diplomacy, +5 Bard Levels for Bardic Music effects)
 +
*Leather Armor +5 (DMG, 25160 GP)
 +
*Cloak of Charisma +4 (DMG, 16000 GP)
 +
*Hat of Disguise (DMG, 1800 GP. Lets the user disguise themselves as per a Disguise Self spell.)
 +
*Daern's Instant Tent (MIC, 9000 GP. A strip of cloth that turns into a 20 square foot tent; the interior of the tent is always a comfortable temperature, has a fire pit, and sleeps eight)
 +
 
 +
=Spells=
 +
==Class==
 +
===Spells Known===
 +
*L0:  Summon Instrument, Mage Hand, Resistance, Message, Read Magic, Detect Magic
 +
*L1:  Cause Fear, Inspirational Boost, Charm Person, Identify
 +
*L2:  Cat's Grace, Detect Thoughts, Summon Swarm, Mirror Image
 +
*L3:  Fear, Haste, Dispel Magic, Glibness
 +
*L4:  Shadow Conjuration, Dimension Door
 +
 
 +
===Spell Slots===
 +
5/5/5/4/1
 +
 
 +
=Skills=
 +
 
 +
Bluff 18+10=28
 +
 
 +
Diplomacy 10+10+5=25
 +
 
 +
Gather Information 6+10=16
 +
 
 +
Hide 8+6=14
 +
 
 +
Listen 8+3=11
 +
 
 +
Move Silently 8+6=14
 +
 
 +
Perform (Singing) 18+10+5=33
 +
 
 +
Perform (Stringed Instrument) 18+10+5=33
 +
 
 +
Sense Motive 18+3=21
 +
 
 +
Spellcraft 5+4=9
  
AC: 1(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4
+
Speak Language 3
  
Speed:
+
Tumble 8+6=14
  
Speed(Special):
+
Use Magical Device 18+10=28
  
Favored Attack: (SHort Description) +? To Hit +? To Damage
+
(Every other skill that exists 5)
  
Hit Pionts:Base Roll+Con Bonus=Total
+
=Followers and Contacts==

Latest revision as of 21:27, 8 November 2011

Game Basics[edit]

Name[edit]

Layla abd'al-Azrad

Species[edit]

Ghoul (MM/Savage Species)

HD 2d12; +2 Natural Armor; Natural Weaponry: 2 1d3 claws, 1 1d6 bite, plus Paralysis (DC 24/26 Fort save) for 1d6+2 Minutes; +2 Turn resistance; humanoids killed rise as a 5th-level ghoul in 1d4 days, can control up to 24 Ghouls.

Levels[edit]

Ghoul Lv 5

Feat: Weapon Finesse

Bard Lv 10

Feats: Leadership, Jack of All Trades, Requiem, Melodic Casting, Lingering Song, Song of the Heart

Bardic Knack

Bardic Music 10/day: Countersong, Fascinate (5 creatures), Inspire Courage (+4 Morale bonus to Hit/Damage/Saves vs. Charm and Fear), Inspire Competence (+3 to Skill Checks), Suggestion (Save DC 25), Inspire Greatness (+3d10 HP, +3 Competence to hit, +2 Competence to Fort saves)

Stats[edit]

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 8 +2 +0 +0 10 +0
Dexterity 18 +4 +0 +0 22 +6
Constitution 8 * +0 +0 * *
Intelligence 16 +2 +0 +0 18 +4
Wisdom 12 +4 +0 +0 16 +3
Charisma 18 +6 +1 +4 30 +10


Save Species Bonus Class Bonus Stat Bonus Item Bonus Other Bonus Final Notes
Fort +* +* +* +* +* * -
Reflex +0 +7 +6 +0 +0 +13 -
Will +3 +7 +3 +0 +0 +13 -
ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Attack (Bite/Claw/Claw) +8/+3/-2 Dex +6 +4 0 +18/+13/+8 1d6/1d3/1d4 Str +0 +4 0 1d6+4/1d3+4/1d3+4
Attack (Thrown Bite) +8 Dex +6 +4 0 +18 1d6+0 Str +0 +4 0 1d6+4


Initiative=0(Base)+ 6 (Dex) + ?(Class) + ?(Item) = +6

AC: 12(Species Base) + 6 (Dex) + 7 (Item) + 0 (Other) = 25

Speed: 30ft

Hit Points: 65

Appearance[edit]

Appearance (Alternate If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

Alternate Appearance (If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

History[edit]

Pregame[edit]

Personality[edit]

Quirks[edit]

(include three or so character "quirks")

What Character Thinks Of[edit]

Other Character's Name-What you think of them.

This should change in time as charcters grow and define themselves.

Equipment[edit]

  • Necklace of Throwing Returning Natural Weaponry (Bite) +4 (Savage Species, 72600 GP, enhances user's bite attack to have the +4, Throwing, and Returning qualities)
  • Vest of Legend (DMG 2, 16000 GP, +5 Perform, +5 Diplomacy, +5 Bard Levels for Bardic Music effects)
  • Leather Armor +5 (DMG, 25160 GP)
  • Cloak of Charisma +4 (DMG, 16000 GP)
  • Hat of Disguise (DMG, 1800 GP. Lets the user disguise themselves as per a Disguise Self spell.)
  • Daern's Instant Tent (MIC, 9000 GP. A strip of cloth that turns into a 20 square foot tent; the interior of the tent is always a comfortable temperature, has a fire pit, and sleeps eight)

Spells[edit]

Class[edit]

Spells Known[edit]

  • L0: Summon Instrument, Mage Hand, Resistance, Message, Read Magic, Detect Magic
  • L1: Cause Fear, Inspirational Boost, Charm Person, Identify
  • L2: Cat's Grace, Detect Thoughts, Summon Swarm, Mirror Image
  • L3: Fear, Haste, Dispel Magic, Glibness
  • L4: Shadow Conjuration, Dimension Door

Spell Slots[edit]

5/5/5/4/1

Skills[edit]

Bluff 18+10=28

Diplomacy 10+10+5=25

Gather Information 6+10=16

Hide 8+6=14

Listen 8+3=11

Move Silently 8+6=14

Perform (Singing) 18+10+5=33

Perform (Stringed Instrument) 18+10+5=33

Sense Motive 18+3=21

Spellcraft 5+4=9

Speak Language 3

Tumble 8+6=14

Use Magical Device 18+10=28

(Every other skill that exists 5)

Followers and Contacts=[edit]