Difference between revisions of "Layla abd'al-Azrad"
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+ | =Game Basics= | ||
+ | ==Name== | ||
+ | Layla abd'al-Azrad | ||
+ | ==Species== | ||
+ | Ghoul (MM/Savage Species) | ||
+ | |||
+ | HD 2d12; +2 Natural Armor; Natural Weaponry: 2 1d3 claws, 1 1d6 bite, plus Paralysis (DC 24/26 Fort save) for 1d6+2 Minutes; +2 Turn resistance; humanoids killed rise as a 5th-level ghoul in 1d4 days, can control up to 24 Ghouls. | ||
+ | |||
+ | ==Levels== | ||
+ | |||
+ | Ghoul Lv 5 | ||
+ | |||
+ | Feat: Weapon Finesse | ||
+ | |||
+ | Bard Lv 10 | ||
+ | |||
+ | Feats: Leadership, Jack of All Trades, Requiem, Melodic Casting, Lingering Song, Song of the Heart | ||
+ | |||
+ | Bardic Knack | ||
+ | |||
+ | Bardic Music 10/day: Countersong, Fascinate (5 creatures), Inspire Courage (+4 Morale bonus to Hit/Damage/Saves vs. Charm and Fear), Inspire Competence (+3 to Skill Checks), Suggestion (Save DC 25), Inspire Greatness (+3d10 HP, +3 Competence to hit, +2 Competence to Fort saves) | ||
+ | |||
== Stats == | == Stats == | ||
{| class = "wikitable" border=1 | {| class = "wikitable" border=1 | ||
Line 5: | Line 27: | ||
|- align="center" | |- align="center" | ||
! Strength | ! Strength | ||
− | | | + | | 8 || +2|| +0|| +0|| 10|| +0 |
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Dexterity | ! Dexterity | ||
− | | | + | | 18 || +4|| +0|| +0|| 22|| +6 |
|- align="center" | |- align="center" | ||
! Constitution | ! Constitution | ||
− | | | + | | 8 || *|| +0|| +0|| *|| * |
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Intelligence | ! Intelligence | ||
− | | | + | | 16 || +2|| +0|| +0|| 18|| +4 |
|- align="center" | |- align="center" | ||
! Wisdom | ! Wisdom | ||
− | | | + | | 12 || +4|| +0|| +0|| 16|| +3 |
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Charisma | ! Charisma | ||
− | | | + | | 18 || +6|| +1|| +4|| 30|| +10 |
|} | |} | ||
Line 26: | Line 48: | ||
{| class = "wikitable" border=1 | {| class = "wikitable" border=1 | ||
|- | |- | ||
− | ! Save | + | ! Save || Species Bonus || Class Bonus || Stat Bonus || Item Bonus || Other Bonus || Final|| Notes |
|- align="center" | |- align="center" | ||
! Fort | ! Fort | ||
− | | | + | | +*|| +*|| +*|| +*|| +* ||*||- |
|- align="center" | |- align="center" | ||
! Reflex | ! Reflex | ||
− | | | + | | +0|| +7|| +6|| +0|| +0 ||+13||- |
|- align="center" | |- align="center" | ||
! Will | ! Will | ||
− | | | + | | +3|| +7|| +3|| +0|| +0 ||+13||- |
|} | |} | ||
− | |||
− | |||
{| class="wikitable" border=1 | {| class="wikitable" border=1 | ||
− | ! ATTACK!! | + | ! rowspan="2" align="center"| ATTACK |
+ | ! colspan="6"| TO HIT | ||
+ | ! colspan="6"| TO DAMAGE | ||
+ | ! rowspan="2" | Notes | ||
|- align="center" | |- align="center" | ||
− | ! | + | ! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final |
− | |||
|- align="center" | |- align="center" | ||
− | !Attack ( | + | ! Attack (Bite/Claw/Claw) |
− | | 2 || Str || + | + | | +8/+3/-2 || Dex || +6 || +4 || 0 || +18/+13/+8 || 1d6/1d3/1d4 || Str || +0 || +4 || 0 || 1d6+4/1d3+4/1d3+4|| |
|- align="center" | |- align="center" | ||
− | ! Attack ( | + | ! Attack (Thrown Bite) |
