Editing Level Four Spells - All

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When this spell is cast, the magic-user causes either great hail stones to pound down in an area of 40' diameter and inflict from 3 to 30 (3d10) hit points of damage on any creatures within the area of effect; or the Ice Storm can be made to cause driving sleet to fall in an area of 80' diameter and both blind creatures within its area of effect for the duration of the spell and cause the ground in the area to be icy, thus slowing movement within by 50% and making it 50% probable that a moving creature will slip and fall.
 
When this spell is cast, the magic-user causes either great hail stones to pound down in an area of 40' diameter and inflict from 3 to 30 (3d10) hit points of damage on any creatures within the area of effect; or the Ice Storm can be made to cause driving sleet to fall in an area of 80' diameter and both blind creatures within its area of effect for the duration of the spell and cause the ground in the area to be icy, thus slowing movement within by 50% and making it 50% probable that a moving creature will slip and fall.
 
'''Monster Summoning II'''
 
 
Range: 4" - Duration: 3 rounds + 1 round/level - Saving Throw: None 
 
This spell is similar to the third level Monster Summoning I spell (q.v.). Its major difference is that 1-6 second level monsters are conjured up.  There is also a 1-4 round delay.
 
  
 
'''Minor Globe of Invulnerability'''
 
'''Minor Globe of Invulnerability'''

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