Difference between revisions of "LeviathanTempest:AppendOne"

From RPGnet
Jump to: navigation, search
(Davy Jones, The Conqueror Worm)
m (Rumours of The Conqueror Worm.)
Line 81: Line 81:
 
''Davy, yeah I know of him. I know he wasn't always the slave he is now, he used to be a real zealot, Sun School. When he found the underworld he was going to invade it, he was sure the Progenitors were trapped down there and he was going to rescue them. He learned something down there and when he came back he was, well Davy Jones. People still ask him what, no one ever sees them again.''
 
''Davy, yeah I know of him. I know he wasn't always the slave he is now, he used to be a real zealot, Sun School. When he found the underworld he was going to invade it, he was sure the Progenitors were trapped down there and he was going to rescue them. He learned something down there and when he came back he was, well Davy Jones. People still ask him what, no one ever sees them again.''
  
''You think hanging out with ghosts is creepy, that's nothing. Here's the real spooky stuff about Davy Jones. One time Davy was doing his job for a bunch of ghost kids, they couldn't move on until they
+
''You think hanging out with ghosts is creepy, that's nothing. Here's the real spooky stuff about Davy Jones. One time Davy was doing his job for a bunch of ghost kids, they couldn't move on until they got revenge on the guy who killed them. So Davy caught the guy and did something to him, now he can't die. Ever. Davy stuck him at the bottom of the sea, he'll be drowning until the end of the world.''  
got revenge on the guy who killed them. So Davy caught the guy and did something to him, now he can't die. Ever. Davy stuck him at the bottom of the sea, he'll be drowning until the end of the world.''  
 
  
 
''You ever met Davy when he's human? That's why he's doing his ghost thing, he gets to spend time as a human only you never see him as a human any more. I hear he's saving up until he can spend enough time as a human to die of old age. I don't know why he wants that but I figure he knows something we don't. Do you think he's interested in training a replacement?''
 
''You ever met Davy when he's human? That's why he's doing his ghost thing, he gets to spend time as a human only you never see him as a human any more. I hear he's saving up until he can spend enough time as a human to die of old age. I don't know why he wants that but I figure he knows something we don't. Do you think he's interested in training a replacement?''

Revision as of 11:00, 12 October 2010

Evolutions

Much of a Leviathans life is a quest for an identity. Faced with a truly monstrous heritage and a world belonging to another people a Leviathan must construct for themself a way of life that accepts what they are with all its horrors yet is morally acceptable. They must do this without any authoritative history or culture to provide guidance, values or codes of conduct. No Leviathan has found the answer, there's no guidebook to success and harmony in the world of man or divine dominion over the seas. Yet no Leviathan has found the answer some Leviathans have found an answer. It's not the right answer, the correct answer or even necessarily a good answer but it's their answer.

A Leviathan who has found their answer to the eternal question “what is a Leviathan and what does one do?” is said to have Evolved. This is both somewhat accurate and bitter self depreciation. It is accurate in the physical sense for a Leviathans transformation is as much a reflection of their own mind as their heritage. An Evolution is visible in the transformed body and as new and unique Adaptations and abilities. Yet calling it Evolution is a bitter satire of the Tribe, an Evolution is not hereditary. Though it can be taught each Leviathan must learn it anew. Most Evolutions never see a second adherent and though some have formed the basis of Legions none have survived the test of time. To the astute observer the word Evolution only demonstrates the Tribe's millennia long failure to meaningfully evolve.

Creating an Evolution

The first step to creating an Evolution is for the player to explain to the group their characters philosophy of what a Leviathan is and what it's place in the world is. This can be exceptionally specific “A Leviathan is a living cargo ship and merchant” or something broader. This Philosophy will probably be related to the Leviathans School, after all a School is at heart how a Leviathan looks for a life-plan. An Evolution is a life-plan.

Once the philosophy is written the Evolutions mechanical effects must be codified. All effects should reflect the core philosophy. You don't just get control over electricity because you think it's useful, electricity requires a strong commitment to mankind and reason or electricity on a practical sense. For a group who play well together one very authentic option is for a player to describe their character’s philosophy and the rest of the group to construct the evolution.

Evolutions have the following effects.

