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- Back; [[Spell Book]]
 
- Back; [[Spell Book]]
  
[[Level Three Spells - All]]
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==Level Three Spells - Memorized==
 
 
'''Level Three Memorization Slots: 11'''
 
  
'''Unused Slots: 0 '''
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'''Blink'''
  
'''++''' = Spells granted free memorization due to magic item, skill or ability
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Range: Caster - Duration: 1 round/level     
  
==Level Three Spells - Memorized==
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By means of this spell, the magic-user causes his or her material form to "blink" out and back to this plane once again in random period and direction during the duration at each minute the spell is in effect.
  
'''Dispel Magic ++'''
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'''Dispel Magic'''
  
 
Range: 120' - Duration: permanent
 
Range: 120' - Duration: permanent
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This spell removes spell effects anywhere within a 20' x 20' x 20' area. It will not affect magic items, but will remove any spell effect created by a magic user, elf, or cleric of equal or lower level than the caster. It may fail to remove spell effects cast by a higher level caster. The chance of failure is 5% per difference in level between the casters.
 
This spell removes spell effects anywhere within a 20' x 20' x 20' area. It will not affect magic items, but will remove any spell effect created by a magic user, elf, or cleric of equal or lower level than the caster. It may fail to remove spell effects cast by a higher level caster. The chance of failure is 5% per difference in level between the casters.
  
'''Find Traps ++'''
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'''Find Traps'''
  
 
Range: 30' - Duration: 5 turns - AoE: 10' path
 
Range: 30' - Duration: 5 turns - AoE: 10' path
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All traps - concealed normally or magically - of magical or mechanical nature become visible. Note that this spell is directional. and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.
 
All traps - concealed normally or magically - of magical or mechanical nature become visible. Note that this spell is directional. and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.
  
'''Fireball ++'''
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'''Fireball'''
  
 
Range: 240'
 
Range: 240'
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Creates a missile of fire that explodes in a 40' diameter sphere. It does d6 points of damage per level of the caster to all those within the area of the spell. Anyone making a Saving Throw vs Spells will only take half damage from the spell.
 
Creates a missile of fire that explodes in a 40' diameter sphere. It does d6 points of damage per level of the caster to all those within the area of the spell. Anyone making a Saving Throw vs Spells will only take half damage from the spell.
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'''Flame Arrow'''
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Range: 30' + 10'/level
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*Use 1: Causes up to 10 arrows to flame (+1 fire damage and set fires)                 
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*Use 2: Caster creates one firey bolt per five levels (2 at level 10, 3 at 15, etc) which strike a single target for 1d6 piercing and 3d6 fire damage. (Save for 1/2)                   
  
 
'''Fly'''
 
'''Fly'''
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This spell allows the recipient to fly at a rate of 18". It will also allow the person to stop and Levitate as per the spell. It is possible to cast spells while in flight if the caster is moving slowly (less than 3").
 
This spell allows the recipient to fly at a rate of 18". It will also allow the person to stop and Levitate as per the spell. It is possible to cast spells while in flight if the caster is moving slowly (less than 3").
  
'''Gust of Wind ++'''
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'''Gust of Wind'''
  
 
Range: 0 - Duration: 1 segment - Save: None - AoE: 10' path, 10' per level in length
 
Range: 0 - Duration: 1 segment - Save: None - AoE: 10' path, 10' per level in length
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This spell will affect any human, humanoid, or demi-human up to the size of an ogre. The spell will 1d4 persons. The save is at -2 if only a single victim is selected.  
 
This spell will affect any human, humanoid, or demi-human up to the size of an ogre. The spell will 1d4 persons. The save is at -2 if only a single victim is selected.  
  
