Difference between revisions of "LetsBuild5e:Religion"

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We have decided to have a unique pantheon of gods for the setting. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19221430#post19221430] ) Some powerful fiends also feature in religious stories. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19228900#post19228900] ) Some gods are purely local or racial, but many regional pantheons are in fact understood to be the same gods with different names. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19238379#post19238379] )
 
We have decided to have a unique pantheon of gods for the setting. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19221430#post19221430] ) Some powerful fiends also feature in religious stories. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19228900#post19228900] ) Some gods are purely local or racial, but many regional pantheons are in fact understood to be the same gods with different names. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19238379#post19238379] )
  
We're currently choosing a set of mythic archetypes to populate the pantheon. (Discussion begins: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19238379#post19238379] )
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The core myths (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19253484#post19253484] ) are:
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* I: Trickster-Deity once conned a great evil being (Chief Fiend, monster that opposes the gods, etc.) into signing a pact that prevented the evil creature from outright slaughtering or destroying mortals. But they had to sign the pact themselves to do it, which prevents the gods from interfering too directly in mortal lives either.
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* II: Folk-hero stole a great secret (eg fire, magic, magnetism) from the gods and gave it to mortals; chief-god punished folk-hero, but the secret was already out.
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* III: Folk-hero planned to steal a great secret from the gods; trickster-god was impressed with folk-hero's plan and assisted in its completion. Because a god had helped him, folk-hero escaped the worst wrath of the other gods.
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* IV: Death-god is chief-god's older sibling, but yielded the chiefdom willingly because all things come to Death anyway.
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* V: Some or all races were originally one race, until they engaged in [ACT OF HUBRIS] and they were split into different races/cultures to confound them by [DEITY].
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* VI: Chief-god came to power by deposing elder-god, their parent, who now sleeps uneasily somewhere.
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* VII: As punishment for rebellion, trickster-god was tasked to accompany folk-hero to get wisdom from the end of the earth. Trickster-god faithfully completed this task, using trickery for good, and was thus reconciled to wisdom-god.
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* VIII: Every god has a tendency to wander the Earth in disguise, doing things which fit them; in particular, Love-god periodically assumes an avatar and wanders the world as a romantic hero.
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* IX: The wounded priest-ruler owned the sacred artefact of healer-god, but was unable to use it. Folk-hero handled the device unknowingly, and by this innocence gained the power to cure priest-ruler. This shows the merit of travelling adventurers.

Revision as of 13:26, 3 August 2015

We have decided to have a unique pantheon of gods for the setting. (Decision: [1] ) Some powerful fiends also feature in religious stories. (Decision: [2] ) Some gods are purely local or racial, but many regional pantheons are in fact understood to be the same gods with different names. (Decision: [3] )

The core myths (Decision: [4] ) are:

  • I: Trickster-Deity once conned a great evil being (Chief Fiend, monster that opposes the gods, etc.) into signing a pact that prevented the evil creature from outright slaughtering or destroying mortals. But they had to sign the pact themselves to do it, which prevents the gods from interfering too directly in mortal lives either.
  • II: Folk-hero stole a great secret (eg fire, magic, magnetism) from the gods and gave it to mortals; chief-god punished folk-hero, but the secret was already out.
  • III: Folk-hero planned to steal a great secret from the gods; trickster-god was impressed with folk-hero's plan and assisted in its completion. Because a god had helped him, folk-hero escaped the worst wrath of the other gods.
  • IV: Death-god is chief-god's older sibling, but yielded the chiefdom willingly because all things come to Death anyway.
  • V: Some or all races were originally one race, until they engaged in [ACT OF HUBRIS] and they were split into different races/cultures to confound them by [DEITY].
  • VI: Chief-god came to power by deposing elder-god, their parent, who now sleeps uneasily somewhere.
  • VII: As punishment for rebellion, trickster-god was tasked to accompany folk-hero to get wisdom from the end of the earth. Trickster-god faithfully completed this task, using trickery for good, and was thus reconciled to wisdom-god.
  • VIII: Every god has a tendency to wander the Earth in disguise, doing things which fit them; in particular, Love-god periodically assumes an avatar and wanders the world as a romantic hero.
  • IX: The wounded priest-ruler owned the sacred artefact of healer-god, but was unable to use it. Folk-hero handled the device unknowingly, and by this innocence gained the power to cure priest-ruler. This shows the merit of travelling adventurers.