  • The Leviathan gets +2 to all Transformation rolls in one direction or +1 in both directions.
  • The Leviathan creates three unique Adaptations, rated at one, three and four dots. Sometimes these are outside Leviathan genetics and are truly unique but often they are teachable to others.
  • The Leviathan gains one truly unique power that fundamentally changes the nature of a Leviathan.
  • The Leviathan adds two new Tranquillity Disruptions to the chart. One at seven or lower and one at five or lower.

Acquiring an Evolution is often a good justification for buying a dot of Tranquillity, certainly many of the most Tranquil and moral Leviathans have Evolved but then some of the Tribes most wicked monsters have an Evolution. Not all answers are good answers.

Sample Evolutions

Davy Jones, The Conqueror Worm

The school of the Abyss feels that the Tribe does not fit in this world and seeks to find somewhere that can call home. Davy Jones was simply more literal in his search. Over a long life Davy explored dozens of other realms seeking somewhere other than the Rift where he could truly feel at home. The underworld would have been another bust until he met, something and entered into a contract.

Now Davy Jones serves as a psychopomp, his job is to shepard the souls of the dead and as a reward his employer provides him with time as mortal human. In this manner Davy has place where he fits. While on the clock Davy tries to avoid humans, sticking to the sea or beneath the ground. Even focusing his efforts on people who died at sea, or at least whose bodies have ended up at sea he finds himself spending more time on dry land than he'd like.

Appearance: It's hard to say exactly where Davy Jones has come from, he's spent so long travelling that his accent and mannerisms are a mix from all over the world, and even a few places beyond. Most people place him as from the Caribbean. If he actually wasn't born there his family certainly comes from the area. If asked he's likely to say something along the lines of “I'm from wherever I'm needed” or if off duty “I'm from anywhere with a good drink”, if he's in good humour he might adopt a thick Jamaican accent for the occasion.

Davy is an early middle aged man in brightly coloured clothes and dreadlocks. He carries himself with the air of someone who has seen more tragedy than any man can be asked and yet as come to peace with the world and his place in it. In his Apotheosis Davy is a huge worm, as white as bleached bone and covered with faces. To a Leviathan these are either generic or featureless but humans often remember seeing dead loved ones and though they forget the words they remember hearing messages from beyond. Seeing Davy Jones in his Apotheosis is remarkable: He's something timeless, terrible beyond measure but also natural. Entirely inevitable until the only response is acceptance, and to live a while longer.

Storytelling Hints: Davy's behaviour depends upon whether he is on duty or off the clock. When performing his duty Davy is likely to be polite but generally disinterested in anything besides helping his current client. When he's cashing in some of his saved time Davy Jones looks for companionship, you'd likely find him in a welcoming pub where strangers share drink and conversation. The Cohort could easily be those strangers as Davy is as happy to shoot the breeze with family as with other humans but trying to ask him for advice or help with big issues will simply cause Davy to change the subject to more relaxed matters. If the issue seems dangerous enough he may decide to leave town entirely, no one can vanish quite like Davy Jones.

Aside from a drinking buddy or a perhaps bitter example of a very high Tranquillity Leviathan (copying Davy does sound uncomfortably like get a job) there is rich storytelling potential for meeting Davy Jones as a result of his Duty. When a character seems to be loosing touch with humanity perhaps a lost loved one might turn up as one of Davy's clients. A darker touch may involve one of the Leviathan's victims or a Beloved, freed from their obsession in death and demanding closure before they pass on. They probably won't be demanding a fight unless Davy made a serious error, he tries to stick to clients he feels he can help and that doesn’t include those who demand violence. Partly because he's not a violent man, partly because he doesn’t know how to fight.

Attributes: Intelligence 2, Wits 3, Resolve 3, Strength 2, Dexterity 4, Stamina 3, Presence 2, Manipulation 3, Composure 5.

Skills: Academics 1, Investigation 3, Occult 5 (Ghosts, other realms) , Athletics 3, Stealth 2, Survival 4 (ocean, underworld), Empathy 2 (Clients), Expression 3, Intimidation 1, Persuasion 3, Socialise 4 (over drinks), Streetwise 2, Subterfuge 2.

