Difference between revisions of "Ley-line Walker"

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Back to [https://wiki.rpg.net/index.php/A_Fistful_of_Credits A Fistful of Credits]
 
Back to [https://wiki.rpg.net/index.php/A_Fistful_of_Credits A Fistful of Credits]
  
==Ley Line Walker (name tbd)==
+
==Alatar Diaz==
'''Human Ley Lline Walker L1''' (XP: 0/tbd)<br>
+
'''Human Ley Lline Walker L1''' (XP: 0/2240)<br>
  
'''Alignment:''' tbd
+
'''Alignment:''' Scrupulous (Good)
  
 
'''Description'''<br>
 
'''Description'''<br>
tbd
+
The illegitimate child of a minor noble and a wandering
  
 
===Attributes===
 
===Attributes===
Line 13: Line 13:
 
'''M'''ental '''E'''ndurance: 10<br>
 
'''M'''ental '''E'''ndurance: 10<br>
 
'''M'''ental '''A'''ffinity: 9  <br>
 
'''M'''ental '''A'''ffinity: 9  <br>
'''P'''hysical '''S'''trength: 10 <br>
+
'''P'''hysical '''S'''trength: 12 <br>
'''P'''hysical '''P'''rowess: 15 <br>
+
'''P'''hysical '''P'''rowess: 16 (+1 parry/dodge, +1 strike) <br>
'''P'''hysical '''E'''ndurance: 16 (+4% v coma/death, +1 save v magic/poison)<br>
+
'''P'''hysical '''E'''ndurance: 19 (+8% v coma/death, +2 save v magic/poison)<br>
 
'''P'''hysical '''B'''eauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)<br>
 
'''P'''hysical '''B'''eauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)<br>
 
'''Sp'''ee'''d''': 12  <br>
 
'''Sp'''ee'''d''': 12  <br>
  
'''S.D.C.:''' 21 <br>
+
'''S.D.C.:''' 34 <br>
 
'''H'''it '''P'''oints: 21<br>
 
'''H'''it '''P'''oints: 21<br>
'''P'''otential '''P'''sychic '''E'''nergy: 116 <br>
+
'''P'''otential '''P'''sychic '''E'''nergy: 119 <br>
 
'''I'''nner '''S'''trength '''P'''oints: 15  <br>
 
'''I'''nner '''S'''trength '''P'''oints: 15  <br>
 +
 +
===Saves===
 +
*'''Curses'''/'''Disease'''/'''Lethal Poison''' 12+
 +
*'''Non-Lethal Poison''' 14+
 +
*'''Harmful Drugs''' 13+
 +
*'''Insanity''' 12+
 +
*'''Magic''' 10-14+
 +
*'''Psionics''' 12+
 +
 +
+4 v horror, +3 v possession/mind control
  
 
===Combat===
 
===Combat===
tbd
+
Light Walker Armor (40 MDC)
 +
 
 +
4 actions/round<br>
 +
+2 to pull punch<br>
 +
+2 to roll with hit<br>
 +
+1 parry/dodge<br>
 +
+1 strike melee<br>
 +
+1 strike w/rifle<br>
 +
+2 strike w/Electric Arc<br>
 +
Kick 2d4<br>
 +
AK-47 4d6, 1200'<br>
 +
Electric Arc 2d6MD, 30'<br>
  
