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=== Step Two: Select Attributes ===
 
=== Step Two: Select Attributes ===
  
Your Leviathan's Attributes reflect his raw abilities – his natural inclinations and talents, supplemented by the skills he learns and practices. These talents may well influence his personality – his Attributes suggest how, in a vacuum, he's likeliest to solve problems. All Attributes begin with one dot, and you assign an additional five dots to one category, four to a second, and three to the remaining group. The fifth dot of an Attribute requires two dots to purchase.
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Your Leviathan's Attributes reflect his raw abilities – his natural inclinations and talents, supplemented by the skills he learns and practices, as they are touched by the divine Leviathans tend to have a natural inclination towards exalting over most mortals. These talents may well influence his personality – his Attributes suggest how, in a vacuum, he's likeliest to solve problems. All Attributes begin with one dot, and you assign an additional six dots to one category, five to a second, and four to the remaining group. The fifth dot of an Attribute requires two dots to purchase.
  
 
The rigors of Leviathan life and the nature of their lack of control mean that they often have a great need for the Resistance attributes – Resolve, Stamina, and Composure. It is a marker of the problems of the Tribe that most Leviathans actually don't notably excel in these vital arenas, however – their unbalanced lives simply don't lend themselves to the development of Resolve and the Wake often means that a member of the Tribe doesn't face the conflicts and challenges that would lead to improving his Composure.
 
The rigors of Leviathan life and the nature of their lack of control mean that they often have a great need for the Resistance attributes – Resolve, Stamina, and Composure. It is a marker of the problems of the Tribe that most Leviathans actually don't notably excel in these vital arenas, however – their unbalanced lives simply don't lend themselves to the development of Resolve and the Wake often means that a member of the Tribe doesn't face the conflicts and challenges that would lead to improving his Composure.
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Vestiges are just that – the lingering traces of the power of the Tribe's bloodline, markers of their demigod nature and the dominion they once held over the sea and perhaps all of creation. By exploring facets of this power, Leviathans exhibit powers as they change into more monstrous shapes. Each Vestige is accompanied by a Birthright, a small exercise of the Vestige's power that can be invoked without transformation – the markers of the divine mandate of the Tribe over their form and the power of their Ichor. Vestiges are divided into channels that represent certain elements of that breed of power – these channels may be Ancestor channels, which are passive expressions of power and refined biology, or Descending channels, which use Ichor to create more pronounced and amazing effects.  
 
Vestiges are just that – the lingering traces of the power of the Tribe's bloodline, markers of their demigod nature and the dominion they once held over the sea and perhaps all of creation. By exploring facets of this power, Leviathans exhibit powers as they change into more monstrous shapes. Each Vestige is accompanied by a Birthright, a small exercise of the Vestige's power that can be invoked without transformation – the markers of the divine mandate of the Tribe over their form and the power of their Ichor. Vestiges are divided into channels that represent certain elements of that breed of power – these channels may be Ancestor channels, which are passive expressions of power and refined biology, or Descending channels, which use Ichor to create more pronounced and amazing effects.  
  
A Leviathan favors two Vestiges. One of these is set by his Strain, and the other is selected from a set that his Strain contains a predilection for. Once chosen, this selection is set in stone. A starting Leviathan then may select three channels to have knowledge of, at least one of which must be from a the Vestige set by his Strain, the second comes from either of his favoured Vestiges and the third channel may come from any Vestige. They must first grasp an Ancestor channel of a given Vestige before they can explore its Descending channels, but mastery of any Ancestor channel also grants access to that Vestige's Birthright.
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A Leviathan favors three Vestiges. One of these is set by his Strain, one is selected from a set that his Strain contains a predilection for and the last is chosen by him to represent the mixed genetics of the tribe. Once chosen, this selection is set in stone. A starting Leviathan then may select four channels to have knowledge of, at least one of which must be from the Vestige set by his Strain, the second comes from either of his favoured Vestiges and the third and fourth channels may come from any Vestige. They must first grasp an Ancestor channel of a given Vestige before they can explore its Descending channels, but mastery of any Ancestor channel also grants access to that Vestige's Birthright.
  