Strain: Oceanus
School: Abyss
Sheol: 4
Virtue: Faith
Vice: Gluttony
Tranquillity: 9
Defence: 3
Health: 8
Size: 5
Speed: 11
Initiative: 9
Willpower: 8

Channels: Uncrowned Fisher King (Following the River Styx 3), Lord of the Sea, The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3), Fluid Icon of Grace, Mind in Motion, Blood in the Water (The Sent of Death 1) Eye of the Eternal Storm, Call of the Depths (The Feast of Worms 4), World-Serpent's Endurance, No Mysteries of the Flesh.

Other Merits: Resources 3, Status 2 (Power Plant), Allies 3 (Power Plant), Brawling Dodge 1, Muted Wake 1.

Enhanced Transformation: +2 to becoming more human.

Unique Disruptions: 6: Forcibly taking a ghost to the Underworld. 4: Destroying a ghost.

Unique Adaptations:

The Sent of Death (O, Blood in the Water): Davy can smell if a corpse belongs to an active ghost, with Blood in the Water he can smell from a long way away.

Following the River Styx (OOO, Uncrowned Fisher King): Davy's duties occasionally require him to enter the Underworld. He can do this simply by digging down, spending a point of Ichor and rolling Sheol.

If you possess Geist: The Sin Eaters or Book of the Dead. Davy Jones can tunnel into the Autochthonous Depths. He has no special ability to cross the rivers or gates of the Underworld.

The Feast of Worms: (OOOO, Call of the Depths): By eating a corpse Davy Jones becomes an Anchor for it's ghost. Even for Davy Jones the essential nature of a Leviathan makes this risky, the Ghost must roll as though they committed a Sin with a rank equal to their current Morality every 10 + Resistance days. Davy can see and communicate with any ghost he is anchored too.

Davy Jones' unique ability is the ability to tunnel through the earth at his regular speed in Depth 3 or Below. So long as he is beneath the soil Davy is considered submerged for the purposes of preventing Ichor drain in Apotheosis but not for any other reason. The Depth 6 iteration of Uncrowned Fisher King will not function while tunnelling.

Separate from his Evolution is his bargain. For every ghost he helps move on (by resolving its Anchors, dragging it to the underworld, it doesn’t matter) He is rewarded with one day (sunrise to sunset) or one night (sunset to sunrise) as a human. No Wake, Transformation, Vestiges, nothing. This is not a natural ability for Davy but payment from whatever god of death he's working for. As a side effect while human Davy Jones simply cannot be killed though serious wounds are painful and can be incapacitating and the wounds don't vanish once he returns to being a Leviathan. No one knows what would happen if someone tried to incinerate or otherwise obliterate his body, perhaps is employer will resort to a more active intervention.

Rumours of The Conqueror Worm.

Davy, yeah I know of him. I know he wasn't always the slave he is now, he used to be a real zealot, Sun School. When he found the underworld he was going to invade it, he was sure the Progenitors were trapped down there and he was going to rescue them. He learned something down there and when he came back he was, well Davy Jones. People still ask him what, no one ever sees them again.

You think hanging out with ghosts is creepy, that's nothing. Here's the real spooky stuff about Davy Jones. One time Davy was doing his job for a bunch of ghost kids, they couldn't move on until they got revenge on the guy who killed them. So Davy caught the guy and did something to him, now he can't die. Ever. Davy stuck him at the bottom of the sea, he'll be drowning until the end of the world.

You ever met Davy when he's human? That's why he's doing his ghost thing, he gets to spend time as a human only you never see him as a human any more. I hear he's saving up until he can spend enough time as a human to die of old age. I don't know why he wants that but I figure he knows something we don't. Do you think he's interested in training a replacement?

Friar Lantern, The Monkfish

The School of the Sun are a religious bunch, and Friar Lantern is one of the poster boys for this truism. He's a real believer in the Primordial Waters and Tiamat and her kids. Having been brought up as a dyed-in-the-wool evangelical, though, he takes issue with the whole "destroy this diluted Creation" facet of his heritage.

So he strives to be good and spread the word of the Progenitors, which is tricky to do without sounding like a doomsayer and a madman. All the same, he's managed to amass a small cult who he mostly keeps to good ways.

Enhanced Transformation: +1 to transforming in either direction.

Unique Disruptions:

6: Neglecting an opportunity to fulfill a Virtue.

4: Denying the existence of the Progenitors.