 
===Skills===
 
===Skills===
*'''Communication:''' Speak American 98%, Speak Elven 74%, Speak Spanish 74%  
+
*'''Communication:''' Speak American 98%, Speak Elven 74%, Speak Spanish 74%, Literacy American [Secondary] 44%, Literacy Elven [Secondary] 44%
*'''Electrical:'''  
+
*'''Domestic:''' Cook [Related] 49%
*'''Espionage:'''
+
*'''Espionage:''' Intelligence [Related] 41%
*'''Mechanical:'''
+
*'''Medical:''' First Aid 54%
*'''Physical:''' Climbing 49%  
+
*'''Physical:''' Climbing 54%, Gymnastics [Secondary] (balance 54%, parallel bars/rings 64%, backflip 74%, prowl 34%, climb rope/rappel 64%), Outdoorsmanship [Secondary]
*'''Pilot:''' Hovercraft 59%  
+
*'''Pilot:''' Hovercraft 59%
*'''Rogue:'''
+
*'''Science:''' Astronomy & Navigation [Related] 54%, Mathematics (Basic) 59%, Mathematics (Advanced) [Related] 59%,
*'''Science:''' Mathematics (Basic) 59%
+
*'''Technical:''' Lore: Demon & Monster 49%, Lore: D-Bee 39%, Lore: Faeries & Magic Creatures 39%, Lore: Magic 44% (recognize symbols 34%, recognize enchantment 29%), Lore: Psionics 39%, Mythology [Related] 39%,
*'''Technical:''' Lore: Demon & Monster 44%, 4xLore: Any +10%
+
*'''Wilderness:''' Land Navigation 44%, Wilderness Survival 49%, Identify Plants & Fruit [Secondary] 34%, Preserve Food [Secondary] 34%, Dowsing [Outdoorsmanship] 5%, Fasting [Outdoorsmanship] 5%
*'''Wilderness:''' Land Navigation 44%, Wilderness Survival 44%
+
*'''W.P.:''' Rifles [Related]
*W.P.:  
+
*'''Hand to Hand Basic'''
*Hand to Hand Basic (upgrade to Expert for 1 pick, Martial Arts for 2 picks)
 
  
 
===Special Abilities===
 
===Special Abilities===
 
====Ley Line Walker====
 
====Ley Line Walker====
*'''Sense Ley Line & Magic Energy'''
+
*'''Sense Ley Line & Magic Energy'''  
*'''Read Ley Lines'''
+
#'''Sense Ley Line''' feel/locate ley lines in 10mile/level radius, can tell if near/far, 30% (+5%/level)
*'''Ley Line Transmission'''
+
#'''Sense Ley Line Nexus''' detect nexus on line, 40%(+5%/level)
*'''Ley Line Phasing'''
+
#'''Sense Rift''' feel rift open/close in 50mile(+10mile/level), can tell near/far and big/small, knows exact location if on ley line
*'''Line Drifting'''
+
#'''Sense Magic Use''' sense spell-use/rifting/tech-wizardry in 100'/level, note does not include psionics
*'''Ley Line Rejuvenation'''
+
#'''Sense Magic Energy''' see presence of 20+ PPE in LoS, use 1 attack to use to detect invis (does not work vs Invisibility, Superior)
*'''Ley Line Observation Ball'''
+
*'''Read Ley Lines''' automatically know direction, length, locations of nexus/rifts/natural disasters on any ley line
*'''Affinity to Rift/Ley Line Magic'''
+
*'''Ley Line Transmission''' send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop
*'''Ley Line Force Field'''
+
*'''Ley Line Phasing''' flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines
*'''Spell Knowledge'''
+
*'''Line Drifting''' can float along ley line, speed factor 10
*'''Supplemental PPE and Recovery'''
+
*'''Ley Line Rejuvenation''' double natural healing on ley line, 1/day heal 20+1d6/level HP and 20+2d6/level SDC after 10 minutes concentration
*'''Bonuses'''
+
*'''Ley Line Observation Ball''' create soccer-ball sized sphere, 1MDC/level, spd44, can range 500'/level, +3 to dodge, can see through it, must stay in ley line
 +
*'''Affinity to Rift/Ley Line Magic''' 1/level-up spend 48 hours meditating at ley line to learn 1 spell from select list
 +
*'''Ley Line Force Field''' 10PPE to summon 20+2/level MDC armor, also halves ambient ley line energy available
 +
*'''Spell Knowledge''' 1/level-up gain a new spell of level less than or equal to new level
 +
*'''Supplemental PPE and Recovery''' can dray 20PPE/round on ley line, 40PPE/round at nexus, recover 7PPE/hour rest, 15PPE/hour meditation
 +
*'''Bonuses''' +4 v horror factor, +2 v possession/mind control, +3 v curses
 +
 