 
==== Swimming ====
 
==== Swimming ====
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=== Step Six: Select Merits ===
 
=== Step Six: Select Merits ===
A starting character has seven dots of Merits which can be distributed as you see fit. Leviathans may also expend merit dots to purchase Adaptations, which elaborate on the powers offered by a selected Channel of a Vestige or buy one single dot of Eldritch Lore, and with it a free one dot Ritual, for two Merit dots. Leviathans have access to certain unique Merits, such as Cult, which are discussed later in this chapter – these additional Merits should be considered, as a Cult especially is an important part of many Leviathan's lives.  
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A starting character has seven dots of Merits and an additional seven spots for their cult/temple which can be distributed as you see fit. Leviathans may also expend merit dots to purchase Adaptations, which elaborate on the powers offered by a selected Channel of a Vestige or buy one single dot of Eldritch Lore, and with it a free one dot Ritual, for two Merit dots. Leviathans have access to certain unique Merits, such as Cult, which are discussed later in this chapter – these additional Merits should be considered, as a Cult especially is an important part of many Leviathan's lives.  
 
Remember that Merit dots can also be spent to increase Sheol, as noted above.
 
Remember that Merit dots can also be spent to increase Sheol, as noted above.
  
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   <tr>
 
   <tr>
 
     <td>Channel, Favored Vestige</td>
 
     <td>Channel, Favored Vestige</td>
     <td>15</td>
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     <td>12</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>Channel, un-Favored Vestige</td>
 
     <td>Channel, un-Favored Vestige</td>
     <td>18</td>
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     <td>16</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
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The Oceanids are said to foster discord between their children - they begin with large, dynastic families which are pared down by internal conflict until very few remain. Oceanid-touched lineages are among the most likely to preserve their family history, however, hinting at the strain's aristocratic self-image. These histories can often prove an unexpected boon to an Oceanid that begins to delve into his lineage.
 
The Oceanids are said to foster discord between their children - they begin with large, dynastic families which are pared down by internal conflict until very few remain. Oceanid-touched lineages are among the most likely to preserve their family history, however, hinting at the strain's aristocratic self-image. These histories can often prove an unexpected boon to an Oceanid that begins to delve into his lineage.
 
====='''Lahmasu'''=====
 
====='''Lahmasu'''=====
The Oceanids call their Lahmasu the ''Pelopsids''. A Pelopsid tends to retain the physical grace of their lineage, but none of the tact. Pelopsids often simply rely on their strength or beauty to get what they want. Many are predators in the most literal sense.
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The Oceanids call their Lahmasu the ''Pelopsids''. A Pelopsid tends to preserve the physical grace of their lineage but none of the tact, often Pelopsids simply rely on their strength or beauty to get what they want. Many are predators in the most literal sense.
 
====='''Cults'''=====
 
====='''Cults'''=====
 
An Oceanid's cult tends to revolve around the glorification of the Leviathan above all else. Some are simply social clubs, providing fawning admiration to its glorified deity in exchange for consideration, favors, or even simply attention. The Cults of most Oceanids are slanted towards a higher social rung than most of their fellows - they are often well at home in the houses of mortal power.
 
An Oceanid's cult tends to revolve around the glorification of the Leviathan above all else. Some are simply social clubs, providing fawning admiration to its glorified deity in exchange for consideration, favors, or even simply attention. The Cults of most Oceanids are slanted towards a higher social rung than most of their fellows - they are often well at home in the houses of mortal power.
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It begins with dreams of the Rift. In his dreams the Thalassan stands at the forefront of the Tempest. Call it the weight of history, the expectations of the ancestors or just the weight of billions of tons of water. It pushes him ever onwards with no regards to his wishes or direction. As his powers begin to grow dreams become hallucinations. He sees the Shallows in every drop of water. A glass teems with bizarre life, a tap flows with the fury of the Tempest. If it wasn't for milk and fruit juices dehydration would be a big, and rather ironic, threat. Finally the weight escapes from his dreams. This effect is entirely unsubtle, he simply feels as though he weighs several times more, it requires mental fortitude and physical strength to do anything but collapse onto the floor. To free himself a Thalassan must fight back. With each step against the tide his body begins to adapt, claiming the Vestige of Might. In time he will have the strength to swim against the tide, to find his own path, he must do this for the currents of the Rift lead nowhere you'd want to go.  
 