Unique Adaptations:

Wickedness Grants No Reward (O, Lambent Eyes of Judgement, requires Lantern of Shame): At Depth 1 and below, Lantern can spend a point of Ichor. If a character fulfills a Vice within Lantern's Wake, he does not gain a point of Willpower, and instead loses a point of Willpower. The target cannot gain Willpower from fulfilling his Vice for the rest of the scene.

Placid Waters, Calm Soul (OOO, Eye of the Eternal Storm): At Depth 3 and below, the Friar can automatically succeed at an attempt to resist the effects of a derangement by spending a point of Ichor.

Favored Son of Nunet (OOOO, Fluid Icon of Grace, requires Liquid Evasion): At Depth 2 and below, the Friar may reflexively spend 1 Ichor to perfectly dodge an attack. Lantern may do this as many times per turn as half his Sheol, rounded up.

Friar Lantern's unique power grants him divine reward for resisting his base urges. Once per story, when the Friar fulfills his Virtue, he completely refills his Ichor pool in addition to his Willpower pool.

Rumors of the Friar

The man's insane. He hides it well, but he's going off the deep end and fast. Word on the street is he's picked up this crazy notion that he's "saving" people by taking them into his cult. He's one indiscretion away from going completely old-school, fire-and-brimstone zealot, and when he does, people are going to notice.

Ever see Fight Club? Tyler Durden's got nothing on the preacher. He's been sleeping less and less and the sorry bums in his cult are getting confused. C'mon, let's go steal some space monkeys.

He talks with some very weird people, our Friar. Just the other night I saw him chatting away with some pale guy over at Biers. Seemed a bit of a dry fella, looked at his drink like it ate his dog or something.


Emma and Suzy, The Lightning Sisters

Emma and Suzy didn't have an easy time Emerging. Their heritage was brought to prominence when the young sisters first set to sea on a family sailing trip. Tragically both sisters began to secret poison, trapped in close proximity their human families health began to deteriorate and knowing they were responsible the sisters suffered outburst after outburst. Only after reaching their Apotheosis did their instinctual knowledge overcome human habit and the sisters swam away, it was already too late for their family.

The first cousins to find the sisters were from the School of the Sun. It should come as no surprise that the sisters didn't like the idea of venerating the heritage that took their family from them and so a Taxon was called to introduce the sisters to their family. They left members of the School of Clay hoping to regain some of the connection to humanity they so recently lost.

Though the Clay School was the right choice it still failed to fulfil their needs. No matter who they studied with, or what they tried they were unable to just enjoy human contact as equals. They resolved that if they couldn't be a part of human society they would reveal themselves and exist in acceptance and symbiosis. The story would have ended here, as with so many other young Leviathans devoured by their family to keep the wrath of mankind from the tribe, if not for the events of their “coming out”. In the mist of a storm that felled power lines the sisters tried to call down lightning until repairs could be done (that they considered this helping is seen as a sign their minds were already cracking), the lighting did come down but into the sisters and it has remained there ever since.

The peaceful symbiosis might seem to be working, the sisters both have jobs as living generators at a power-plant. With an eye on the profits management has been happy to make allowances for their psychological and supernatural needs. Yet in the shadows powerful players are watching, many covert the sisters' immunity to the Tribe's ancient weakness and many more fear that the semi secrecy is doomed to fail and seek to intervene.

Appearance: The Lightning Sisters look like blond blue eyed angels after life spent a year beating them down. Emma walks with an untouchable air of confidence and direction tainted with paranoia and aggression, when she smiles her lips part to reveal sharp needle-like teeth. Suzy is pale with sunken eyes and slightly hollow cheeks, her eyes rarely rise from her feet and her voice from a whisper.

When Transformed Emma is an enormous eel, crackling with electricity, large unblinking eyes and mud-brown armoured scales that reflect the light as though metallic. Suzy seems to sink further into herself, bones dissolve and flesh turns to water, her Apotheosis is a jellyfish, so transparent as to almost be an extension of the water rather than a living being in it's own right.

Storytelling Hints: The Lightning Sisters have caused quite the stir in Tribal waters, they are probably better suited as the focus of a story than as drop in characters since they are likely to become the focus of tribal politics in the surrounding area. Under ordinary circumstances a Leviathan trying to come out the closet will be killed but the Sister's unique ability has forced a stalemate between those unwilling to lose the opportunity of electrical resistance, those who want them killed and the significantly larger group who're unwilling to risk attacking Cousins who casually wields their greatest weakness.

