Editing Legends - Traits

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• '''Attributes''' represent the innate advantages in ability that a character possesses above and beyond others of his Circle of Mastery. For example the attribute trait Willpower indicates that the character has strong willpower.
 
• '''Attributes''' represent the innate advantages in ability that a character possesses above and beyond others of his Circle of Mastery. For example the attribute trait Willpower indicates that the character has strong willpower.
 
 
• '''Skills''' are learnt abilities and talents of the character. For example Swordsmanship is a skill, as is Farming.
 
• '''Skills''' are learnt abilities and talents of the character. For example Swordsmanship is a skill, as is Farming.
 
 
• '''Magics''' are spheres of arcane mastery. For example Pyromancy is a magic, as is Kinetomancy. Magic traits are rarer than skills and attributes, and most people (even Legends) do not have magic traits.
 
• '''Magics''' are spheres of arcane mastery. For example Pyromancy is a magic, as is Kinetomancy. Magic traits are rarer than skills and attributes, and most people (even Legends) do not have magic traits.
 
 
• '''Backgrounds''' are social advantages.
 
• '''Backgrounds''' are social advantages.
  
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• An '''Untrained''' attribute is rolled at a number of dice equal to your Circle of Mastery. This is the default.
 
• An '''Untrained''' attribute is rolled at a number of dice equal to your Circle of Mastery. This is the default.
 
 
• A '''Trained''' attribute is rolled at a number of dice equal to your Circle of Mastery plus one.
 
• A '''Trained''' attribute is rolled at a number of dice equal to your Circle of Mastery plus one.
 
 
• An '''Expert''' attribute is rolled at a number of dice equal to your Circle of Mastery plus two.
 
• An '''Expert''' attribute is rolled at a number of dice equal to your Circle of Mastery plus two.
 
 
• An '''Elite''' attribute is rolled at a number of dice equal to your Circle of Mastery plus three.
 
• An '''Elite''' attribute is rolled at a number of dice equal to your Circle of Mastery plus three.
 
 
• A '''Legendary''' attribute is rolled at a number of dice equal to your Circle of Mastery plus six.
 
• A '''Legendary''' attribute is rolled at a number of dice equal to your Circle of Mastery plus six.
  
 
There is no complete and definitive list of attributes, but the following includes some suggestions:
 
There is no complete and definitive list of attributes, but the following includes some suggestions:
 
 
''Strength, Resilience, Agility, Dexterity, Precision, Charm, Presence, Manipulation, Composure, Willpower, Intelligence, Cunning, Wits, Courage,''  
 
''Strength, Resilience, Agility, Dexterity, Precision, Charm, Presence, Manipulation, Composure, Willpower, Intelligence, Cunning, Wits, Courage,''  
  
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• An '''Untrained''' skill has a target value of 6+.
 
• An '''Untrained''' skill has a target value of 6+.
 
 
• A '''Trained''' skill has a target value of 5+.
 
• A '''Trained''' skill has a target value of 5+.
 
 
• An '''Expert''' skill has a target value of 4+.
 
• An '''Expert''' skill has a target value of 4+.
 
 
• An '''Elite''' skill has a target value of 3+.
 
• An '''Elite''' skill has a target value of 3+.
 
 
• A '''Legendary''' skill has a target value of 1+.
 
• A '''Legendary''' skill has a target value of 1+.
  
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• An '''Untrained''' magic is equivalent to knowing nothing about magic…
 
• An '''Untrained''' magic is equivalent to knowing nothing about magic…
 
+
• A '''Trained''' magic is equal to the level of Initiate. Initiates have learnt how to perceive their chosen magic, identify its effects at work, shield themselves against the weakest of its effects and make small and subtle adjustments within their sphere.  
• A '''Trained''' magic is equal to the level of Initiate. Initiates have learnt how to perceive their chosen magic, identify its effects at work, shield themselves against the  
 
weakest of its effects and make small and subtle adjustments within their sphere.  
 
 
 
 
• An '''Expert''' magic is equal to the level of Adept. Adepts are able to influence or enhance their sphere of magic, and are considerably more puissant than Initiates. A mage who is anything less than an Adept is considered a mere dabbler by serious magi.
 
• An '''Expert''' magic is equal to the level of Adept. Adepts are able to influence or enhance their sphere of magic, and are considerably more puissant than Initiates. A mage who is anything less than an Adept is considered a mere dabbler by serious magi.
 
 
• An '''Elite''' magic is equal to the level of Master. Masters are able to control and summon within their spheres of influence. An ordinary human through a lifetime of magical devotion might reach this level of mastery.
 
• An '''Elite''' magic is equal to the level of Master. Masters are able to control and summon within their spheres of influence. An ordinary human through a lifetime of magical devotion might reach this level of mastery.
 
 
• A '''Legendary''' magic is equal to the level of Archmage. Archmagi are able to command their spheres unequivocally and mainifest the sphere in themselves and in sentient avatars. All Archmagi are legendary characters and therefore often formidable even without their magics.
 
• A '''Legendary''' magic is equal to the level of Archmage. Archmagi are able to command their spheres unequivocally and mainifest the sphere in themselves and in sentient avatars. All Archmagi are legendary characters and therefore often formidable even without their magics.
  
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• An '''Untrained''' background is the default – no special social advantages.
 
• An '''Untrained''' background is the default – no special social advantages.
 
 
• A '''Trained''' trait put into backgrounds  gives you a '''Minor Advantage''' background.
 
• A '''Trained''' trait put into backgrounds  gives you a '''Minor Advantage''' background.
 
 
• An '''Expert''' trait put into backgrounds  gives you a '''Moderate Advantage''' background.
 
• An '''Expert''' trait put into backgrounds  gives you a '''Moderate Advantage''' background.
 
 
• An '''Elite trait''' put into backgrounds  gives you a '''Major Advantage''' background.
 
• An '''Elite trait''' put into backgrounds  gives you a '''Major Advantage''' background.
 
 
• A '''Legendary trait''' put into backgrounds  gives you a '''Legendary Advantage''' background.
 
• A '''Legendary trait''' put into backgrounds  gives you a '''Legendary Advantage''' background.
  

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