Editing Level Three Spells - Memorized

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'''Level Three Memorization Slots: 11'''
 
'''Level Three Memorization Slots: 11'''
  
'''Unused Slots: 0 '''
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'''Unused Slots: 1 '''
  
 
'''++''' = Spells granted free memorization due to magic item, skill or ability
 
'''++''' = Spells granted free memorization due to magic item, skill or ability
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Renders immobile 1d3 undead creatures whose total Hit Dice are equal to or less than the caster's level. No more than three undead can be affected by a single spell. To cast, the wizard aims the spell at a point within range and the three undead closest to this are considered to be in the area of effect, provided all are within the field of vision and spell range of the caster. Undead of a mindless nature (skeletons, zombies, or ghouls) are automatically affected. Other forms of undead are allowed a saving throw to negate the effect. If the spell is successful, it renders the undead immobile for the duration of the spell.
 
Renders immobile 1d3 undead creatures whose total Hit Dice are equal to or less than the caster's level. No more than three undead can be affected by a single spell. To cast, the wizard aims the spell at a point within range and the three undead closest to this are considered to be in the area of effect, provided all are within the field of vision and spell range of the caster. Undead of a mindless nature (skeletons, zombies, or ghouls) are automatically affected. Other forms of undead are allowed a saving throw to negate the effect. If the spell is successful, it renders the undead immobile for the duration of the spell.
 
'''Invisibility, 10' Radius'''
 
Range: Touch - Duration: Special - Saving Throw: None - AoE: 10' radius of creature touched
 
 
This spell is essentially the same as Invisibility (q.v.). Those affected by it cannot see each other. Those affected creatures which attack negate the invisibility only with respect to themselves, not others made invisible, unless the spell recipient causes the spell to be broken.
 
  
 
'''Lightning Bolt'''
 
'''Lightning Bolt'''
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Creates a 5' wide, 60' long bolt of lightning anywhere within its range. Any creatures in the area of effect will take damage of 1d6 points of damage per level of the caster. If the lightning bolt strikes a solid surface before reaching its 60' length, it will extend back towards the caster until it reaches its full length.  
 
Creates a 5' wide, 60' long bolt of lightning anywhere within its range. Any creatures in the area of effect will take damage of 1d6 points of damage per level of the caster. If the lightning bolt strikes a solid surface before reaching its 60' length, it will extend back towards the caster until it reaches its full length.  
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'''Melf's Minute Meteors'''
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Range: 70 yds. + 10 yds./level - AoE: 1 target/meteor - Saving Throw: None
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Enables the wizard to cast one small globe of fire/level, each bursts into a 1-foot-diameter sphere upon impact, inflicting 1d4 points of damage. It can also ignite combustible materials. The meteors are treated as missiles hurled by the wizard with a +2 bonus to the attack rolls and with no penalty for range. Misses are treated as grenadelike missiles that inflict 1 point of damage to creatures within 3 feet. The spell can be cast in either of two ways: A) The wizard discharges five meteors every round. Note that this carries over into at least the following round. B) The wizard discharges only one meteor per round. In addition to releasing the missile, the caster can perform other actions in the round, including spellcasting, melee, or device use. Spells requiring concentration force the wizard to forgo the rest of the missiles to maintain concentration.
  
 
'''Monster Summoning I ++'''
 
'''Monster Summoning I ++'''
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This spell gives complete protection from all small non-magical missiles for the duration of the spell. It only works on the original recipient of the spell.
 
This spell gives complete protection from all small non-magical missiles for the duration of the spell. It only works on the original recipient of the spell.
 
'''Slow'''
 
 
Range: 9" + 1"/level - Duration: 3 rounds + 1 round/level - Save: None - AoE: 4" x 4" area, 1 creature/level
 
A Slow spell causes affected creatures to move and attack at one half of the normal or current rate. Thus, it negates a Haste spell (q.v.), has cumulative effect if cast upon creatures already slowed, and otherwise affects magically speeded or slowed creatures. The magic will affect as many creatures as the spell caster has levels of experience, providing these creatures are within the area of effect determined by the magic-user, i.e. the 4" x 4" area which centers in the direction and at the range called for by the caster.
 
  
 
'''Suggestion'''
 
'''Suggestion'''

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