How do the players fit into this? If the Cohort likes the idea of ending the ancient hostilities between man and the Tribe the Sisters could be mentor figures, admittedly their psychological state isn't the best but as written, if not dragged into any plots they're on the way up. Playing allies or students of the Sisters will place the Cohort in the centre of a massive web of intrigue as powerful Leviathans come from far and wide, alternatively it could be played as a Brawl of Cthulu. Yes lots of powerful Leviathans are coming but electricity is on you're side. Storytellers who wish to increase the stakes may place the Sisters as leaders of a newly forming Legion, it wouldn't be the first time a Legion centred around a <Z-Splat>

Emma: Intelligence 2, Wits 2, Resolve 3, Strength 4, Dexterity 2, Stamina 2, Presence 3, Manipulation 2, Composure 1.

Skills: Medicine 1,Occult 2, Science 1 (electricity), Athletics 3, Brawl 3 (grapple), Firearms 1, Stealth 2, Survival 2 (Ocean), Intimidation 3 (lightning as punctuation), Socialise 1 (with people in the know), Persuasion 1, Streetwise 1, Subterfuge 1.

Strain: Nu
School: Clay
Sheol: 3
Virtue: Fortitude
Vice: Wrath
Tranquillity: 4 (Suspicion [needle-like teeth], irrationality)
Defence: 2
Health: 7
Size: 5
Speed: 11
Initiative: 3
Willpower: 4
Flaw: Avoidance (Activating The Toads Curse)

Channels: Uncrowned Fisher King, Being of Primordial Water (Deep Battery 1, Crackling Rebuke 4), The Sky Cauldron (All-Weather Flesh 1, Lance of the Heavens 3), That Hideous Strength, Mortal Devouring Armoury (Gaping Maw 2), Flesh of the Progenitors, The Toads Curse (Master of the Curse 2).

Other Merits: Resources 3, Status 2 (Power Plant), Allies 3 (Power Plant), Brawling Dodge 1, Muted Wake 1.

Suzy: Intelligence 4, Wits 3, Resolve 1, Strength 2, Dexterity 3, Stamina 2, Presence 1, Manipulation 2, Composure 3.

Skills: Academics 1, Computer 2, Occult 2, Science 3 (Electrical), Athletics 3, Firearms 4 (Lightning), Stealth 2, Survival 2 (Ocean), Animal Ken 1, Empathy 2, Subterfuge 1.

Strain: Nu
School: Clay
Virtue: Faith
Vice: Gluttony
Sheol: 3
Tranquillity: 4 (Anxiety)
Defence: 2
Health: 7
Size: 5
Speed: 11
Initiative: 8
Willpower: 4
Flaw: Avoidance (Activating The Toads Curse)

Channels: Uncrowned Fisher King, Being of Primordial Water (Deep Battery 1, Crackling Rebuke 4), The Sky Cauldron (All-Weather Flesh 1, Lance of the Heavens 3), Monogamous Host to All (Firearms), Stalker's Shifting Hide (Clouded Eye 3), The Toads Curse (Master of the Curse 2), Vigour of the Protean Kings.

Other Merits: Resources 3, Status 2 (Power Plant), Allies 3 (Power Plant), Fast Reflexes 2, Danger Sense 2, Muted Wake 1.

Enhanced Transformation: +2 to becoming more human.

Unique Disruptions:

5: Treating either humans or the Tribe as inherently superior to the other.

5: Creating a Beloved or Ahab, even accidentally.

Unique Adaptations;

Deep Battery (O, Being of Primordial Waters): At Depth 2 and below, the Leviathan's touch can provide electrical charge sufficient to power an electrical device of her Size or less. She must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan's Sheol. Sufficiently hardened devices (Those with Durability greater than Sheol) take no Damage.

Lance of the Heavens (OOO, The Sky Cauldron): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning, this requires a thunderstorm or large amounts of ambient electricity. The Leviathan rolls Intelligence + Firearms + Sheol, penalized by the target's Defense. This attack is electrical and therefore ignores most armor, and has a short range of (Leviathan's Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. A Leviathan with the Crackling Rebuke Evolution can use her own body as a source of electricity in Depth 6.

