Difference between revisions of "Lem Anaphis"

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(Background)
(Relationships with NPCs/other PCs)
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== Relationships with NPCs/other PCs ==
 
== Relationships with NPCs/other PCs ==
 
*Artos and Kiran - his parents.
 
*Artos and Kiran - his parents.
*LtC Neelam Parr - a joined Trill he once served with, "veteran of seven lifetimes and a twenty-year joining".
+
*Lt. Commander Neelam Parr - a joined Trill he once served with, "veteran of seven lifetimes and a twenty-year joining".
*[[Jorsh tak Khebloss | LtC Jorsh tak Khebloss]] - Tellarite Chief of Security on the Eclipse. They served together during the Dominion War, serving on the USS Ivanova where tak Khebloss was Security Chief due to a battlefield promotion.
+
*[[Jorsh tak Khebloss | Lt. Commander Jorsh tak Khebloss]] - Tellarite Chief of Security on the Eclipse. They served together during the Dominion War, serving on the USS Ivanova where tak Khebloss was Security Chief due to a battlefield promotion.
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*Unnamed Starfleet officer who mentored Anaphis.

Revision as of 10:06, 9 July 2021

A PC in the Star Trek Adventures game Star Trek Eclipse

Anaphis 2.png

Summary

Bio: Male Bajoran
Environment: Isolated Colony
Upbringing: Agriculture or Rural(rejected)
Rank: Ensign
Assignment: Security Officer, USS Eclipse NX-77001

Stats

Stress: 15/15
Determination: 1/3
Phaser Type-2 Attack: 8 (Charge)
Unarmed Attack: 6 (Knockdown, Nonlethal, Vicious 1)

Attributes & Disciplines

Attribute Discipline
Control 10 Command 1
Daring 9 Conn 4
Fitness 10 Security 5
Insight 8 Engineering 4
Presence 9 Science 1
Reason 10 Medicine 1

Talents

Strong Pagh: You believe profoundly in the Prophets, and rely heavily upon that faith to see you through hardship. Whenever you attempt a Task to resist being coerced or threatened, you reduce the Difficulty of that Task by 1.
Mean Right Hook: Your Unarmed Strike Attack has the Vicious 1 Damage Effect.
Interrogation: When you succeed at a Task to coerce someone to reveal information in a social conflict, you will gain one bonus Momentum, which may only be spent on the Obtain Information Momentum Spend.
Pack Tactics: Whenever you assist another character during combat, the character you assisted gains one bonus Momentum if they succeed.

Focuses

Endurance
Infiltration
Hand-to-Hand Combat
Hand Phasers
Composure
Survival

Values

The Prophets Move in Mysterious Ways
Everyone Has a Purpose
Where You're Going is More Important Than Where You Came From
Sometimes the End Does Justify the Means

Background

Anaphis was brought up on an isolated monastic colony dedicated to study and contemplation of the Prophets. The colony was rural and largely self-sustaining, supplying much of its own resources. As a child he was more interested in the wider galaxy and its technology and culture. Finally, tired of the community's disapproval of his "lack of focus", he left to pursue his own interests. This caused a rift with his parents who had hopes he'd follow in their footsteps, maybe even become a Vedek. Despite this, Anaphis retains a strong faith and believes the Prophets will help him find his path.

He joined the Bajoran Resistance, where the skills of his upbringing came in useful and they taught him to fight. For a while he thought he'd found his purpose, but he found the cell's leadership driven by hatred and as fanatical in their own way as the people from his home colony. Disillusioned, he left.

He drifted for a while, taking work wherever he found it - especially if it gave him the opportunity to travel. He even went to Bajor after the Cardassian occupation ended, and worked as a labourer in reconstruction efforts. Still, he never felt like he'd found the path the Prophets intended for him.

One day he was knocked off his feet by a Starfleet officer in a rush. The officer was apologetic, and they got to talking over deka tea where the officer dispelled some of the misconceptions Anaphis had picked up from his parents. After some thought, he decided the Prophets had put the officer in his path for a reason and enlisted in Starfleet. During testing he scored more highly in security than any other discipline and was routed to security training.

The first ship he was assigned to, the USS Kittiwake, was destroyed in battle during the Dominion War (Career Event: Ship Destroyed). Stranded with the other survivors, Anaphis's childhood skills helped them to survive until Starfleet rescued them. This event only deepened the rift with his parents. Already disapproving of his joining Starfleet, they saw the ship's destruction as a sign from the Prophets that Anaphis was on the wrong path. He also saw it as a sign - that he was able to help the stranded crew meant he was where he was supposed to be.

After the destruction of the USS Kittiwake, Anaphis was assigned to the USS Ivanova under acting Chief of Security Jorsh tak Khebloss, who had gained a battlefield promotion after the ship suffered heavy losses. They served together for the rest of the war.

Later he was mentored by the same officer who'd persuaded him into Starfleet (Career Event: Mentored), and who introduced him to a new role in Starfleet intelligence.

Equipment

Uniform, communicator, tricorder, Type-2 phaser, d'ja pagh.

Relationships with NPCs/other PCs

  • Artos and Kiran - his parents.
  • Lt. Commander Neelam Parr - a joined Trill he once served with, "veteran of seven lifetimes and a twenty-year joining".
  • Lt. Commander Jorsh tak Khebloss - Tellarite Chief of Security on the Eclipse. They served together during the Dominion War, serving on the USS Ivanova where tak Khebloss was Security Chief due to a battlefield promotion.
  • Unnamed Starfleet officer who mentored Anaphis.