 
====Spells====
 
====Spells====
 
*'''1st Level:'''
 
*'''1st Level:'''
**'''Cloud of Smoke'''
+
**'''Cloud of Smoke''' 2 PPE, create 30^3 dense black smoke cloud in 90' lasting 1 minute/level, cannot see through/out of cloud, -5 strike/parry/dodge/disarm/entangle
**'''Thunderclap'''
+
**'''Sense Evil''' 2 PPE, feel supernatural evil in 90' for 2 minutes/level, can tell rough number and location, can directly determine diabolic alignment
**'''TBD'''
+
**'''Thunderclap''' 4 PPE, +5 init, +1 strike/parry/dodge to caster, horror factor 8 in 30', audible 1 mile away
 
*'''2nd Level:'''
 
*'''2nd Level:'''
**'''Befuddle'''
+
**'''Befuddle''' 6 PPE, -2 strike/parry/dodge, 1/2 attacks/melee, -20% all skills to single target in 100' for 2 minutes/level, save vs magic
**'''Climb'''
+
**'''Extinguish Fire''' 4 PPE, extinguish 40' diameter area of fire within 80+10'/level/melee for 1 minute/level
**'''Fear'''
+
**'''Fear''' 5 PPE, create 20' diameter area of fear within 100' for 1 minute/level, horror factor 16, lose init, 1 attack, go last, and no defense on first attack
 
*'''3rd Level:'''
 
*'''3rd Level:'''
**'''Armor of Ithan'''
+
**'''Armor of Ithan''' 10 PPE, give 10MDC/level armor to self/touched other for 1 minute/level, half damage from magic fire, lightning, and cold
**'''Breathe Without Air'''
+
**'''Breathe Without Air''' 5 PPE, grant normal function without air to up to two creatures touched for 3 minutes/level, can include self
**'''Paralysis: Lesser'''
+
**'''Paralysis: Lesser''' 5 PPE, paralyze limb of single target in 60' for 1 minute/level, save vs magic
 
*'''4th Level:'''
 
*'''4th Level:'''
**'''Charismatic Aura'''
+
**'''Charismatic Aura''' 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic
**'''Magic Net'''
+
**'''Magic Net''' 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16
**'''Shadow Meld'''
+
**'''Electric Arc''' 8 PPE, throw arc of electricity 30'/level as attack for 1 round (attack used for initial casting gets no arc), 2d6 MDC
  
 
====Psionics (Minor Sensitive)====
 
====Psionics (Minor Sensitive)====
Line 78: Line 104:
  
 
===Gear===
 
===Gear===
 
+
====Standard Ley Line Walker Gear====
 +
*Cape
 +
*Clothing
 +
*Traveling Clothing
 +
*Light MDC Armor (40 MDC)
 +
*Knapsack
 +
*Backpack
 +
*3x Small Sack
 +
*Large Sack
 +
*6 Wooden Stakes & Mallet
 +
*Canteen
 +
*Binoculars
 +
*Tinted Goggles
 +
*Air Filter and Gas Mask
 +
*Flashlight
 +
*100' light weight cord and grappling hook
 +
*Pen and Notebook
 +
*First Aid Kit
 +
*PDD w/10 blank discs
 +
*Pocket Laser Distancer
 +
*Optics Band (200' infrared/ultraviolet, 7' 400x magnification, 200' night sight, adjustable color filters)
 +
*AK-47, 1200' range, 30 rounds
 +
*1.9k credits
 +
*8.5k black market goods
  
 
===Notes===
 
===Notes===
 
 
Line Walker - +4 save v horror, +2 save v possession/mind control, +3 save v curses
 
 
7 more picks, two from science, one from technical, 6 secondary skills from same list (Communications: Radio: Basic only, Domestic: Any +10, Espionage: Intelligence only +5, Medical: First Aid or Paramedic (2 picks for paramedic) +5, Physical: Any except Wrestling and Gymnastics, Pilot: Any +2, Pilot Related: Any +2, Rogue Any, Science: Any +10, Technical: Any +5, WP: Any, Wilderness: Any
 
 
Equipment - Standard (Cape, clothing, traveling clothes, knapsack, back pack, 3 small sacks, 1 large sack, 6 wooden stakes and mallet, canteen, binoculars, tinted goggles, air filter and gas mask, flashlight, 100' light weight cord and grappling hook, pen and notebook.) 4000 credits and 11k worth in black market goods.
 