Crackling Rebuke (OOOO, Being of Primordial Waters): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between her fingertips and shoot out of her mouth when she speaks. At this point foes that strike the Leviathan unarmed or with a conductive weapon suffer bashing damage, one die per Sheol. This damage is electrical in nature. Those that grapple her suffer as though they were exposed to a constant current (World of Darkness, pg. 178). Unarmed attacks do electrical damage.

The Sisters unique power is that they have overcome the Tribe's vulnerability to electricity. Against electrical Damage they are entirely immune to Bashing Damage and have Durability equal to their Sheol against Lethal Damage, in addition to any armour from Channels. Do not convert Bashing or Lethal damage to Aggravated.

Rumours of the Sisters

They went public and they're an open secret where they work. Want to know why they're not front page news? I heard that when they started looking for a job Marduk brought the entire plant! After all these years coming after us with lightning I think they're scared.

Well I'm bummed, for a moment it looked like the girls had a chance, and if they had a chance we all did. But no, it turns out half the plant are Beloved, they're just smart enough to know what their goddesses want is for them to fake a life for the two. Pass me another drink.

I was hanging out near the plant, I just wanted to see them. They're like an icon for how us and humans can get along, but get this. I recognised some of the people going in. They're Aunt Ramona Cult, you heard to the stories of her breeding programs? I don't want to be in the middle of Ramona and the Lightning sisters but that's just going too far. They're family, they're just kids!

Gormr, The Dragon

According to himself Gormr is of the Jormungandr Strain, possibly the only one alive and the original founding of the famed World Coiling Legion. The common opinion of the tribe is that he's talking crap. Most place him as a descendent of Tanan but those who follow the theory that the Jormungandr are nothing more than a cultural offshoot of Bahamut often place him among Bahamut's strain. As for his claims that to have founded a famed Legion, most just call Gormr's philosophy crude thuggery trying to claim historical legitimacy. When his goal really can be called “kill all humans” you can see why they'd say that.

As far as he's concerned the explanation is obvious for anyone who isn't too scared of humanity to look. The Tribe was born when Tiamat birthed monsters to fight for her, it says so right in the Enuma Elish and their purpose remains the same. Destroy the world of man to pave the path for the return of Primordial Waters. Both mythology (yes, including Ragnarok) and mass extinction events show that once the old life is killed it makes room for something else.

Appearance: Gormr's appearance is defined by his life. Living in the most remote parts of the Earth doesn’t provide much opportunity for fashion. His clothes are covered in layer after layer of grime and his blond hair is wild, untamed and kept around neck hight with a single cut of whatever weapon he has to hand. Word among the Tribe is that if given the opportunity he cleans up rather nicely.

Storytelling Hints: If he is to be believed Gormr is the founder of the World-Coiling Legion and the sole survivor of the Dragon Slayers. This would make him one of the oldest and most dangerous living Leviathans. Yet for all his power Gormr's glory has faded, the Legion he once led lie in unmarked graves and his eternal enemy: the tribes of man grow stronger every day. Gormr has sunk in to depression, the fiery zeal that once drove him to war with humanity is fading embers, mostly, on occasion they flair up to a towering inferno. So far Gormr has outfought the consequences of these rampages but it appears he is getting more reckless.

If the Tribe is to be believed Gormr is a young upstart who never adapted to the realities of life as a Leviathan. He lacked the self-control to live among men and possessed far too much pride to accept weaker beings forcing him to the margins by weight of numbers. His attempts to rally an army against man crumbled against common sense and so humiliated he fled Leviathan society to reappear years later evolved and waging a futile war against humanity. Strangely most of these stories seem to have travelled a long way, this may be just be the result Gormr disappearing for years before reappearing half way around the world. Maybe.

Whatever the truth of his origin, Gormr is not a person you'd want to meet. He's mentally unstable, simmering with rage and loathing and a life spent among evidence of his war's failure means he's as likely to slaughter as accept any offer of help. To Gormr “allies” are often just witnesses to his defeat.

Gormr, Founder of the World-Coiling Legion: Intelligence 3, Wits, 2, Resolve 6, Strength 9, Dexterity 5, Stamina 8, Presence 5, Manipulation 3, Composure 2.

