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The other change has more to do with a character's internal state. While the players obviously (well, hopefully) will retain the morals of a modern person, the actions of a Leviathan in the past are subject to an older set of ethical standards. Part of the internal conflict that members of the Tribe must undergo deals with the urge to victimize others, an urge that is further stigmatized by their being placed in a civilization that has censured such urges and actions. Comparatively, a Leviathan in the bronze age is likely to have a different opinion of violence, as will his peers. This can exempt the characters from certain emotional themes, especially concerns about guilt, but it's not necessary. A Roman in antiquity might have been raised to think differently about the ethics of slavery, but that doesn't mean that he or she buys into what they learned.  
 
The other change has more to do with a character's internal state. While the players obviously (well, hopefully) will retain the morals of a modern person, the actions of a Leviathan in the past are subject to an older set of ethical standards. Part of the internal conflict that members of the Tribe must undergo deals with the urge to victimize others, an urge that is further stigmatized by their being placed in a civilization that has censured such urges and actions. Comparatively, a Leviathan in the bronze age is likely to have a different opinion of violence, as will his peers. This can exempt the characters from certain emotional themes, especially concerns about guilt, but it's not necessary. A Roman in antiquity might have been raised to think differently about the ethics of slavery, but that doesn't mean that he or she buys into what they learned.  
 
 
A particularly “out there” possibility in this scenario is letting the characters take the roles of Leviathans in Bhogavati during its decline. They will have resources and power unimaginable to a modern Leviathan, but also be in contention with a large number of similarly-powerful members of the Tribe, including Legions with grotesque beliefs and desires, driven even further into fanaticism by the impending havoc. The insanity and violence of the last days of Bhogavati have a distinct and hellish aesthetic, with conjured storms scouring colossal, blood-stained temples, and dozens of cultists sacrificed to empower feuding Legions. Ideally, the characters will get caught up in the madness, playing on the core theme of the use and abuse of power – the players' Cohort will struggle to maintain their sanity in the face of greater and greater levels of political and physical violence, constantly tempted to participate in the carnage to stifle rivals once and for all.
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A particularly “out there” possibility in this scenario is letting the characters take the roles of Leviathans in Bhogavati during its decline. They will have resources and power unimaginable to a modern Leviathan, but also be in contention with a large number of similarly-powerful members of the Tribe, including Legions with grotesque beliefs and desires, driven even further into fanaticism by the impending havoc. The insanity and violence of the last days of Bhogavati have a distinct and hellish aesthetic, with conjured storms scouring colossal, blood-stained temples, and dozens of cultists sacrificed to empower feuding Legions. Ideally, the characters will get caught up in the madness, playing on the core theme of the use and abuse of power – the players' Cohort will struggle to maintain their sanity in the face of greater and greater levels of political and physical violence, constantly tempted to participate in the carnage to stifle rivals once and for all.  
 
 
==== The View From the Pew – Playing Cultists ====
 
 
 
This setting turns the usual assumptions of Leviathan upside down. Instead of playing as Leviathans, the players take the role of Beloved and cultists serving at the alter of a powerful Leviathan. A Cultists game could go in many directions, and is perhaps best thought of as a flavour that can be applied to one of the previous campaign types. Some will remain unchanged, a game of mystery archaeology works just as well if the players can't turn into giant sea monsters and an action packed game merely needs an appropriate choice of enemies; instead of rival Leviathan's the players will fight against mortals, rival Tribal cults, or even the cults of other supernatural creatures. Other styles will be turned on their heads, opening up new thematic possibilities. A game of Fin and Fanaticism looks vastly different from the perspective of the disposable pawns.
 
 
 
When playing cultists it is important that every player is on the same page about the Cult, as in many ways it will define their characters. The Leviathan is equally important, does it try to be moral or is it casual in it's monstrosity. Will it be an important NPC, giving orders and dispensing rewards and punishments, or will it be a more distant figure with the cult on a long leash. One far-out possibility is to have the players worshipping a Deep One; who's mad conflicting orders gives the players lots of room for “interpretation”. The players could even be cynical manipulators, manipulating a mad god through worship for their own gains.
 
 
 
While the players are Beloved, it is not necessary that they are powerless. It is quite possible that players are Hybrids or Lahmasu, alternatively they may have access to Rituals, perhaps against their god's will. If their god is not usually present, the ability to summon it deserves special consideration. It might be something the cult can do frequently when they need guidance, it could be the cult's long term goal, or it could be the cult's ace in the hole. A ritual they are loath to perform but occasionally mention whenever someone starts making aggressive motions. 
 
 
 
Playing cultists is a great way to explore the themes of a Leviathan, for all the intimacy in the relationship between a Leviathan and their cult there is a great temptation for a Leviathan to depersonalise one's Beloved. The Wake divorces the tribe from the act of creating a cult, and their Beloved's obsession and obedience makes it easy to ignore their wants and needs. Playing as the Beloved will give the players a perspective of just what a Leviathan is doing to it's cultists.
 
  
 
==== War is Hell – The Pacific Theater ====
 
==== War is Hell – The Pacific Theater ====

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