Editing LeviathanTempest:ChapterFive

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An Ahab's madness gives them strength and abilities beyond the average man. Ahabs get the following advantages:
 
An Ahab's madness gives them strength and abilities beyond the average man. Ahabs get the following advantages:
  
*When becoming an Ahab either Strength or Resolve increases to five dots, if you are creating an Ahab at character creation this may be done before spending any attribute dots.
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*When becoming an Ahab either Strength or Resolve increases by one dot.
  
 
*An Ahab can always feel the presence of the Leviathan that created them; they can reliably tell direction and have a vague sense of distance. Once the Ahab gets close, typically the same community as the Leviathan and within its Ripples their sense starts to say “right here”. The final leg of the journey requires old fashioned sleuthing.
 
*An Ahab can always feel the presence of the Leviathan that created them; they can reliably tell direction and have a vague sense of distance. Once the Ahab gets close, typically the same community as the Leviathan and within its Ripples their sense starts to say “right here”. The final leg of the journey requires old fashioned sleuthing.
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*An Ahab is entirely immune to all psychic abilities possessed by Leviathans.
 
*An Ahab is entirely immune to all psychic abilities possessed by Leviathans.
  
If you own a copy of Hunter: the Vigil than you can add the Hunter Template, but this is not required.
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If you own a copy of Hunter: the Vigil than you can add the Hunter Template, but this is not required.  
  
 
=====Going mad and getting better again=====
 
=====Going mad and getting better again=====

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