Skills: Academics 1 (Armageddon myths), Crafts 2 (Weapons), Occult 3, Science 1, Athletics 4, Brawl 7 (Claws), Firearms 5 (Tiamat's Fury), Stealth 2, Survival 3 (Mountains), Weaponry 4, Animal Ken 2, Empathy 1, Expression 1, Intimidation 6 (Radiates Power), Persuasion 2.

Strain: Jormungandr
School: Reef
Sheol: 10
Virtue: Fortitude
Vice: Pride
Tranquillity: 2 (Megalomania, Paranoia [Constantly exhales a thick oily smoke], Depression, Fixation [Prominent nictitating membrane])
Defence: 5
Health: 14
Size: 6
Speed: 19
Initiative: 7
Willpower: 8
Flaw: Megalomania.

Channels: Unchallenged Fisher King, Magnanimous Host to All (Multitudinous Horde 2, Athletics, Brawl), Incubation of the Second Self (Easy Birth 2, Opportunistic Parasitism 4, Traumatic Parasitism 3), The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3, Reap the Whirlwind 5), Fluid Icon of Grace, That Hideous Strength (Rightful Place 3, God-Hurling Sinews 5), Overpowering Strength of Titans (Thunderstroke 2, Undertow 4, Cleaving Tide 5), The Tyrant's Privilege, Mortal-Devouring Armory (Savage Focus 1, Rending Claws 2, Gaping Maw 2), Hunter’s Terrible Beauty (The Sleeping Dragon 3), The Hunter's Blood (Tiamat's Fury 5), Accepting the Tribute of Slaughter (Soul-Devouring Jaws 3, Walking Abattoir 4), Lifeblood of Titans (A Mountain Walked 4), Flesh of the Progenitors(Adaption to Harm 2, Inviolable 4), World-Serpent's Endurance, Vigor of Protean Kings (Potent Ichor 5)

Other Merits: Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden])

Gormr, Young Upstart: Intelligence 2, Wits, 2, Resolve 3, Strength 5, Dexterity 3, Stamina 4, Presence 3, Manipulation 2, Composure 2.

Skills: Academics 1 (Armageddon myths), Occult 2, Science 1, Athletics 3, Brawl 4 (Claws), Firearms 3 (Tiamat's Fury), Stealth 2, Survival 3 (Mountains), Weaponry 2, Animal Ken 2, Empathy 1, Expression 1, Intimidation 4 (Violence), Persuasion 2.

Strain: Tannin
School: Reef
Sheol: 4
Virtue: Fortitude
Vice: Pride
Tranquillity: 2 (Megalomania, Paranoia [Constantly exhales a thick oily smoke], Depression, Fixation [Prominent nictitating membrane])
Defence: 2
Health: 9
Size: 6
Speed: 13
Initiative: 5
Willpower: 5
Flaw: Megalomania.

Channels: Unchallenged Fisher King, Magnanimous Host to All (Brawl), The Hydra's Rebirth (Resurgent Corpus 2, Dread Return 3), That Hideous Strength, Overpowering Strength of Titans (Thunderstroke 2, Cleaving Tide 4), The Tyrant's Privilege, Mortal-Devouring Armory (Savage Focus 1, Rending Claws 2, Gaping Maw 2), The Hunter's Blood (Tiamat's Fury 5), Accepting the Tribute of Slaughter (Walking Abattoir 4), Lifeblood of Titans (A Mountain Walked 4), Flesh of the Progenitors(Adaption to Harm 2), World-Serpent's Endurance, Vigor of Protean Kings (Potent Ichor 5)

Other Merits: Giant 4, Direction Sense 1, Brawling Dodge 1, Iron Stomach 2, Quick Healer 4, Temple (Size 2, Security 3 [hidden])

Enhanced Transformation: +2 to becoming more monstrous.

Unique Disruptions:

7: Accepting an insult without extracting recompense.

4: Fleeing from a fight.

Unique Adaptations:

Endless Fury (O, Overpowering Strength of Titans, requires Cleaving Tide): When performing a reflexive attack as per Cleaving Tide Gromr gets +1 per person killed this turn up to half Sheol, round up.

