Difference between revisions of "Layla abd'al-Azrad"

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(Stats)
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! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final
 
! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final
 
|- align="center"
 
|- align="center"
! Attack (handheld)
+
! Attack (Bite/Claw/Claw)
| 0 || Str || +0 || 0 ||  0 || 0 || 0d6+0 || Str || +0 || 0  || 0 || 0|| -
+
| +8/+3/-2 || Dex || +6 || +4 ||  0 || +18/+13/+8 || 1d6/1d3/1d4 || Str || +0 || +4 || 0 || 1d6+4/1d3+4/1d3+4|| DC 28 Fort or Paralysis
|- align="center"
 
!Attack (unarmed)
 
| 0 || Str || +0 || 0 || 0 || 0 || 0d6+0 || Str || +0 || 0  || 0 || 0|| -
 
 
|- align="center"  
 
|- align="center"  
! Attack (missile)
+
! Attack (Thrown Bite)
| 0 || Str || +0 || 0 ||  0 || 0 || 0d6+0 || Str || +0 || 0 || 0 || 0|| -
+
| +8 || Dex || +6 || +4 ||  0 || +18 || 1d6+0 || Str || +0 || +4 || 0 || 1d6+4|| C 28 Fort or Paralysis
|- align="center"
 
! Attack (Misselaneous)
 
| 0 || Str || +0 || 0 ||  0 || 0 || 0d6+0 || Str || +0 || 0  || 0 || 0|| -
 
|- align="center"
 
!Grapple
 
| 0 || Str || +0 || 0 || 0 || 0 || 0d6+0 || Str || +0 || 0  || 0 || 0|| -
 
|}
 
  
 
 
Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?
+
Initiative=0(Base)+ 6 (Dex) + ?(Class) + ?(Item) = +6
 
 
AC: 1(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4
 
 
 
Speed:
 
  
Speed(Special):
+
AC: 12(Species Base) + 6 (Dex) + 7 (Item) + 0 (Other) = 25
  
Favored Attack: (SHort Description) +? To Hit +? To Damage
+
Speed: 30ft
  
Hit Pionts:Base Roll+Con Bonus=Total
+
Hit Pionts: 65
  
 
== Appearance ==
 
== Appearance ==

Revision as of 21:08, 8 November 2011

Game Basics

Name

Layla abd'al-Azrad

Species

Ghoul (MM/Savage Species)

HD 2d12; +2 Natural Armor; Natural Weaponry: 2 1d3 claws, 1 1d6 bite, plus Paralysis (DC 24/26 Fort save) for 1d6+2 Minutes; +2 Turn resistance; humanoids killed rise as a 5th-level ghoul in 1d4 days, can control up to 24 Ghouls.

Levels

Ghoul Lv 5

Feat: Weapon Finesse

Bard Lv 10

Feats: Leadership, Jack of All Trades, Requiem, Melodic Casting, Lingering Song, Song of the Heart

Bardic Knack

Bardic Music 10/day: Countersong, Fascinate (5 creatures), Inspire Courage (+4 Morale bonus to Hit/Damage/Saves vs. Charm and Fear), Inspire Competence (+3 to Skill Checks), Suggestion (Save DC 25), Inspire Greatness (+3d10 HP, +3 Competence to hit, +2 Competence to Fort saves)

Stats

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 8 +2 +0 +0 10 +0
Dexterity 18 +4 +0 +0 22 +6
Constitution 8 * +0 +0 * *
Intelligence 16 +2 +0 +0 18 +4
Wisdom 12 +4 +0 +0 16 +3
Charisma 18 +6 +1 +4 30 +10


Save Species Bonus Class Bonus Stat Bonus Item Bonus Other Bonus Final Notes
Fort +* +* +* +* +* * -
Reflex +0 +7 +6 +0 +0 +13 -
Will +3 +7 +3 +0 +0 +13 -


ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Attack (Bite/Claw/Claw) +8/+3/-2 Dex +6 +4 0 +18/+13/+8 1d6/1d3/1d4 Str +0 +4 0 1d6+4/1d3+4/1d3+4 DC 28 Fort or Paralysis
Attack (Thrown Bite) +8 Dex +6 +4 0 +18 1d6+0 Str +0 +4 0 1d6+4 C 28 Fort or Paralysis


Initiative=0(Base)+ 6 (Dex) + ?(Class) + ?(Item) = +6

AC: 12(Species Base) + 6 (Dex) + 7 (Item) + 0 (Other) = 25

Speed: 30ft

Hit Pionts: 65

Appearance

Appearance (Alternate If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

Alternate Appearance (If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

History

Pregame

Personality

Quirks

(include three or so character "quirks")

What Character Thinks Of

Other Character's Name-What you think of them.

This should change in time as charcters grow and define themselves.

Equipment

List Equivent GP cost and source

Spells

Class

Spells Known

  • Level 1
  • Level 2

Spell Slots

  • Level 1
  • Level 2

Skills

Followers and Contacts=