Difference between revisions of "Ley-line Walker"

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Back to [https://wiki.rpg.net/index.php/A_Fistful_of_Credits A Fistful of Credits]
 
Back to [https://wiki.rpg.net/index.php/A_Fistful_of_Credits A Fistful of Credits]
  
==Ley Line Walker (name tbd)==
+
==Alatar Diaz==
 
'''Human Ley Lline Walker L1''' (XP: 0/2240)<br>
 
'''Human Ley Lline Walker L1''' (XP: 0/2240)<br>
  
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'''Description'''<br>
 
'''Description'''<br>
tbd
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The illegitimate child of a minor noble and a wandering
  
 
===Attributes===
 
===Attributes===
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'''P'''otential '''P'''sychic '''E'''nergy: 119 <br>
 
'''P'''otential '''P'''sychic '''E'''nergy: 119 <br>
 
'''I'''nner '''S'''trength '''P'''oints: 15  <br>
 
'''I'''nner '''S'''trength '''P'''oints: 15  <br>
 +
 +
===Saves===
 +
*'''Curses'''/'''Disease'''/'''Lethal Poison''' 12+
 +
*'''Non-Lethal Poison''' 14+
 +
*'''Harmful Drugs''' 13+
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*'''Insanity''' 12+
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*'''Magic''' 10-14+
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*'''Psionics''' 12+
 +
 +
+4 v horror, +3 v possession/mind control
  
 
===Combat===
 
===Combat===
4 actions/round
+
Light Walker Armor (40 MDC)
+2 to pull punch
+
 
+2 to roll with hit
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4 actions/round<br>
2d4 kick
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+2 to pull punch<br>
 +
+2 to roll with hit<br>
 +
+1 parry/dodge<br>
 +
+1 strike melee<br>
 +
+1 strike w/rifle<br>
 +
+2 strike w/Electric Arc<br>
 +
Kick 2d4<br>
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AK-47 4d6, 1200'<br>
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Electric Arc 2d6MD, 30'<br>
  
 
===Skills===
 
===Skills===
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*'''W.P.:''' Rifles [Related]
 
*'''W.P.:''' Rifles [Related]
 
*'''Hand to Hand Basic'''  
 
*'''Hand to Hand Basic'''  
 
todo - 2d4 kick,
 
  
 
===Special Abilities===
 
===Special Abilities===
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**'''Charismatic Aura''' 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic
 
**'''Charismatic Aura''' 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic
 
**'''Magic Net''' 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16
 
**'''Magic Net''' 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16
**'''Shadow Meld''' 10 PPE, vanish inside shadows 5' tall or longer for 2 minutes/level, 60% prowl in darkness, not pierced by see invisible
+
**'''Electric Arc''' 8 PPE, throw arc of electricity 30'/level as attack for 1 round (attack used for initial casting gets no arc), 2d6 MDC
  
 
====Psionics (Minor Sensitive)====
 
====Psionics (Minor Sensitive)====
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*Pen and Notebook
 
*Pen and Notebook
 
*First Aid Kit
 
*First Aid Kit
*3.9k credits
+
*PDD w/10 blank discs
*11k black market goods
+
*Pocket Laser Distancer
 +
*Optics Band (200' infrared/ultraviolet, 7' 400x magnification, 200' night sight, adjustable color filters)
 +
*AK-47, 1200' range, 30 rounds
 +
*1.9k credits
 +
*8.5k black market goods
  
 
===Notes===
 
===Notes===

Latest revision as of 00:26, 2 March 2019

Back to A Fistful of Credits

Alatar Diaz[edit]

Human Ley Lline Walker L1 (XP: 0/2240)

Alignment: Scrupulous (Good)

Description
The illegitimate child of a minor noble and a wandering

Attributes[edit]

Intelligence Quotient: 18 (+4% all skills)
Mental Endurance: 10
Mental Affinity: 9
Physical Strength: 12
Physical Prowess: 16 (+1 parry/dodge, +1 strike)
Physical Endurance: 19 (+8% v coma/death, +2 save v magic/poison)
Physical Beauty: 5 (-5% gambling/intelligence gathering/performance/public speaking/undercover ops/similar, -20% seduction, +5% interrogation)
Speed: 12

S.D.C.: 34
Hit Points: 21
Potential Psychic Energy: 119
Inner Strength Points: 15

Saves[edit]

  • Curses/Disease/Lethal Poison 12+
  • Non-Lethal Poison 14+
  • Harmful Drugs 13+
  • Insanity 12+
  • Magic 10-14+
  • Psionics 12+

+4 v horror, +3 v possession/mind control

Combat[edit]

Light Walker Armor (40 MDC)

4 actions/round
+2 to pull punch
+2 to roll with hit
+1 parry/dodge
+1 strike melee
+1 strike w/rifle
+2 strike w/Electric Arc
Kick 2d4
AK-47 4d6, 1200'
Electric Arc 2d6MD, 30'

Skills[edit]

  • Communication: Speak American 98%, Speak Elven 74%, Speak Spanish 74%, Literacy American [Secondary] 44%, Literacy Elven [Secondary] 44%
  • Domestic: Cook [Related] 49%
  • Espionage: Intelligence [Related] 41%
  • Medical: First Aid 54%
  • Physical: Climbing 54%, Gymnastics [Secondary] (balance 54%, parallel bars/rings 64%, backflip 74%, prowl 34%, climb rope/rappel 64%), Outdoorsmanship [Secondary]
  • Pilot: Hovercraft 59%
  • Science: Astronomy & Navigation [Related] 54%, Mathematics (Basic) 59%, Mathematics (Advanced) [Related] 59%,
  • Technical: Lore: Demon & Monster 49%, Lore: D-Bee 39%, Lore: Faeries & Magic Creatures 39%, Lore: Magic 44% (recognize symbols 34%, recognize enchantment 29%), Lore: Psionics 39%, Mythology [Related] 39%,
  • Wilderness: Land Navigation 44%, Wilderness Survival 49%, Identify Plants & Fruit [Secondary] 34%, Preserve Food [Secondary] 34%, Dowsing [Outdoorsmanship] 5%, Fasting [Outdoorsmanship] 5%
  • W.P.: Rifles [Related]
  • Hand to Hand Basic