 
 
 
Set 3 seems the obvious winner here, being better in everything but beauty. Geez, I'm hideous.
 
 
 
 
Left to do: Alignment/Backstory
 

Latest revision as of 00:26, 2 March 2019

Back to A Fistful of Credits

Alatar Diaz[edit]

Human Ley Lline Walker L1 (XP: 0/2240)

Alignment: Scrupulous (Good)

Description
The illegitimate child of a minor noble and a wandering

Attributes[edit]

Intelligence Quotient: 18 (+4% all skills)
Mental Endurance: 10
Mental Affinity: 9
Physical Strength: 12
Physical Prowess: 16 (+1 parry/dodge, +1 strike)
Physical Endurance: 19 (+8% v coma/death, +2 save v magic/poison)
Physical Beauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)
Speed: 12

S.D.C.: 34
Hit Points: 21
Potential Psychic Energy: 119
Inner Strength Points: 15

Saves[edit]

  • Curses/Disease/Lethal Poison 12+
  • Non-Lethal Poison 14+
  • Harmful Drugs 13+
  • Insanity 12+
  • Magic 10-14+
  • Psionics 12+

+4 v horror, +3 v possession/mind control

Combat[edit]

Light Walker Armor (40 MDC)

4 actions/round
+2 to pull punch
+2 to roll with hit
+1 parry/dodge
+1 strike melee
+1 strike w/rifle
+2 strike w/Electric Arc
Kick 2d4
AK-47 4d6, 1200'
Electric Arc 2d6MD, 30'

Skills[edit]

  • Communication: Speak American 98%, Speak Elven 74%, Speak Spanish 74%, Literacy American [Secondary] 44%, Literacy Elven [Secondary] 44%
  • Domestic: Cook [Related] 49%
  • Espionage: Intelligence [Related] 41%
  • Medical: First Aid 54%
  • Physical: Climbing 54%, Gymnastics [Secondary] (balance 54%, parallel bars/rings 64%, backflip 74%, prowl 34%, climb rope/rappel 64%), Outdoorsmanship [Secondary]
  • Pilot: Hovercraft 59%
  • Science: Astronomy & Navigation [Related] 54%, Mathematics (Basic) 59%, Mathematics (Advanced) [Related] 59%,
  • Technical: Lore: Demon & Monster 49%, Lore: D-Bee 39%, Lore: Faeries & Magic Creatures 39%, Lore: Magic 44% (recognize symbols 34%, recognize enchantment 29%), Lore: Psionics 39%, Mythology [Related] 39%,
  • Wilderness: Land Navigation 44%, Wilderness Survival 49%, Identify Plants & Fruit [Secondary] 34%, Preserve Food [Secondary] 34%, Dowsing [Outdoorsmanship] 5%, Fasting [Outdoorsmanship] 5%
  • W.P.: Rifles [Related]
  • Hand to Hand Basic

Special Abilities[edit]

Ley Line Walker[edit]

