Difference between revisions of "Layla abd'al-Azrad"
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=Game Basics= | =Game Basics= | ||
==Name== | ==Name== | ||
− | + | Layla abd'al-Azrad | |
==Species== | ==Species== | ||
+ | Ghoul (MM/Savage Species) | ||
− | + | HD 2d12; +2 Natural Armor; Natural Weaponry: 2 1d3 claws, 1 1d6 bite, plus Paralysis (DC 24/26 Fort save) for 1d6+2 Minutes; +2 Turn resistance; humanoids killed rise as a 5th-level ghoul in 1d4 days, can control up to 24 Ghouls. | |
− | |||
==Levels== | ==Levels== | ||
− | + | ||
− | + | Ghoul Lv 5 | |
− | + | ||
+ | Feat: Weapon Finesse | ||
+ | |||
+ | Bard Lv 10 | ||
+ | |||
+ | Feats: Leadership, Jack of All Trades, Requiem, Melodic Casting, Lingering Song, Song of the Heart | ||
+ | |||
+ | Bardic Knack | ||
+ | |||
+ | Bardic Music 10/day: Countersong, Fascinate (5 creatures), Inspire Courage (+4 Morale bonus to Hit/Damage/Saves vs. Charm and Fear), Inspire Competence (+3 to Skill Checks), Suggestion (Save DC 25), Inspire Greatness (+3d10 HP, +3 Competence to hit, +2 Competence to Fort saves) | ||
== Stats == | == Stats == | ||
Line 18: | Line 27: | ||
|- align="center" | |- align="center" | ||
! Strength | ! Strength | ||
− | | | + | | 8 || +2|| +0|| +0|| 10|| +0 |
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Dexterity | ! Dexterity | ||
− | | | + | | 18 || +4|| +0|| +0|| 22|| +6 |
|- align="center" | |- align="center" | ||
! Constitution | ! Constitution | ||
− | | | + | | 8 || *|| +0|| +0|| *|| * |
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Intelligence | ! Intelligence | ||
− | | | + | | 16 || +2|| +0|| +0|| 18|| +4 |
|- align="center" | |- align="center" | ||
! Wisdom | ! Wisdom | ||
− | | | + | | 12 || +4|| +0|| +0|| 16|| +3 |
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Charisma | ! Charisma | ||
− | | | + | | 18 || +6|| +1|| +4|| 30|| +10 |
|} | |} | ||
Line 42: | Line 51: | ||
|- align="center" | |- align="center" | ||
! Fort | ! Fort | ||
− | | + | + | | +*|| +*|| +*|| +*|| +* ||*||- |
|- align="center" | |- align="center" | ||
! Reflex | ! Reflex | ||
− | | + | + | | +0|| +7|| +6|| +0|| +0 ||+13||- |
|- align="center" | |- align="center" | ||
! Will | ! Will | ||
− | | + | + | | +3|| +7|| +3|| +0|| +0 ||+13||- |
|} | |} | ||
Revision as of 20:58, 8 November 2011
Contents
Game Basics
Name
Layla abd'al-Azrad
Species
Ghoul (MM/Savage Species)
HD 2d12; +2 Natural Armor; Natural Weaponry: 2 1d3 claws, 1 1d6 bite, plus Paralysis (DC 24/26 Fort save) for 1d6+2 Minutes; +2 Turn resistance; humanoids killed rise as a 5th-level ghoul in 1d4 days, can control up to 24 Ghouls.
Levels
Ghoul Lv 5
Feat: Weapon Finesse
Bard Lv 10
Feats: Leadership, Jack of All Trades, Requiem, Melodic Casting, Lingering Song, Song of the Heart
Bardic Knack
Bardic Music 10/day: Countersong, Fascinate (5 creatures), Inspire Courage (+4 Morale bonus to Hit/Damage/Saves vs. Charm and Fear), Inspire Competence (+3 to Skill Checks), Suggestion (Save DC 25), Inspire Greatness (+3d10 HP, +3 Competence to hit, +2 Competence to Fort saves)
Stats
Ability | Original Roll | Species Bonus | Leveling Bonus | Item Bonus | Final Stat | Modifier |
---|---|---|---|---|---|---|
Strength | 8 | +2 | +0 | +0 | 10 | +0 |
Dexterity | 18 | +4 | +0 | +0 | 22 | +6 |
Constitution | 8 | * | +0 | +0 | * | * |
Intelligence | 16 | +2 | +0 | +0 | 18 | +4 |
Wisdom | 12 | +4 | +0 | +0 | 16 | +3 |
Charisma | 18 | +6 | +1 | +4 | 30 | +10 |
Save | Species Bonus | Class Bonus | Stat Bonus | Item Bonus | Other Bonus | Final | Notes |
---|---|---|---|---|---|---|---|
Fort | +* | +* | +* | +* | +* | * | - |
Reflex | +0 | +7 | +6 | +0 | +0 | +13 | - |
Will | +3 | +7 | +3 | +0 | +0 | +13 | - |
ATTACK | TO HIT | TO DAMAGE | Notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BASE | STAT | BONUS | ITEMS | MISC | Final | BASE | STAT | BONUS | ITEMS | MISC | Final | ||
Attack (handheld) | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Attack (unarmed) | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Attack (missile) | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Attack (Misselaneous) | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Grapple | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?
AC: 1(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4
Speed:
Speed(Special):
Favored Attack: (SHort Description) +? To Hit +? To Damage
Hit Pionts:Base Roll+Con Bonus=Total
Appearance
Appearance (Alternate If Appliacble)
- Height:
- Weight:
- Eyes:
- Skin:
- Sex:
- Hair:
Alternate Appearance (If Appliacble)
- Height:
- Weight:
- Eyes:
- Skin:
- Sex:
- Hair:
History
Pregame
Personality
Quirks
(include three or so character "quirks")
What Character Thinks Of
Other Character's Name-What you think of them.
This should change in time as charcters grow and define themselves.
Equipment
List Equivent GP cost and source
Spells
Class
Spells Known
- Level 1
- Level 2
Spell Slots
- Level 1
- Level 2