Layla abd'al-Azrad

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Game Basics[edit]

Name[edit]

Layla abd'al-Azrad

Species[edit]

Ghoul (MM/Savage Species)

HD 2d12; +2 Natural Armor; Natural Weaponry: 2 1d3 claws, 1 1d6 bite, plus Paralysis (DC 24/26 Fort save) for 1d6+2 Minutes; +2 Turn resistance; humanoids killed rise as a 5th-level ghoul in 1d4 days, can control up to 24 Ghouls.

Levels[edit]

Ghoul Lv 5

Feat: Weapon Finesse

Bard Lv 10

Feats: Leadership, Jack of All Trades, Requiem, Melodic Casting, Lingering Song, Song of the Heart

Bardic Knack

Bardic Music 10/day: Countersong, Fascinate (5 creatures), Inspire Courage (+4 Morale bonus to Hit/Damage/Saves vs. Charm and Fear), Inspire Competence (+3 to Skill Checks), Suggestion (Save DC 25), Inspire Greatness (+3d10 HP, +3 Competence to hit, +2 Competence to Fort saves)

Stats[edit]

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 8 +2 +0 +0 10 +0
Dexterity 18 +4 +0 +0 22 +6
Constitution 8 * +0 +0 * *
Intelligence 16 +2 +0 +0 18 +4
Wisdom 12 +4 +0 +0 16 +3
Charisma 18 +6 +1 +4 30 +10


Save Species Bonus Class Bonus Stat Bonus Item Bonus Other Bonus Final Notes
Fort +* +* +* +* +* * -
Reflex +0 +7 +6 +0 +0 +13 -
Will +3 +7 +3 +0 +0 +13 -
ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Attack (Bite/Claw/Claw) +8/+3/-2 Dex +6 +4 0 +18/+13/+8 1d6/1d3/1d4 Str +0 +4 0 1d6+4/1d3+4/1d3+4
Attack (Thrown Bite) +8 Dex +6 +4 0 +18 1d6+0 Str +0 +4 0 1d6+4


Initiative=0(Base)+ 6 (Dex) + ?(Class) + ?(Item) = +6

AC: 12(Species Base) + 6 (Dex) + 7 (Item) + 0 (Other) = 25

Speed: 30ft

Hit Points: 65

Appearance[edit]

Appearance (Alternate If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

Alternate Appearance (If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

History[edit]

Pregame[edit]

Personality[edit]

Quirks[edit]

(include three or so character "quirks")

What Character Thinks Of[edit]

Other Character's Name-What you think of them.

This should change in time as charcters grow and define themselves.

Equipment[edit]

  • Necklace of Throwing Returning Natural Weaponry (Bite) +4 (Savage Species, 72600 GP, enhances user's bite attack to have the +4, Throwing, and Returning qualities)
  • Vest of Legend (DMG 2, 16000 GP, +5 Perform, +5 Diplomacy, +5 Bard Levels for Bardic Music effects)
  • Leather Armor +5 (DMG, 25160 GP)
  • Cloak of Charisma +4 (DMG, 16000 GP)
  • Hat of Disguise (DMG, 1800 GP. Lets the user disguise themselves as per a Disguise Self spell.)
  • Daern's Instant Tent (MIC, 9000 GP. A strip of cloth that turns into a 20 square foot tent; the interior of the tent is always a comfortable temperature, has a fire pit, and sleeps eight)

Spells[edit]

Class[edit]

Spells Known[edit]

  • L0: Summon Instrument, Mage Hand, Resistance, Message, Read Magic, Detect Magic
  • L1: Cause Fear, Inspirational Boost, Charm Person, Identify
  • L2: Cat's Grace, Detect Thoughts, Summon Swarm, Mirror Image
  • L3: Fear, Haste, Dispel Magic, Glibness
  • L4: Shadow Conjuration, Dimension Door

Spell Slots[edit]

5/5/5/4/1

Skills[edit]

Bluff 18+10=28

Diplomacy 10+10+5=25

Gather Information 6+10=16

Hide 8+6=14

Listen 8+3=11

Move Silently 8+6=14

Perform (Singing) 18+10+5=33

Perform (Stringed Instrument) 18+10+5=33

Sense Motive 18+3=21

Spellcraft 5+4=9

Speak Language 3

Tumble 8+6=14

Use Magical Device 18+10=28

(Every other skill that exists 5)

Followers and Contacts=[edit]