Difference between revisions of "Let The Galaxy Burn Rules"

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==Combat==
 
 
'''Damage'''
 
 
Zealous Hatred (ie Righteous Fury) isn't caused by a 10 on the damage dice but by doubles on the attack roll dice. If the doubles are a miss then your weapon Jams/Overheats/etc.
 
 
 
'''Stamina, Injury and Wounds'''
 
 
Wounds are now called Stamina since they don't represent actual harm.
 
You do not subtract your TB from the damage roll.
 
Stamina recovers automatically at the end of combat.
 
Characters' starting wounds are reduced by half.
 
 
You may take an Injury when damaged, reduce the damage by your TB.
 
Injuries up to 1/4th of your TB have no effect, up to 1/2 TB you get a -2 to all Tests, up to 3/4 the penalty is -5 and more than 3/4TB Injuries is -10 to all Tests. Round down in all instances.
 
You can try to heal them after a day, the base Difficulty is Ordinary (+0) but that is increases due to activity. 
 
You may take a number of Injuries up to your TB, after that you may not elect to take more and must instead use wounds.
 
 
You may instead take a Wound, this reduces the damage to 0.
 
Every Wound taken inflicts a level of Fatigue.
 
Once you have Wounds equal to half your TB further Wounds Stun you for one round. Severity of these wounds is increased by 1 level.
 
If the damage negated was more than your maximum Stamina then the severity is increased 1 level.
 
You may only have Wounds up to your TB, exceeding that means death unless you burn Infamy. If you do burn Infamy you lose a limb or organ and need it to be replaced.
 
 
Healing is a Toughness Test (which includes the penalty from being Injured or Wounded)
 
One Injury per DoS or 1 Wound per 2 DoS is healed.
 
Failure means no healing, crit failure (failing with doubles) means you get another Injury/Wound. This can kill you.
 
 
Stamina is regained as soon as combat ends but may also be regained during a fight by making a Toughness Test as a Full action. You regain 1 Stamina per DoS on the roll.
 
 
 
'''Armor and Penetration'''
 
 
When you hit with a weapon add the net DoS of the attack to the Pen and then compare that total to the target's armor.
 
 
Pen < AP = no AP reduction
 
 
Pen > half AP = AP halved
 
 
Pen > AP = AP negated
 
 
==Corruption==
 
 
When you gain Corruption subtract your Corruption Bonus from the amount gained. Minor exposures can be reduced to zero, Major exposures will have a minimum value if necessary. Corruption from time spent absorbing Warp energies will be modified. If you would normally gain 1 point a day in a particular place then you will instead gain 1 point every (1+CB) days spent there.
 
 
Some awards will need to be adjusted to compensate, but for the most part this will make you need greater and greater exposure. Eventually summoning lesser Daemons just won't affect you, etc. My main inspiration for this is that Abaddon is not a Daemon Prince.
 

Latest revision as of 12:38, 17 November 2011