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=== Step Two: Select Attributes ===
 
=== Step Two: Select Attributes ===
  
Your Leviathan's Attributes reflect his raw abilities – his natural inclinations and talents, supplemented by the skills he learns and practices. These talents may well influence his personality – his Attributes suggest how, in a vacuum, he's likeliest to solve problems. All Attributes begin with one dot, and you assign an additional five dots to one category, four to a second, and three to the remaining group. The fifth dot of an Attribute requires two dots to purchase.
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Your Leviathan's Attributes reflect his raw abilities – his natural inclinations and talents, supplemented by the skills he learns and practices, as they are touched by the divine Leviathans tend to have a natural inclination towards exalting over most mortals. These talents may well influence his personality – his Attributes suggest how, in a vacuum, he's likeliest to solve problems. All Attributes begin with one dot, and you assign an additional six dots to one category, five to a second, and four to the remaining group. The fifth dot of an Attribute requires two dots to purchase.
  
 
The rigors of Leviathan life and the nature of their lack of control mean that they often have a great need for the Resistance attributes – Resolve, Stamina, and Composure. It is a marker of the problems of the Tribe that most Leviathans actually don't notably excel in these vital arenas, however – their unbalanced lives simply don't lend themselves to the development of Resolve and the Wake often means that a member of the Tribe doesn't face the conflicts and challenges that would lead to improving his Composure.
 
The rigors of Leviathan life and the nature of their lack of control mean that they often have a great need for the Resistance attributes – Resolve, Stamina, and Composure. It is a marker of the problems of the Tribe that most Leviathans actually don't notably excel in these vital arenas, however – their unbalanced lives simply don't lend themselves to the development of Resolve and the Wake often means that a member of the Tribe doesn't face the conflicts and challenges that would lead to improving his Composure.
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Vestiges are just that – the lingering traces of the power of the Tribe's bloodline, markers of their demigod nature and the dominion they once held over the sea and perhaps all of creation. By exploring facets of this power, Leviathans exhibit powers as they change into more monstrous shapes. Each Vestige is accompanied by a Birthright, a small exercise of the Vestige's power that can be invoked without transformation – the markers of the divine mandate of the Tribe over their form and the power of their Ichor. Vestiges are divided into channels that represent certain elements of that breed of power – these channels may be Ancestor channels, which are passive expressions of power and refined biology, or Descending channels, which use Ichor to create more pronounced and amazing effects.  
 
Vestiges are just that – the lingering traces of the power of the Tribe's bloodline, markers of their demigod nature and the dominion they once held over the sea and perhaps all of creation. By exploring facets of this power, Leviathans exhibit powers as they change into more monstrous shapes. Each Vestige is accompanied by a Birthright, a small exercise of the Vestige's power that can be invoked without transformation – the markers of the divine mandate of the Tribe over their form and the power of their Ichor. Vestiges are divided into channels that represent certain elements of that breed of power – these channels may be Ancestor channels, which are passive expressions of power and refined biology, or Descending channels, which use Ichor to create more pronounced and amazing effects.  
  
A Leviathan favors two Vestiges. One of these is set by his Strain, and the other is selected from a set that his Strain contains a predilection for. Once chosen, this selection is set in stone. A starting Leviathan then may select three channels to have knowledge of, at least one of which must be from a the Vestige set by his Strain, the second comes from either of his favoured Vestiges and the third channel may come from any Vestige. They must first grasp an Ancestor channel of a given Vestige before they can explore its Descending channels, but mastery of any Ancestor channel also grants access to that Vestige's Birthright.
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A Leviathan favors four Vestiges. One of these is set by his Strain, two are selected from a set that his Strain contains a predilection for and the last is chosen by him to represent the mixed genetics of the tribe. Once chosen, this selection is set in stone. A starting Leviathan then may select four channels to have knowledge of, at least one of which must be from the Vestige set by his Strain, the second comes from either of his favoured Vestiges and the third and fourth channels may come from any Vestige. They must first grasp an Ancestor channel of a given Vestige before they can explore its Descending channels, but mastery of any Ancestor channel also grants access to that Vestige's Birthright.
  
 
==== Swimming ====
 
==== Swimming ====
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=== Step Six: Select Merits ===
 
=== Step Six: Select Merits ===
A starting character has seven dots of Merits which can be distributed as you see fit. Leviathans may also expend merit dots to purchase Adaptations, which elaborate on the powers offered by a selected Channel of a Vestige or buy one single dot of Eldritch Lore, and with it a free one dot Ritual, for two Merit dots. Leviathans have access to certain unique Merits, such as Cult, which are discussed later in this chapter – these additional Merits should be considered, as a Cult especially is an important part of many Leviathan's lives.  
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A starting character has seven dots of Merits and an additional seven spots for their cult/temple which can be distributed as you see fit. Leviathans may also expend merit dots to purchase Adaptations, which elaborate on the powers offered by a selected Channel of a Vestige or buy one single dot of Eldritch Lore, and with it a free one dot Ritual, for two Merit dots. Leviathans have access to certain unique Merits, such as Cult, which are discussed later in this chapter – these additional Merits should be considered, as a Cult especially is an important part of many Leviathan's lives.  
 
Remember that Merit dots can also be spent to increase Sheol, as noted above.
 
Remember that Merit dots can also be spent to increase Sheol, as noted above.
  
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   <tr>
 
   <tr>
 
     <td>Channel, Favored Vestige</td>
 
     <td>Channel, Favored Vestige</td>
     <td>15</td>
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     <td>12</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td>Channel, un-Favored Vestige</td>
 
     <td>Channel, un-Favored Vestige</td>
     <td>18</td>
+
     <td>16</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>

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