Difference between revisions of "Ley-line Walker"

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(Ley Line Walker (name tbd))
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==Ley Line Walker (name tbd)==
 
==Ley Line Walker (name tbd)==
'''Human Ley Lline Walker L1''' (XP: 0/tbd)<br>
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'''Human Ley Lline Walker L1''' (XP: 0/2240)<br>
  
 
'''Alignment:''' tbd
 
'''Alignment:''' tbd

Revision as of 14:12, 1 March 2019

Back to A Fistful of Credits

Ley Line Walker (name tbd)

Human Ley Lline Walker L1 (XP: 0/2240)

Alignment: tbd

Description
tbd

Attributes

Intelligence Quotient: 18 (+4% all skills)
Mental Endurance: 10
Mental Affinity: 9
Physical Strength: 10
Physical Prowess: 15
Physical Endurance: 16 (+4% v coma/death, +1 save v magic/poison)
Physical Beauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)
Speed: 12

S.D.C.: 21
Hit Points: 21
Potential Psychic Energy: 116
Inner Strength Points: 15

Combat

tbd

Skills

  • Communication: Speak American 98%, Speak Elven 74%, Speak Spanish 74%
  • Cowboy:
  • Domestic:
  • Electrical:
  • Espionage:
  • Horsemanship:
  • Mechanical:
  • Medical:
  • Military:
  • Physical: Climbing 49%
  • Pilot: Hovercraft 59%
  • Pilot Related:
  • Rogue:
  • Science: Mathematics (Basic) 59%
  • Technical: Lore: Demon & Monster 44%, 4xLore: Any +10%
  • Wilderness: Land Navigation 44%, Wilderness Survival 44%
  • W.P.:
  • Hand to Hand Basic (upgrade to Expert for 1 pick, Martial Arts for 2 picks)

Special Abilities

Ley Line Walker

  • Sense Ley Line & Magic Energy
  1. Sense Ley Line feel/locate ley lines in 10mile/level radius, can tell if near/far, 30% (+5%/level)
  2. Sense Ley Line Nexus detect nexus on line, 40%(+5%/level)
  3. Sense Rift feel rift open/close in 50mile(+10mile/level), can tell near/far and big/small, knows exact location if on ley line
  4. Sense Magic Use sense spell-use/rifting/tech-wizardry in 100'/level, note does not include psionics
  5. Sense Magic Energy see presence of 20+ PPE in LoS, use 1 attack to use to detect invis (does not work vs Invisibility, Superior)
  • Read Ley Lines automatically know direction, length, locations of nexus/rifts/natural disasters on any ley line
  • Ley Line Transmission send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop
  • Ley Line Phasing flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines
  • Line Drifting can float along ley line, speed factor 10
  • Ley Line Rejuvenation double natural healing on ley line, 1/day heal 20+1d6/level HP and 20+2d6/level SDC after 10 minutes concentration
  • Ley Line Observation Ball create soccer-ball sized sphere, 1MDC/level, spd44, can range 500'/level, +3 to dodge, can see through it, must stay in ley line
  • Affinity to Rift/Ley Line Magic 1/level-up spend 48 hours meditating at ley line to learn 1 spell from select list
  • Ley Line Force Field 10PPE to summon 20+2/level MDC armor, also halves ambient ley line energy available
  • Spell Knowledge 1/level-up gain a new spell of level less than or equal to new level
  • Supplemental PPE and Recovery can dray 20PPE/round on ley line, 40PPE/round at nexus, recover 7PPE/hour rest, 15PPE/hour meditation
  • Bonuses +4 v horror factor, +2 v possession/mind control, +3 v curses

Spells

  • 1st Level:
    • Cloud of Smoke
    • Thunderclap
    • TBD
  • 2nd Level:
    • Befuddle
    • Climb
    • Fear
  • 3rd Level:
    • Armor of Ithan
    • Breathe Without Air
    • Paralysis: Lesser
  • 4th Level:
    • Charismatic Aura
    • Magic Net
    • Shadow Meld

Psionics (Minor Sensitive)

  • Empathy: 100' area, 2 minutes(8 melees)/level, 4 ISP; become aware of/feel emotions of people/animals/supernaturals; stronger emotions easier; cannot pinpoint invisible/hiding; can serve as very rudimentary lie detector; can save once per melee to block for round
  • Telepathy: 60' read thoughts, 140'+40'/level send thoughts, 2 minutes(8 melees)/level, 4 ISP; read surface thoughts of individual in range; send directed thought message to individual, must be clear and concise; can save to block probing if aware

Gear

Notes

Line Walker - +4 save v horror, +2 save v possession/mind control, +3 save v curses

7 more picks, two from science, one from technical, 6 secondary skills from same list (Communications: Radio: Basic only, Domestic: Any +10, Espionage: Intelligence only +5, Medical: First Aid or Paramedic (2 picks for paramedic) +5, Physical: Any except Wrestling and Gymnastics, Pilot: Any +2, Pilot Related: Any +2, Rogue Any, Science: Any +10, Technical: Any +5, WP: Any, Wilderness: Any

Equipment - Standard (Cape, clothing, traveling clothes, knapsack, back pack, 3 small sacks, 1 large sack, 6 wooden stakes and mallet, canteen, binoculars, tinted goggles, air filter and gas mask, flashlight, 100' light weight cord and grappling hook, pen and notebook.) 4000 credits and 11k worth in black market goods.


Set 3 seems the obvious winner here, being better in everything but beauty. Geez, I'm hideous.


Left to do: Alignment/Backstory