− | | | + | | +8 || Dex || +6 || +4 || 0 || +18 || 1d6+0 || Str || +0 || +4 || 0 || 1d6+4|| |
− | | | ||
− | |||
− | | | ||
− | | | ||
− | |||
− | | | ||
|} | |} | ||
+ | |||
− | Initiative= | + | Initiative=0(Base)+ 6 (Dex) + ?(Class) + ?(Item) = +6 |
+ | |||
+ | AC: 12(Species Base) + 6 (Dex) + 7 (Item) + 0 (Other) = 25 | ||
+ | |||
+ | Speed: 30ft | ||
+ | |||
+ | Hit Points: 65 | ||
+ | |||
+ | == Appearance == | ||
+ | '''Appearance (Alternate If Appliacble) ''' | ||
+ | * Height: | ||
+ | * Weight: | ||
+ | * Eyes: | ||
+ | * Skin: | ||
+ | * Sex: | ||
+ | * Hair: | ||
+ | |||
+ | '''Alternate Appearance (If Appliacble) ''' | ||
+ | * Height: | ||
+ | * Weight: | ||
+ | * Eyes: | ||
+ | * Skin: | ||
+ | * Sex: | ||
+ | * Hair: | ||
+ | |||
+ | = History = | ||
+ | ==Pregame== | ||
+ | |||
+ | =Personality= | ||
+ | |||
+ | ===Quirks=== | ||
+ | (include three or so character "quirks") | ||
+ | |||
+ | ===What Character Thinks Of=== | ||
+ | Other Character's Name-What you think of them. | ||
+ | |||
+ | This should change in time as charcters grow and define themselves. | ||
+ | |||
+ | =Equipment= | ||
+ | |||
+ | *Necklace of Throwing Returning Natural Weaponry (Bite) +4 (Savage Species, 72600 GP, enhances user's bite attack to have the +4, Throwing, and Returning qualities) | ||
+ | *Vest of Legend (DMG 2, 16000 GP, +5 Perform, +5 Diplomacy, +5 Bard Levels for Bardic Music effects) | ||
+ | *Leather Armor +5 (DMG, 25160 GP) | ||
+ | *Cloak of Charisma +4 (DMG, 16000 GP) | ||
+ | *Hat of Disguise (DMG, 1800 GP. Lets the user disguise themselves as per a Disguise Self spell.) | ||
+ | *Daern's Instant Tent (MIC, 9000 GP. A strip of cloth that turns into a 20 square foot tent; the interior of the tent is always a comfortable temperature, has a fire pit, and sleeps eight) | ||
+ | |||
+ | =Spells= | ||
+ | ==Class== | ||
+ | ===Spells Known=== | ||
+ | *L0: Summon Instrument, Mage Hand, Resistance, Message, Read Magic, Detect Magic | ||
+ | *L1: Cause Fear, Inspirational Boost, Charm Person, Identify | ||
+ | *L2: Cat's Grace, Detect Thoughts, Summon Swarm, Mirror Image | ||
+ | *L3: Fear, Haste, Dispel Magic, Glibness | ||
+ | *L4: Shadow Conjuration, Dimension Door | ||
+ | |||
+ | ===Spell Slots=== | ||
+ | 5/5/5/4/1 | ||
+ | |||
+ | =Skills= | ||
+ | |||
+ | Bluff 18+10=28 | ||
+ | |||
+ | Diplomacy 10+10+5=25 | ||
+ | |||
+ | Gather Information 6+10=16 | ||
+ | |||
+ | Hide 8+6=14 | ||
+ | |||
+ | Listen 8+3=11 | ||
+ | |||
+ | Move Silently 8+6=14 | ||
+ | |||
+ | Perform (Singing) 18+10+5=33 | ||
+ | |||
+ | Perform (Stringed Instrument) 18+10+5=33 | ||
+ | |||
+ | Sense Motive 18+3=21 | ||
+ | |||
+ | Spellcraft 5+4=9 | ||
− | + | Speak Language 3 | |
− | + | Tumble 8+6=14 | |
− | + | Use Magical Device 18+10=28 | |
− | + | (Every other skill that exists 5) | |
− | + | =Followers and Contacts== |
Latest revision as of 21:27, 8 November 2011
Contents
Game Basics[edit]
Name[edit]
Layla abd'al-Azrad
Species[edit]
Ghoul (MM/Savage Species)
HD 2d12; +2 Natural Armor; Natural Weaponry: 2 1d3 claws, 1 1d6 bite, plus Paralysis (DC 24/26 Fort save) for 1d6+2 Minutes; +2 Turn resistance; humanoids killed rise as a 5th-level ghoul in 1d4 days, can control up to 24 Ghouls.
