Difference between revisions of "LetsBuild5e:Reyogoth"

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(Languages: nd sez I get a free lang!)
(Class Features: misstated Awakened Mind, corrected)
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* Otherworldly Patron: the Great Old One ''She-marka-q'sanen'' (the Divine Darkness Unhindered)
 
* Otherworldly Patron: the Great Old One ''She-marka-q'sanen'' (the Divine Darkness Unhindered)
* Awakened Mind: communicate telepathically with any visible creature within 30'; need not share a language
+
* Awakened Mind: speak telepathically to any visible creature within 30'; need not share a language
 
* Pact Magic ''(see under Magic, below)''
 
* Pact Magic ''(see under Magic, below)''
 
* Eldritch Invocations
 
* Eldritch Invocations

Revision as of 16:15, 5 October 2015

Metal Fatigue's character in LetsBuild5e.

Reyogoth

Birth Name: Hetzivarn Rangrelt Vumgonno

Race: Human (size Medium)

Class/Level: Warlock 3

Alignment: Neutral

Experience: 900 (need 2,700)

Quick Reference Numbers

Proficiency: +2

Passive Perception: 12

Initiative: +2

AC: 14

Pact Magic Level: 2
Spell Save DC: 13
Slots Remaining: 2

Stats/Saves

  • STR 10 (+0/+0)
  • DEX 14 (+2/+2)
  • CON 14 (+2/+4)
  • INT 12 (+1/+1)
  • WIS 10 (+0/+2)
  • CHA 16 (+3/+5)

Skills

  • Acrobatics (DEX) +2
  • Animal Handling (WIS) +0
  • Arcana (INT) +3
  • Athletics (STR) +0
  • Deception (CHA) +5
  • History (INT) +1
  • Insight (WIS) +0
  • Intimidation (CHA) +3
  • Investigation (INT) +3
  • Medicine (WIS) +0
  • Nature (INT) +1
  • Perception (WIS) +2
  • Performance (CHA) +3
  • Persuasion (CHA) +3
  • Religion (INT) +1
  • Sleight of Hand (DEX) +2
  • Stealth (DEX) +4
  • Survival (WIS) +0

Tool Proficiencies

  • thieves' tools

Languages

  • Old Imperial (native)
  • Gnomish/"Common"
  • Old Mystic
  • Orcish

Combat

Reactions:

  • Opportunity Attack

Bonus Actions:

  • Cast shillelagh

HP

Permanent Max HP: 24

Temporary Max HP: 24

Current HP: 24

Hit Dice:

  • 3(d8+2) used 0

Initiative

  • DEX +2

Attacks

  • quarterstaff (+0 to hit, 1d6 bludgeoning, versatile 1d8)
    • shillelagh (+3 to hit, 1d8+3 bludgeoning, magic)
  • eldritch blast (120' range, +5 to hit, 1d10 force)

AC

  • Studded Leather 12
  • DEX +2

Proficiencies

  • all Light armor
  • all Simple weapons

Speed

  • Run: 30' (encumbered 20')

Senses

  • Devil's Sight (see through even magical darkness) 120'

Background

Sage/Criminal

Feature

Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Personality

Trait: I would rather make a new friend than a new enemy.
Ideal: Knowledge is the path to power and domination.
Bond: I sold my soul for knowledge. I hope to do great deeds and win it back.
Flaw: Unlocking an ancient mystery is worth the price of a civilization.

Feats

  • Resilient (CON)

Class Features

  • Otherworldly Patron: the Great Old One She-marka-q'sanen (the Divine Darkness Unhindered)
  • Awakened Mind: speak telepathically to any visible creature within 30'; need not share a language
  • Pact Magic (see under Magic, below)
  • Eldritch Invocations
    • Book of Ancient Secrets
    • Devil's Sight
  • Pact of the Tome (see under Book of Shadows, below)

Magic

Pact Magic

  • 2nd level
  • 2 slots
  • recover after short or long rest
  • spell save DC: 13

Cantrips:

  • eldritch blast
  • prestidigitation

Spells:

  • darkness
  • detect thoughts
  • dissonant whispers
  • hex

Book of Shadows

Cantrips:

  • shillelagh
  • shocking grasp
  • spare the dying

Rituals:

  • alarm
  • comprehend languages

Equipment

Starting money roll: 5d4×10=180 gp

TBD