Difference between revisions of "Ledaal Catala Arvala"

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(Charms)
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=Charms=
 
=Charms=
  
'''Ability1 (Aspect/Favored)'''
+
'''Athletics'''
*Charm1: short description optional
+
*1st Athletics Excellency: Reflexive; 1m / 2 dice.
*Charm2: short description optional
 
  
'''Ability2 (Aspect/Favored)'''
+
'''Dodge (Favored)'''
*Charm1: short description optional
+
*1st Dodge Excellency: Reflexive; 1m / 2 dice.
 +
*Threshold Warding Stance: Reflexive-5; 1m to negate environmental penalties to DDV even when dodging would be impossible.
  
'''Ability3 (Aspect/Favored)'''
+
'''Integrity (Favored)'''
*Charm1: short description optional
+
*1st Integrity Excellency: Reflexive; 1m / 2 dice.
 +
 
 +
'''Lore (Aspect)'''
 +
*Elemental Concentration Trance: Simple; 5m + 1wp to gain one week's training in a day.
 +
 
 +
'''Occult (Aspect)'''
 +
*Shadowlands Circle Necromancy: 1wp; allows SCN actions.
 +
*(SCN) Five Gifts: 12m, ghosts perceive the world like the living, gain willpower equal to caster’s essence that can take them above max, lasts for one day.  Ghost has MDV reduced by half against caster unless it spends 2wp to resist.
 +
*(SCN) Iron Countermagic:
 +
*(SCN) Master Puppeteer's Knife: 14m, shaping action is reflexive, speed 0. All animated dead within 15 yards and a 90 degree arc collapse, truly dead again.  More powerful animated dead must be targeted one at a time.
  
 
=Equipment=
 
=Equipment=

Revision as of 17:16, 11 January 2010

Siege of Thorns

General Info

  • Name: Ledaal Catala Arvala
  • Aspect: Air (Ash)
  • Anima Banner: His anima begins as a pale white and bluish glow, though the colors seem more faded than would be normal for an Air Aspect. As he continues to burn essence, the eddies of cold wind and cloud surrounding him seem almost to take the shape of human faces, often dispersing as quickly as they form, and the winds sound suspiciously like the moaning of tormented souls.
  • Anima Power: 5m: triple leaping distances, no damage from falls, +Ess to DV against ranged attacks; automatic at 11+
  • XP: 60 / 73
  • Concept: Weapon against the Dead
  • Motivation: Destroy the Deathlords
  • Intimacies: Loyalty to House Ledaal

Attributes

Physical

  • Strength: 2
  • Dexterity: 5
  • Stamina: 2

Social

  • Charisma: 2
  • Manipulation: 4
  • Appearance: 1

Mental

  • Perception: 3
  • Intelligence: 3
  • Wits: 4

Abilities

Aspect

  • Linguistics: 2
  • Lore: 3 (Underworld x 2)
  • Occult: 3 (Creatures of the Underworld x 3)
  • Stealth: 1
  • Thrown: 0

Favored

  • Dodge: 5
  • Integrity: 3
  • Martial Arts: 5 (Creatures of the Underworld x 3)

Non-Favored

  • Archery: 1
  • Athletics: 3
  • Awareness: 3
  • Melee: 1
  • Performance: 1
  • Presence: 3
  • Resistance: 1
  • Ride: 1
  • Socialize: 2
  • War: 1


Languages

  • High Realm (native)
  • Old Realm
  • Riverspeak

Virtue and Power

  • Essence: 3
  • Willpower: 5
  • Compassion: 1
  • Conviction: 5
  • Temperance: 3
  • Valor: 2

Backgrounds

Artifact: 3

  • Description

Backing (House Ledaal): 2

  • Raised to be a weapon for his House, Arvala enjoys a reasonable amount of support from them, though he is also watched and controlled more strictly that most young Dragon-Blooded.

Breeding: 3

  • Description

Henchmen: 2

  • Arvala persuaded two war ghosts of the attack party to join his cause with the offer of Five Gifts. Further info pending.

Manse: 3

  • Description

Resources: 1

  • In addition to the resources that he can call on while on business for House Ledaal, Arvala is granted a small stipend for his personal use.

Whispers: 1

  • While there might be safer ways of learning Necromancy today, Arvala followed the path laid out in the Book of Bone and Ebony, aka the Second Black Treatise. Unfortunately, his trip to the labyrinth proved more dangerous than his handlers expected, and he was left with permanent scars, though the Ledaal elders only know of the ones of the body – they do not know that the Neverborn found a purchase in his mind as well.

Charms

Athletics

  • 1st Athletics Excellency: Reflexive; 1m / 2 dice.

Dodge (Favored)

  • 1st Dodge Excellency: Reflexive; 1m / 2 dice.
  • Threshold Warding Stance: Reflexive-5; 1m to negate environmental penalties to DDV even when dodging would be impossible.

Integrity (Favored)

  • 1st Integrity Excellency: Reflexive; 1m / 2 dice.

Lore (Aspect)

  • Elemental Concentration Trance: Simple; 5m + 1wp to gain one week's training in a day.

Occult (Aspect)

  • Shadowlands Circle Necromancy: 1wp; allows SCN actions.
  • (SCN) Five Gifts: 12m, ghosts perceive the world like the living, gain willpower equal to caster’s essence that can take them above max, lasts for one day. Ghost has MDV reduced by half against caster unless it spends 2wp to resist.
  • (SCN) Iron Countermagic:
  • (SCN) Master Puppeteer's Knife: 14m, shaping action is reflexive, speed 0. All animated dead within 15 yards and a 90 degree arc collapse, truly dead again. More powerful animated dead must be targeted one at a time.

Equipment

  • Brief description of general equipment that doesn't fit anywhere else.

Combat Stats

  • Weapon1: Speed x, Acc x, Dam xB/L, Rate x, Tags: x, PDV: x (+x def)
  • Punch: Speed 5, Acc x, Dam xB, Rate 3, Tags: N, PDV x (+2 def)
  • Kick: Speed 5, Acc x, Dam xB, Rate 2, Tags: N, PDV x (-2 def)
  • Clinch: Speed 6, Acc x, Dam xB, Rate 1, Tags: C N P, PDV –

  • Soak: 1L/1B (natural) | 1L / 1B, Fatigue 0, Mobility -0, Hardness 0 (armor type)
  • Join Battle: 8

  • DDV: x (Dex x + Dodge x + Essence x + other x)/2
  • Dodge MDV: x (Will x+ Ess x+ Integrity x+ Pertinent Specialty) / 2
  • Parry MDV: (Cha x or Man x) + Ability / 2

  • Health: -0 / -1 / -1 / -2 / -2 / -4 / Incap
  • Current: Uninjured

  • Willpower: 1/1
  • Essence: 2
  • Motes: 12 / 12 personal --- 20 / 20 [24] Peripheral (Committed: 4 artifacts, 0 charms)
  • Limit: 0


XP Expenditures

  • Bonus Points: List purchases w/bonus point cost
  • Starting XP: List purchases w/XP cost
  • Session 1: XP spent in session 1.
  • Session 2: XP spent in session 2.
  • Session 3: XP spent in session 3.

Personality and Appearance

  • Personality summary
  • Appearance summary

Background

  • Background story