Difference between revisions of "Ledaal Hadronyche Chulin"

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Revision as of 23:02, 28 January 2011

Widening Gyre - Main Page

Basic Info

Name: Ledaal Hadronyche Chulin
Caste/Aspect: Water aspect Terrestrial exalt
Concept: Sorcerer Engineer
Motivation: To maintain the apparatus that defends Creation
Intimacies:

  • The Realm

Appearance:
XP:

Current Stats

Attributes

Strength Charisma ●●● Perception ●●●●
Dexterity ●●●●● Manipulation Intelligence ●●●●●
Stamina Appearance ●●●●● Wits ●●


PHYSICAL:

  • Strength 1 (; lift 80 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 1 (; soak 2 bashing / 1 lethal)

SOCIAL:

  • Charisma 3 ()
  • Manipulation 1 ()
  • Appearance 5 ()

MENTAL:

  • Perception 4 ()
  • Intelligence 5 (a true genius, capable of understanding the subtlest intricacies of a subject)
  • Wits 2 (passable at thinking on his feet)

Abilities

Linguistics ●● Awareness ●● Athletics Bureaucracy Archery
Lore ●●●●● Craft ●●●●● Dodge Investigation Medicine ●●
Occult ●●●●● Integrity ●● Melee Larceny Performance
Stealth Resistance ●● Presence Martial Arts ●●●●● Ride
Thrown War Socialize ●● Sail Survival


ASPECT ABILITIES

  • Bureaucracy 1
  • Investigation 1
  • Larceny 1
  • Martial Arts 5
    • Water Dragon Style +3
  • Sail

FAVORED ABILITIES

  • Craft 5
  • Lore 5
  • Occult 5

OTHER ABILITIES

  • Linguistics 2 (speaks High Realm, Old Realm and Riverspeak)
  • Awareness 2
  • Integrity 2 (can see through a well-made sales pitch)
  • Resistance 2 (the stamina to debauch for days on end)
  • War 1 (can plan a strategy to lead his squad to victory in a training exercise)
  • Athletics 1 (can keep his balance on treacherous ice)
  • Melee 1
  • Presence 1
  • Socialize 2 (could obtain minor favors through flattery or blackmail)
  • Archery 1 (can probably hit the bulls-eye on a stationary target)
  • Medicine 2
  • Performance 1
  • Ride 1 (could probably jump a low stone wall or break a wild horse)

Willpower and Virtues

Willpower: 6 (paragon of determination and stability)
Virtues:

  • Compassion: 3
  • Conviction: 3
  • Temperance: 1
  • Valor: 2

Essence and Anima

Essence: 4

  • Personal Essence: 16
  • Peripheral Essence: 40 / 47 (includes +11 from legendary breeding & +8 from skinmount amulet)
  • Committed Essence: 7

Anima Banner

Backgrounds

Allies: 1

  • Dauntless Wildfire Princess, small god of the Dauntless Wildfire Carapace


Artifact: 2

  • Most Fearsome Armor of the Fire Dragon Dauntless Wildfire Carapace (****)
  • Skinmount Amulet (**)
  • Cache Egg (**)


Breeding

  • Legendary Breeding (*****+1)


Manse: 5

  • Gem of Adamant Skin (Earth 4)
  • Key of Mastery (Air 3)
  • Stone of Resilient Bamboo (Wood 3)


Resources: 4

Charms

AWARENESS:

  • All-Encompassing Earth Sense


LORE:

  • Elemental Bolt Technique


MARTIAL ARTS:

  • Second Martial Arts Excellency
  • Martial Arts Specialty Focus
  • Five Dragon Claw
  • Pasiap's Humility
  • Moment of Daana'd
  • Flowing Water Defense
  • Rippling Water Strike
  • Drowning in Blood Technique
  • Shrugging Water Dragon Escape
  • Water Dragon Form
  • Theft-of-Essence Method


OCCULT:

  • Terrestrial Circle Sorcery
    • Demon of the First Circle
    • Invulnerable Skin of Bronze
    • Unbreakable Bones of Stone