Special Abilities[edit]

Ley Line Walker[edit]

  • Sense Ley Line & Magic Energy
  1. Sense Ley Line feel/locate ley lines in 10mile/level radius, can tell if near/far, 30% (+5%/level)
  2. Sense Ley Line Nexus detect nexus on line, 40%(+5%/level)
  3. Sense Rift feel rift open/close in 50mile(+10mile/level), can tell near/far and big/small, knows exact location if on ley line
  4. Sense Magic Use sense spell-use/rifting/tech-wizardry in 100'/level, note does not include psionics
  5. Sense Magic Energy see presence of 20+ PPE in LoS, use 1 attack to use to detect invis (does not work vs Invisibility, Superior)
  • Read Ley Lines automatically know direction, length, locations of nexus/rifts/natural disasters on any ley line
  • Ley Line Transmission send verbal/visual message to anyone along line, 1 recipient/level, 20% for Telepaths to detect, 31% chance to eavesdrop
  • Ley Line Phasing flawless teleportation in ley line, takes 1d4 melee of concentration, any direction (even off ground), max 4/hr, 4+2/level/day, must use nexus to switch lines
  • Line Drifting can float along ley line, speed factor 10
  • Ley Line Rejuvenation double natural healing on ley line, 1/day heal 20+1d6/level HP and 20+2d6/level SDC after 10 minutes concentration
  • Ley Line Observation Ball create soccer-ball sized sphere, 1MDC/level, spd44, can range 500'/level, +3 to dodge, can see through it, must stay in ley line
  • Affinity to Rift/Ley Line Magic 1/level-up spend 48 hours meditating at ley line to learn 1 spell from select list
  • Ley Line Force Field 10PPE to summon 20+2/level MDC armor, also halves ambient ley line energy available
  • Spell Knowledge 1/level-up gain a new spell of level less than or equal to new level
  • Supplemental PPE and Recovery can dray 20PPE/round on ley line, 40PPE/round at nexus, recover 7PPE/hour rest, 15PPE/hour meditation
  • Bonuses +4 v horror factor, +2 v possession/mind control, +3 v curses

Spells[edit]

  • 1st Level:
    • Cloud of Smoke 2 PPE, create 30^3 dense black smoke cloud in 90' lasting 1 minute/level, cannot see through/out of cloud, -5 strike/parry/dodge/disarm/entangle
    • Sense Evil 2 PPE, feel supernatural evil in 90' for 2 minutes/level, can tell rough number and location, can directly determine diabolic alignment
    • Thunderclap 4 PPE, +5 init, +1 strike/parry/dodge to caster, horror factor 8 in 30', audible 1 mile away
  • 2nd Level:
    • Befuddle 6 PPE, -2 strike/parry/dodge, 1/2 attacks/melee, -20% all skills to single target in 100' for 2 minutes/level, save vs magic
    • Extinguish Fire 4 PPE, extinguish 40' diameter area of fire within 80+10'/level/melee for 1 minute/level
    • Fear 5 PPE, create 20' diameter area of fear within 100' for 1 minute/level, horror factor 16, lose init, 1 attack, go last, and no defense on first attack
  • 3rd Level:
    • Armor of Ithan 10 PPE, give 10MDC/level armor to self/touched other for 1 minute/level, half damage from magic fire, lightning, and cold
    • Breathe Without Air 5 PPE, grant normal function without air to up to two creatures touched for 3 minutes/level, can include self
    • Paralysis: Lesser 5 PPE, paralyze limb of single target in 60' for 1 minute/level, save vs magic
  • 4th Level:
    • Charismatic Aura 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic
    • Magic Net 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16
    • Electric Arc 8 PPE, throw arc of electricity 30'/level as attack for 1 round (attack used for initial casting gets no arc), 2d6 MDC

Psionics (Minor Sensitive)[edit]

  • Empathy: 100' area, 2 minutes(8 melees)/level, 4 ISP; become aware of/feel emotions of people/animals/supernaturals; stronger emotions easier; cannot pinpoint invisible/hiding; can serve as very rudimentary lie detector; can save once per melee to block for round
  • Telepathy: 60' read thoughts, 140'+40'/level send thoughts, 2 minutes(8 melees)/level, 4 ISP; read surface thoughts of individual in range; send directed thought message to individual, must be clear and concise; can save to block probing if aware

Gear[edit]

Standard Ley Line Walker Gear[edit]

  • Cape
  • Clothing
  • Traveling Clothing
  • Light MDC Armor (40 MDC)
  • Knapsack
  • Backpack
  • 3x Small Sack
  • Large Sack
  • 6 Wooden Stakes & Mallet
  • Canteen
  • Binoculars
  • Tinted Goggles
  • Air Filter and Gas Mask
  • Flashlight
  • 100' light weight cord and grappling hook
  • Pen and Notebook
  • First Aid Kit
  • PDD w/10 blank discs
  • Pocket Laser Distancer
  • Optics Band (200' infrared/ultraviolet, 7' 400x magnification, 200' night sight, adjustable color filters)
  • AK-47, 1200' range, 30 rounds
  • 1.9k credits
  • 8.5k black market goods

Notes[edit]