  • Sense Ley Line & Magic Energy
  1. Sense Ley Line feel/locate ley lines in 10mile/level radius, can tell if near/far, 30% (+5%/level)
  2. Sense Ley Line Nexus detect nexus on line, 40%(+5%/level)
  3. Sense Rift feel rift open/close in 50mile(+10mile/level), can tell near/far and big/small, knows exact location if on ley line
  4. Sense Magic Use sense spell-use/rifting/tech-wizardry in 100'/level, note does not include psionics
  5. Sense Magic Energy see presence of 20+ PPE in LoS, use 1 attack to use to detect invis (does not work vs Invisibility, Superior)
  • Read Ley Lines automatically know direction, length, locations of nexus/rifts/natural disasters on any ley line
  • Ley Line Transmission send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop
  • Ley Line Phasing flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines
  • Line Drifting can float along ley line, speed factor 10
  • Ley Line Rejuvenation double natural healing on ley line, 1/day heal 20+1d6/level HP and 20+2d6/level SDC after 10 minutes concentration
  • Ley Line Observation Ball create soccer-ball sized sphere, 1MDC/level, spd44, can range 500'/level, +3 to dodge, can see through it, must stay in ley line
  • Affinity to Rift/Ley Line Magic 1/level-up spend 48 hours meditating at ley line to learn 1 spell from select list
  • Ley Line Force Field 10PPE to summon 20+2/level MDC armor, also halves ambient ley line energy available
  • Spell Knowledge 1/level-up gain a new spell of level less than or equal to new level
  • Supplemental PPE and Recovery can dray 20PPE/round on ley line, 40PPE/round at nexus, recover 7PPE/hour rest, 15PPE/hour meditation
  • Bonuses +4 v horror factor, +2 v possession/mind control, +3 v curses

Spells[edit]

  • 1st Level:
    • Cloud of Smoke 2 PPE, create 30^3 dense black smoke cloud in 90' lasting 1 minute/level, cannot see through/out of cloud, -5 strike/parry/dodge/disarm/entangle
    • Sense Evil 2 PPE, feel supernatural evil in 90' for 2 minutes/level, can tell rough number and location, can directly determine diabolic alignment
    • Thunderclap 4 PPE, +5 init, +1 strike/parry/dodge to caster, horror factor 8 in 30', audible 1 mile away
  • 2nd Level:
    • Befuddle 6 PPE, -2 strike/parry/dodge, 1/2 attacks/melee, -20% all skills to single target in 100' for 2 minutes/level, save vs magic
    • Extinguish Fire 4 PPE, extinguish 40' diameter area of fire within 80+10'/level/melee for 1 minute/level
    • Fear 5 PPE, create 20' diameter area of fear within 100' for 1 minute/level, horror factor 16, lose init, 1 attack, go last, and no defense on first attack
  • 3rd Level:
    • Armor of Ithan 10 PPE, give 10MDC/level armor to self/touched other for 1 minute/level, half damage from magic fire, lightning, and cold
    • Breathe Without Air 5 PPE, grant normal function without air to up to two creatures touched for 3 minutes/level, can include self
    • Paralysis: Lesser 5 PPE, paralyze limb of single target in 60' for 1 minute/level, save vs magic
  • 4th Level:
    • Charismatic Aura 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic
    • Magic Net 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16
    • Electric Arc 8 PPE, throw arc of electricity 30'/level as attack for 1 round (attack used for initial casting gets no arc), 2d6 MDC

Psionics (Minor Sensitive)[edit]

  • Empathy: 100' area, 2 minutes(8 melees)/level, 4 ISP; become aware of/feel emotions of people/animals/supernaturals; stronger emotions easier; cannot pinpoint invisible/hiding; can serve as very rudimentary lie detector; can save once per melee to block for round
  • Telepathy: 60' read thoughts, 140'+40'/level send thoughts, 2 minutes(8 melees)/level, 4 ISP; read surface thoughts of individual in range; send directed thought message to individual, must be clear and concise; can save to block probing if aware

Gear[edit]

Standard Ley Line Walker Gear[edit]

  • Cape
  • Clothing
  • Traveling Clothing
  • Light MDC Armor (40 MDC)
  • Knapsack
  • Backpack
  • 3x Small Sack
  • Large Sack
  • 6 Wooden Stakes & Mallet
  • Canteen
  • Binoculars
  • Tinted Goggles
  • Air Filter and Gas Mask
  • Flashlight
  • 100' light weight cord and grappling hook
  • Pen and Notebook
  • First Aid Kit
  • PDD w/10 blank discs
  • Pocket Laser Distancer
  • Optics Band (200' infrared/ultraviolet, 7' 400x magnification, 200' night sight, adjustable color filters)
  • AK-47, 1200' range, 30 rounds
  • 1.9k credits
  • 8.5k black market goods

Notes[edit]