Editing Level Six Spells - All

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Creates a glittering screen of energy of any color chosen by the caster. All creatures passing through the screen will be attacked by a multitude of razor-sharp blades made of substance drawn from the quasi-plane of mineral. Each creature suffers 3d20 points of damage no matter what its armor class.The spell can be shaped into anything the caster wishes.  
 
Creates a glittering screen of energy of any color chosen by the caster. All creatures passing through the screen will be attacked by a multitude of razor-sharp blades made of substance drawn from the quasi-plane of mineral. Each creature suffers 3d20 points of damage no matter what its armor class.The spell can be shaped into anything the caster wishes.  
 
'''Otiluke's Freezing Sphere'''
 
 
Range: Special - Duration: Special - Saving Throw: Special - AoE: Special
 
 
Otiluke's Freezing Sphere is a multipurpose spell of considerable power. If the caster opts, he may create any of the following:
 
 
A globe of matter at absolute zero temperature which spreads upon contact with water or liquid which is principally composed of water, so as to freeze it to a depth of 6 inches over an area equal to 100 square feet per level of the magic-user casting the spell. The ice so formed lasts for 1 round per level of the caster.
 
 
A thin ray of cold which springs from the caster's hand to a distance of 1" per level of the magic-user; this ray will inflict 4 hit points of damage per level of the caster upon the creature struck, with a saving throw versus magic applicable, and all damage negated if it is successful (as the ray is so narrow a save indicates it missed), but the path of the ray being plotted to its full distance, as anything else in its path must save (if applicable) or take appropriate damage.
 
 
Finally, Otiluke's Freezing Sphere can be cast so as to create a small globe about the size of a sling stone, cool to the touch, but not harmful. This globe can be cast, and it will shatter upon impact, inflicting 4-24 hit points of cold damage upon all creatures within a 10' radius (one-half damage if saving throw versus magic is made). Note that if the globe is not thrown or slung within a time period equal to 1 round times the level of the spell caster, it automatically shatters and causes cold damage as stated above. This timed effect can be employed against pursuers, although it can also prove hazardous to the spell caster and/or his or her associates as well.
 
  
 
'''Reincarnation'''
 
'''Reincarnation'''

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