Combos

Boots Eclipse the False Sun Curbstomp Technique (5m, 1WP)

  • Five Dragon Claw (Supplemental - Five Dragon Style, MA 3)
  • Theft-of-Essence Method (Supplemental - Water Dragon Style, MA 5)

Genocide Punch (6m) training

  • Rippling Water Strike (Supplemental - Water Dragon Style, MA 3)
  • Drowning-in-Blood Technique (Simple - Water Dragon Style, MA 3)

Panoply

  • Dauntless Wildfire Carapace - Most Fearsome Armor of the Fire Dragon (****)
  • Skin Mount Amulet (**)
  • Cache Egg (**)
  • Gem of Adamant Skin (****)
  • Key of Mastery (***)
  • Stone of Resilient Bamboo (***)

Combat Stats Block

Weapons Speed Accuracy Damage Defense Rate Min Tags
Flame Talons 4 +4 (17) +8L (17) +4 (17) = 9 3 M, N
Gauntlet 5 +1 (14) +5B (14) +2 (15) = 8 3 STR ● N
Boot 5 +0 (13) +6B (15) -2 (11) = 6 2 STR ● DEX ●● N
Punch 5 +1 +0B +2 2 STR ● N
Kick 5 +0 +3B -2 2 STR ● DEX ●● N
Clinch 6 +0 +0B +0 1 STR ● C, N, P


Armor Soak (L/B) Hardness Mob Fatigue Artifact
Most Fearsome Armor of the Fire Dragon 14 / 14 7 / 7 -1 0 ●●●●
Peronelle 6 / 12 5 / 5 - - -
Invulnerable Skin of Bronze 6 / 12 6 / 12 - - -
STA (Incl. Unbreakable Bones of Stone) 2 / 5 - - - -
Total 28 / 43 6 / 12 - - -

Extras

Images

Merits and Flaws

Legendary Breeding (Merit +3)

  • The direct blessing of Danaa'd has purified LHC at an Essential level, increasing his breeding from 4 to Legendary.

Enemy (Flaw -)

Secrets (Flaw -)

  • Likes sexy times with demons entirely too much

XP and Training

  • XP Gained:
  • XP Spent:
    • Essence 3: 20 XP
    • Terrestrial Circle Sorcery: 10 XP
    • Martial Arts Specialty Focus: 10 XP
    • Demon of the First Circle: 10 XP
    • Invulnerable Skin of Bronze: 10 XP
    • Unbreakable Bones of Stone: 10 XP
    • Wits 2: 4 XP
    • Elemental Bolt Technique: 12 XP
    • Drowning in Blood Technique: 12 XP
    • Shrugging Water Escape: 12 XP
    • Water Dragon Form: 12 XP
    • Theft-of-Essence Method: 12 XP
    • Combo: Boots Eclipse the False Sun Curbstomp Technique:
    • Essence 4: 30 XP (XP debt)
    • Combo: Genocide Punch: (training)
  • Debt XP: 30
  • Unspent XP: 0
  • Currently training: Genocide Punch

Character Creation Questions

How old are you?

What was your family life like?

Where are you from?

How were you Exalted?

When did you meet your companions?

How has power changed you?

What do you think of mortals?

What motivates you to be a hero?

Who or what do you worship?

What would drive you to commit murder?

Accounting

Freebies: 18 (new Ink Monkeys rules)

  • Linguistics from 0 to 3: 3
  • Melee from 1 to 5: 4
  • Performance from 3 to 5: 2
  • Presence from 3 to 5: 2
  • Specialty: Presence - Persuasion +2: 1
  • Bureaucracy from 3 to 5: 2
  • Compassion from 1 to 2: 1
  • Willpower from 5 to 10: 5
  • Followers from 1 to 2: 1
  • Resources from 3 to 5: 4
  • Flaws: -7
  • Four free specialties: War (Maneuver Warfare +3); Melee (Spear +1)