Levels[edit]
Ghoul Lv 5
Feat: Weapon Finesse
Bard Lv 10
Feats: Leadership, Jack of All Trades, Requiem, Melodic Casting, Lingering Song, Song of the Heart
Bardic Knack
Bardic Music 10/day: Countersong, Fascinate (5 creatures), Inspire Courage (+4 Morale bonus to Hit/Damage/Saves vs. Charm and Fear), Inspire Competence (+3 to Skill Checks), Suggestion (Save DC 25), Inspire Greatness (+3d10 HP, +3 Competence to hit, +2 Competence to Fort saves)
Stats[edit]
Ability | Original Roll | Species Bonus | Leveling Bonus | Item Bonus | Final Stat | Modifier |
---|---|---|---|---|---|---|
Strength | 8 | +2 | +0 | +0 | 10 | +0 |
Dexterity | 18 | +4 | +0 | +0 | 22 | +6 |
Constitution | 8 | * | +0 | +0 | * | * |
Intelligence | 16 | +2 | +0 | +0 | 18 | +4 |
Wisdom | 12 | +4 | +0 | +0 | 16 | +3 |
Charisma | 18 | +6 | +1 | +4 | 30 | +10 |
Save | Species Bonus | Class Bonus | Stat Bonus | Item Bonus | Other Bonus | Final | Notes |
---|---|---|---|---|---|---|---|
Fort | +* | +* | +* | +* | +* | * | - |
Reflex | +0 | +7 | +6 | +0 | +0 | +13 | - |
Will | +3 | +7 | +3 | +0 | +0 | +13 | - |
ATTACK | TO HIT | TO DAMAGE | Notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BASE | STAT | BONUS | ITEMS | MISC | Final | BASE | STAT | BONUS | ITEMS | MISC | Final | ||
Attack (Bite/Claw/Claw) | +8/+3/-2 | Dex | +6 | +4 | 0 | +18/+13/+8 | 1d6/1d3/1d4 | Str | +0 | +4 | 0 | 1d6+4/1d3+4/1d3+4 | |
Attack (Thrown Bite) | +8 | Dex | +6 | +4 | 0 | +18 | 1d6+0 | Str | +0 | +4 | 0 | 1d6+4 |
Initiative=0(Base)+ 6 (Dex) + ?(Class) + ?(Item) = +6
AC: 12(Species Base) + 6 (Dex) + 7 (Item) + 0 (Other) = 25
Speed: 30ft
Hit Points: 65
Appearance[edit]
Appearance (Alternate If Appliacble)
- Height:
- Weight:
- Eyes:
- Skin:
- Sex:
- Hair:
Alternate Appearance (If Appliacble)
- Height:
- Weight:
- Eyes:
- Skin:
- Sex:
- Hair:
History[edit]
Pregame[edit]
Personality[edit]
Quirks[edit]
(include three or so character "quirks")
What Character Thinks Of[edit]
Other Character's Name-What you think of them.
This should change in time as charcters grow and define themselves.
Equipment[edit]
- Necklace of Throwing Returning Natural Weaponry (Bite) +4 (Savage Species, 72600 GP, enhances user's bite attack to have the +4, Throwing, and Returning qualities)
- Vest of Legend (DMG 2, 16000 GP, +5 Perform, +5 Diplomacy, +5 Bard Levels for Bardic Music effects)
- Leather Armor +5 (DMG, 25160 GP)
- Cloak of Charisma +4 (DMG, 16000 GP)
- Hat of Disguise (DMG, 1800 GP. Lets the user disguise themselves as per a Disguise Self spell.)
- Daern's Instant Tent (MIC, 9000 GP. A strip of cloth that turns into a 20 square foot tent; the interior of the tent is always a comfortable temperature, has a fire pit, and sleeps eight)
Spells[edit]
Class[edit]
Spells Known[edit]
- L0: Summon Instrument, Mage Hand, Resistance, Message, Read Magic, Detect Magic
- L1: Cause Fear, Inspirational Boost, Charm Person, Identify
- L2: Cat's Grace, Detect Thoughts, Summon Swarm, Mirror Image
- L3: Fear, Haste, Dispel Magic, Glibness
- L4: Shadow Conjuration, Dimension Door
Spell Slots[edit]
5/5/5/4/1
Skills[edit]
Bluff 18+10=28
Diplomacy 10+10+5=25
Gather Information 6+10=16
Hide 8+6=14
Listen 8+3=11
Move Silently 8+6=14
Perform (Singing) 18+10+5=33
Perform (Stringed Instrument) 18+10+5=33
Sense Motive 18+3=21
Spellcraft 5+4=9
Speak Language 3
Tumble 8+6=14
Use Magical Device 18+10=28
(Every other skill that exists 5)