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At the very least players should start the game with an established Cult and a firm grounding in Eldrich Lore. The assumption is that Leviathans will only directly intervene on rare occasions, so the ability to exert indirect influence is vital. Access to one or several retainers is also recommended, the player can directly control these retainers in scenes “on the ground”. An established group could create one character for every cult in play and rotate evenly through them, but care must be taken to ensure this remains fun for everyone. Not every player will enjoy being ordered around by someone else at the table, but players should expect a measure of loyalty and competence from their Beloved.  
 
At the very least players should start the game with an established Cult and a firm grounding in Eldrich Lore. The assumption is that Leviathans will only directly intervene on rare occasions, so the ability to exert indirect influence is vital. Access to one or several retainers is also recommended, the player can directly control these retainers in scenes “on the ground”. An established group could create one character for every cult in play and rotate evenly through them, but care must be taken to ensure this remains fun for everyone. Not every player will enjoy being ordered around by someone else at the table, but players should expect a measure of loyalty and competence from their Beloved.  
  
Thematically the goal is to create the feeling of ancient plots lurking in the shadows, goals and plans that follow logic alien to human minds and endless conflict where the sides remain unclear. That a random person's life could be manipulated from birth or ended because of the star sign he was born under, or something his ancestors did five hundred years ago. The players are not that person, they are the immortal gods at the very heart of the mystery. The ancient tyrants whose cults have been manipulating society for centuries.
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Thematically the goal is to create the feeling of ancient plots lurking in the shadows, goals and plans that follow logic alien to human minds and endless conflict where the sides remain unclear. That a random person's life could be manipulated from birth or ended because of the star sign he was born under, or something his ancestors did five hundred years ago. The players are not that person, they are the immortal gods at the very heart of the mystery. The ancient tyrants who's cults have been manipulating society for centuries.
  
 
==== Upon the Salty Sea - Nautical Cohorts ====
 
==== Upon the Salty Sea - Nautical Cohorts ====

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