Difference between revisions of "Ley-line Walker"

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'''Human Ley Lline Walker L1''' (XP: 0/2240)<br>
 
'''Human Ley Lline Walker L1''' (XP: 0/2240)<br>
  
'''Alignment:''' tbd
+
'''Alignment:''' Scrupulous (Good)
  
 
'''Description'''<br>
 
'''Description'''<br>
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*Clothing
 
*Clothing
 
*Traveling Clothing
 
*Traveling Clothing
*Light MDC Armor
+
*Light MDC Armor (40 MDC)
 
*Knapsack
 
*Knapsack
 
*Backpack
 
*Backpack
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*100' light weight cord and grappling hook
 
*100' light weight cord and grappling hook
 
*Pen and Notebook
 
*Pen and Notebook
*4k credits
+
*First Aid Kit
 +
*3.9k credits
 
*11k black market goods
 
*11k black market goods
  
 
===Notes===
 
===Notes===

Revision as of 23:28, 1 March 2019

Back to A Fistful of Credits

Ley Line Walker (name tbd)

Human Ley Lline Walker L1 (XP: 0/2240)

Alignment: Scrupulous (Good)

Description
tbd

Attributes

Intelligence Quotient: 18 (+4% all skills)
Mental Endurance: 10
Mental Affinity: 9
Physical Strength: 12
Physical Prowess: 16 (+1 parry/dodge, +1 strike)
Physical Endurance: 19 (+8% v coma/death, +2 save v magic/poison)
Physical Beauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)
Speed: 12

S.D.C.: 34
Hit Points: 21
Potential Psychic Energy: 119
Inner Strength Points: 15

Combat

tbd

Skills

  • Communication: Speak American 98%, Speak Elven 74%, Speak Spanish 74%, Literacy American [Secondary] 44%, Literacy Elven [Secondary] 44%
  • Domestic: Cook [Related] 49%
  • Espionage: Intelligence [Related] 41%
  • Medical: First Aid 54%
  • Physical: Climbing 54%, Gymnastics [Secondary] (balance 54%, parallel bars/rings 64%, backflip 74%, prowl 34%, climb rope/rappel 64%), Outdoorsmanship [Secondary]
  • Pilot: Hovercraft 59%
  • Science: Astronomy & Navigation [Related] 54%, Mathematics (Basic) 59%, Mathematics (Advanced) [Related] 59%,
  • Technical: Lore: Demon & Monster 49%, Lore: D-Bee 39%, Lore: Faeries & Magic Creatures 39%, Lore: Magic 44% (recognize symbols 34%, recognize enchantment 29%), Lore: Psionics 39%, Mythology [Related] 39%,
  • Wilderness: Land Navigation 44%, Wilderness Survival 49%, Identify Plants & Fruit [Secondary] 34%, Preserve Food [Secondary] 34%, Dowsing [Outdoorsmanship] 5%, Fasting [Outdoorsmanship] 5%
  • W.P.: Rifles [Related]
  • Hand to Hand Basic

todo - 2d4 kick,

Special Abilities

Ley Line Walker

  • Sense Ley Line & Magic Energy
  1. Sense Ley Line feel/locate ley lines in 10mile/level radius, can tell if near/far, 30% (+5%/level)
  2. Sense Ley Line Nexus detect nexus on line, 40%(+5%/level)
  3. Sense Rift feel rift open/close in 50mile(+10mile/level), can tell near/far and big/small, knows exact location if on ley line
  4. Sense Magic Use sense spell-use/rifting/tech-wizardry in 100'/level, note does not include psionics
  5. Sense Magic Energy see presence of 20+ PPE in LoS, use 1 attack to use to detect invis (does not work vs Invisibility, Superior)
  • Read Ley Lines automatically know direction, length, locations of nexus/rifts/natural disasters on any ley line
  • Ley Line Transmission send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop
  • Ley Line Phasing flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines
  • Line Drifting can float along ley line, speed factor 10
  • Ley Line Rejuvenation double natural healing on ley line, 1/day heal 20+1d6/level HP and 20+2d6/level SDC after 10 minutes concentration
  • Ley Line Observation Ball create soccer-ball sized sphere, 1MDC/level, spd44, can range 500'/level, +3 to dodge, can see through it, must stay in ley line
  • Affinity to Rift/Ley Line Magic 1/level-up spend 48 hours meditating at ley line to learn 1 spell from select list
  • Ley Line Force Field 10PPE to summon 20+2/level MDC armor, also halves ambient ley line energy available
  • Spell Knowledge 1/level-up gain a new spell of level less than or equal to new level
  • Supplemental PPE and Recovery can dray 20PPE/round on ley line, 40PPE/round at nexus, recover 7PPE/hour rest, 15PPE/hour meditation
  • Bonuses +4 v horror factor, +2 v possession/mind control, +3 v curses

Spells

  • 1st Level:
    • Cloud of Smoke 2 PPE, create 30^3 dense black smoke cloud in 90' lasting 1 minute/level, cannot see through/out of cloud, -5 strike/parry/dodge/disarm/entangle
    • Sense Evil 2 PPE, feel supernatural evil in 90' for 2 minutes/level, can tell rough number and location, can directly determine diabolic alignment
    • Thunderclap 4 PPE, +5 init, +1 strike/parry/dodge to caster, horror factor 8 in 30', audible 1 mile away
  • 2nd Level:
    • Befuddle 6 PPE, -2 strike/parry/dodge, 1/2 attacks/melee, -20% all skills to single target in 100' for 2 minutes/level, save vs magic
    • Extinguish Fire 4 PPE, extinguish 40' diameter area of fire within 80+10'/level/melee for 1 minute/level
    • Fear 5 PPE, create 20' diameter area of fear within 100' for 1 minute/level, horror factor 16, lose init, 1 attack, go last, and no defense on first attack
  • 3rd Level:
    • Armor of Ithan 10 PPE, give 10MDC/level armor to self/touched other for 1 minute/level, half damage from magic fire, lightning, and cold
    • Breathe Without Air 5 PPE, grant normal function without air to up to two creatures touched for 3 minutes/level, can include self
    • Paralysis: Lesser 5 PPE, paralyze limb of single target in 60' for 1 minute/level, save vs magic
  • 4th Level:
    • Charismatic Aura 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic
    • Magic Net 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16
    • Shadow Meld 10 PPE, vanish inside shadows 5' tall or longer for 2 minutes/level, 60% prowl in darkness, not pierced by see invisible

Psionics (Minor Sensitive)

  • Empathy: 100' area, 2 minutes(8 melees)/level, 4 ISP; become aware of/feel emotions of people/animals/supernaturals; stronger emotions easier; cannot pinpoint invisible/hiding; can serve as very rudimentary lie detector; can save once per melee to block for round
  • Telepathy: 60' read thoughts, 140'+40'/level send thoughts, 2 minutes(8 melees)/level, 4 ISP; read surface thoughts of individual in range; send directed thought message to individual, must be clear and concise; can save to block probing if aware

Gear

Standard Ley Line Walker Gear

  • Cape
  • Clothing
  • Traveling Clothing
  • Light MDC Armor (40 MDC)
  • Knapsack
  • Backpack
  • 3x Small Sack
  • Large Sack
  • 6 Wooden Stakes & Mallet
  • Canteen
  • Binoculars
  • Tinted Goggles
  • Air Filter and Gas Mask
  • Flashlight
  • 100' light weight cord and grappling hook
  • Pen and Notebook
  • First Aid Kit
  • 3.9k credits
  • 11k black market goods

Notes