It begins with dreams of the Rift. In his dreams the Thalassan stands at the forefront of the Tempest. Call it the weight of history, the expectations of the ancestors or just the weight of billions of tons of water. It pushes him ever onwards with no regards to his wishes or direction. As his powers begin to grow dreams become hallucinations. He sees the Shallows in every drop of water. A glass teems with bizarre life, a tap flows with the fury of the Tempest. If it wasn't for milk and fruit juices dehydration would be a big, and rather ironic, threat. Finally the weight escapes from his dreams. This effect is entirely unsubtle, he simply feels as though he weighs several times more, it requires mental fortitude and physical strength to do anything but collapse onto the floor. To free himself a Thalassan must fight back. With each step against the tide his body begins to adapt, claiming the Vestige of Might. In time he will have the strength to swim against the tide, to find his own path, he must do this for the currents of the Rift lead nowhere you'd want to go.  
  
What separate the Thalassans from the other Strains is that one can actually fail to become a Leviathan. To stop the processes of changing permanently. It's not perfect, you might end up as a Hemitheos rather than a human and you're certain to have some severe mental damage, yet the option to deny godhood and instead live a full and fulfilled mortal life exists. If you swim against the tides and have the strength you'll become a Leviathan. If you get swept away by the tides you'll probably become a Ophion. But if you cling to a rock until you're raw and bloody – that is cling to another person or some other source of direction external to yourself – the waters will eventually recede. Unsurprisingly many Thalassans teach their children to be strong and self reliant encase they get the chance to become a Leviathan. Equally unsurprising is that many Thalassans try to encourage their children to be dependent on others so they won't become a Leviathan.
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What separate the Thalassans from the other Strains is that one can actually fail to become a Leviathan. To stop the processes of changing permanently. It's not perfect, you might end up as a Hemitheos rather than a human and you're certain to have some sever mental damage, yet the option to deny goodhood and instead live a full and fulfilled mortal life exists. If you swim against the tides and have the strength you'll become a Leviathan. If you get swept away by the tides you'll probably become a Ophion. But if you cling to a rock until you're raw and bloody – that is cling to another person or some other source of direction external to yourself – the waters will eventually recede. Unsurprisingly many Thalassans teach their children to be strong and self reliant encase they get the chance to become a Leviathan, equally unsurprisingly many Thalassans try to encourage their children to be dependent on others so they won't become a Leviathan.
  
 
===='''Evolution'''====
 
===='''Evolution'''====
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The Cohort, in turn, checks the rage and paranoia of the Devotee. There are fights that don't need to be fought, and only an outside perspective can check that impulse in a Devotee of the Rock. He might grumble about the Cohort's cowardice, but living in a constant state of predatory excellence isn't sustainable, even for the most stalwart of Natsar's Devotion. Countless Typhons mark the eventual fate of Leviathans that lost themselves to an endless lust for destruction.  
 
The Cohort, in turn, checks the rage and paranoia of the Devotee. There are fights that don't need to be fought, and only an outside perspective can check that impulse in a Devotee of the Rock. He might grumble about the Cohort's cowardice, but living in a constant state of predatory excellence isn't sustainable, even for the most stalwart of Natsar's Devotion. Countless Typhons mark the eventual fate of Leviathans that lost themselves to an endless lust for destruction.  
  
===='''Vestiges'''====
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===='''Vestiges''====
 
The Blazing School is made up of warriors, first and foremost. They manifest the gifts that give them an edge in a fight, expressing the natural weapons of the Tribe and pushing themselves to the edges of power to defend themselves.
 
The Blazing School is made up of warriors, first and foremost. They manifest the gifts that give them an edge in a fight, expressing the natural weapons of the Tribe and pushing themselves to the edges of power to defend themselves.
  

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