Editing Level Five Spells - Memorized

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Alter the appearance of one person/two levels. The change includes clothing and equipment. The caster can make the recipients appear as any generally man-shaped bipedal creature, each up to 1 foot shorter or taller than his normal height, and thin or fat or in between. All those affected must resemble the same general type of creature: human, orc, ogre, etc. Each remains a recognizable individual. The spell is not precise enough to duplicate the appearance of a specific individual.
 
Alter the appearance of one person/two levels. The change includes clothing and equipment. The caster can make the recipients appear as any generally man-shaped bipedal creature, each up to 1 foot shorter or taller than his normal height, and thin or fat or in between. All those affected must resemble the same general type of creature: human, orc, ogre, etc. Each remains a recognizable individual. The spell is not precise enough to duplicate the appearance of a specific individual.
 
'''Sending'''
 
 
Range: Unlimited - Casting Time: 1 turn - AoE: 1 creature
 
 
By means of this spell, the caster can contact a single creature with whom he is familiar and whose name and appearance are known. If the creature in question is not on the same plane of existence as the spellcaster, there is a base 5% chance that the sending does not arrive. Local conditions on other planes may worsen this chance considerably, at the option of the DM. The sending, if successful, can be understood even by a creature with an Intelligence as low as 1 (animal intelligence). The wizard can send a short message of 25 words or less to the recipient; the recipient can answer in like manner immediately. Even if the sending is received, the subject creature is not obligated to act upon it in any manner.
 
  
 
'''Teleport'''
 
'''Teleport'''
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Turns natural rock of any sort into an equal volume of mud. The depth of the mud can never exceed one-half its length and/or breadth. Creatures unable to levitate, fly, or otherwise free themselves from the mud will sink and suffocate. The mud will remain until a dispel magic spell or a reverse of this spell, Mud To Rock, restores its substance - but not necessarily its form. Evaporation will turn the mud to normal dirt, from 1 to 6 days per cubic 10' being required.
 
Turns natural rock of any sort into an equal volume of mud. The depth of the mud can never exceed one-half its length and/or breadth. Creatures unable to levitate, fly, or otherwise free themselves from the mud will sink and suffocate. The mud will remain until a dispel magic spell or a reverse of this spell, Mud To Rock, restores its substance - but not necessarily its form. Evaporation will turn the mud to normal dirt, from 1 to 6 days per cubic 10' being required.
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'''Wall of Stone'''
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Range: 5'/level - Duration: Permanent - AoE: Special
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Creates a wall of granite rock which merges into adjoining rock surfaces if the area is sufficient to allow it. It is typically employed to close passages, portals, and breaches against opponents. The wall of stone is ¼' thick and 20' square in area per level of experience of the magic-user casting the spell. Thus, a 12th level magic-user creates a wall of stone 3' thick and 240 square feet in surface area. The wall created need not be vertical nor rest upon any firm foundation however, it must merge with an existing stone formation. It can be used to bridge a chasm, for instance, or as a ramp. The wall is permanent unless destroyed by a Dispel Magic spell or by normal means such as breaking, chipping or a Disintegrate spell.

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