'''Hold Undead'''
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'''Lightning Bolt'''
  
Range: 60 ft - Duration: 1d4 rds. + 1 rd./level - AoE: 1d3 undead - Saving Throw: Neg.
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Range: 180'
  
Renders immobile 1d3 undead creatures whose total Hit Dice are equal to or less than the caster's level. No more than three undead can be affected by a single spell. To cast, the wizard aims the spell at a point within range and the three undead closest to this are considered to be in the area of effect, provided all are within the field of vision and spell range of the caster. Undead of a mindless nature (skeletons, zombies, or ghouls) are automatically affected. Other forms of undead are allowed a saving throw to negate the effect. If the spell is successful, it renders the undead immobile for the duration of the spell.
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Creates a 5' wide, 60' long bolt of lightning anywhere within its range. Any creatures in the area of effect will take damage of 1d6 points of damage per level of the caster. If the lightning bolt strikes a solid surface before reaching its 60' length, it will extend back towards the caster until it reaches its full length.  
 
 
'''Invisibility, 10' Radius'''
 
Range: Touch - Duration: Special - Saving Throw: None - AoE: 10' radius of creature touched
 
 
 
This spell is essentially the same as Invisibility (q.v.). Those affected by it cannot see each other. Those affected creatures which attack negate the invisibility only with respect to themselves, not others made invisible, unless the spell recipient causes the spell to be broken.
 
  
'''Lightning Bolt'''
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'''Melf's Minute Meteors'''
  
Range: 180'
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Range: 70 yds. + 10 yds./level - AoE: 1 target/meteor - Saving Throw: None
  
Creates a 5' wide, 60' long bolt of lightning anywhere within its range. Any creatures in the area of effect will take damage of 1d6 points of damage per level of the caster. If the lightning bolt strikes a solid surface before reaching its 60' length, it will extend back towards the caster until it reaches its full length.  
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Enables the wizard to cast one small globe of fire/level, each bursts into a 1-foot-diameter sphere upon impact, inflicting 1d4 points of damage. It can also ignite combustible materials. The meteors are treated as missiles hurled by the wizard with a +2 bonus to the attack rolls and with no penalty for range. Misses are treated as grenadelike missiles that inflict 1 point of damage to creatures within 3 feet. The spell can be cast in either of two ways: A) The wizard discharges five meteors every round. Note that this carries over into at least the following round. B) The wizard discharges only one meteor per round. In addition to releasing the missile, the caster can perform other actions in the round, including spellcasting, melee, or device use. Spells requiring concentration force the wizard to forgo the rest of the missiles to maintain concentration.
  
'''Monster Summoning I ++'''
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'''Monster Summoning I'''
  
 
Range: 30' - Duration: 2 rounds + 1 round/level     
 
Range: 30' - Duration: 2 rounds + 1 round/level     
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Within 1-4 rounds, 2-8 first level monsters will appear in the spot desired by the magic-user and will attack the spell user's opponents or perform other services to the best of their ability for the summoning magic-user.  
 
Within 1-4 rounds, 2-8 first level monsters will appear in the spot desired by the magic-user and will attack the spell user's opponents or perform other services to the best of their ability for the summoning magic-user.  
  
'''Phantom Steed ++'''
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'''Phantom Steed'''
  
 
Duration: 1 hr./level  
 
Duration: 1 hr./level  
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This spell gives complete protection from all small non-magical missiles for the duration of the spell. It only works on the original recipient of the spell.
 
This spell gives complete protection from all small non-magical missiles for the duration of the spell. It only works on the original recipient of the spell.
 
'''Slow'''
 
 
Range: 9" + 1"/level - Duration: 3 rounds + 1 round/level - Save: None - AoE: 4" x 4" area, 1 creature/level
 
A Slow spell causes affected creatures to move and attack at one half of the normal or current rate. Thus, it negates a Haste spell (q.v.), has cumulative effect if cast upon creatures already slowed, and otherwise affects magically speeded or slowed creatures. The magic will affect as many creatures as the spell caster has levels of experience, providing these creatures are within the area of effect determined by the magic-user, i.e. the 4" x 4" area which centers in the direction and at the range called for by the caster.
 
  
 
'''Suggestion'''
 
'''Suggestion'''

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