Ascend to Heaven (OOO, That Hideous Strength): In Depth 3 or below Gromr has massive leathery wings. He can fly at his full speed, any Channel which boosts his ability to Swim also boosts his ability to fly.

The Victor's Spoils (OOOO, Accepting the Tribute of Slaughter): By consuming the body (or ashes) of one Gromr has slain personally he gains Ichor equal to their Strength + the amount of Lethal/Aggravatied damage they inflicted on Gromir.

Gromr's unique power is that he has entirely left his aquatic origins. He suffers no penalty for being in Apotheosis while on dry land or in the sky.

Rumours of the Dragon

I've heard that Gromr has nukes! He just tore a submarine apart and made of with the bombs. If you find out where he's hiding you have to tell Marduk. Of course we need Marduk! Are you going to fight Gromr? I didn't think so.

If you know about the World Coiling Legion you must know they would never spare anyone, so why all the virgin sacrifices? It's because some humans heard that after they've killed everyone they planned to repopulate the world. The way I hear it, once the World Coilers were killed Gromr went straight to stage two, he's got thousands of eggs by now.

You wont believe this, I didn't believe this but Gromr has given up. He's recruiting for one glorious suicide mission. But get this, he's not trying to take a city down with him, its just twelve men. He wont say who but he doesn’t think he can take them alone. I'm not going near anyone who makes Gromr nervous but if you go, tell me who's scarier than the god-dammed dragon.

Bahumut1984, The Tree of Life

Bahamut1984 is not a subtle man, but he doesn’t have to be; he gets the answers he’s looking for sooner or later. As an avid net-surfer and research buff, his first recourse to answering a question is typically to ask everyone he knows.

Bahamut1984 is also not an active man. Again, he doesn’t have to be. He’s set up shop in an old library basement, where he acts as a supercomputer for his sparse cult and monitors as much as he can manage, which is quite a lot. He's recently run into difficulties with the School of Clay over the several social-networking sites he runs explicitly for the Wicked Tribe, but results are results.

Enhanced Transformation: +2 to becoming more monstrous.

Unique Disruptions:

5: Knowingly telling an untruth.

1: Refusing to answer a question asked.

Unique Adaptations

Harmonic Triangulation (O, Blood in the Water, requires Peer Through the Depths and Flesh of the Earth OOOO): At Depth 5 and below, Bahamut1984 may see through solid objects using the Peer Through the Depths Evolution as though they were one “category” less by spending a points of Ichor. So, by spending one point of Ichor, he can see unimpeded through an inch of heavy metal, a foot of metal, ten feet of stone, or twenty feet of porous barriers such as foliage per dot of Sheol he possesses. (He can also see through fifty feet of smoke per dot of Sheol.) Each additional point of Ichor shifts the effective category back by one, to a limit of fifty feet per dot of Sheol for any material.

Tree of Knowledge (OOO, Everflowing Fetid Growth, requires Memories Before Time): At Depth 3 and below, Bahamut1984 can grant recipients Skills with the use of this Channel and concurrent additional Ichor costs of Memories Before Time.

Tireless Quest For Wisdom (OOOO, No Mysteries Of The Flesh): At Depth 1 and below, Bahamut1984 only needs to sleep for one hour per night and is immune to penalties due to fatigue. He may go without sleep for a number of days equal to the higher of his Stamina and Resolve before passing out, at which point he sleeps for six hours plus one hour for every twelve hours over twenty-four hours he stayed awake.

Bahamut1984’s unique power calls up a lot of nervous Big Brother jokes among those who know about it. At Depth 6, his sensory range extends to cover the reaches of any electrical system his Wake overlaps at least one part of. He can see via power lines, lightbulbs, and other electrical devices and relays, and can benefit from any sensory powers he has access to through this conduit. He is immobile while this power is active.

Rumors of the Watcher

He’s turning into an honest-to-Tanin tree. Go down and visit him sometime, you’ll see. Man, I didn’t even think we could do that…

Have you checked you checked his Twitter lately? He’s been sleeping more and more lately, and he swears he’s seen stuff that doesn’t make sense. You want a link to the dream journal?

He’s putting a lockdown on visitors. Something about not being able to keep up with all the questions. Can something like that really drive you crazy?

Back to the Compilation Page

Back to the Main Page