Difference between revisions of "Lieutenant Commander Aila"

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(Green-Blooded)
(Skills)
 
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[[File:Aila.jpg | thumbnail]]
 
[[File:Aila.jpg | thumbnail]]
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[[https://wiki.rpg.net/index.php/Star_Trek_USS_Kumari Campaign Main Page]]
  
'''Refresh:''' 2
+
*'''Refresh:''' 2
'''Current Fate Points:''' 2
+
*'''Current Fate Points:''' 2
  
 
==Aspects==
 
==Aspects==
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==Skills==
 
==Skills==
+4 Craft
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*+4 Craft
+3 Will, Investigate
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*+3 Will, Investigate
+2 Lore, Vehicles, Empathy
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*+2 Lore, Vehicles, Empathy
+1 Notice, Physique, Rapport, Fight
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*+1 Notice, Physique, Rapport, Fight
  
 
==Stress==
 
==Stress==
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===Ordered Mind===
 
===Ordered Mind===
*'''Stunt:''' ''Extreme Focus'' (+2 to Create Advantage actions using Will)
+
*'''Stunt:''' ''Extreme Focus'' - +2 to Create Advantage actions using Will
 
*'''Permission:''' Must be a Vulcan
 
*'''Permission:''' Must be a Vulcan
  
 
==Stunts==
 
==Stunts==
Warp Systems Expert: +2 Craft rolls regarding Warp Core Modification and Repair
+
*''Warp Systems Expert'' - +2 Craft rolls regarding Warp Core Modification and Repair
Vocational Education: Use Craft instead of Lore when making Lore rolls regarding starships - including identifying species by their ship, identifying capabilities of ships, etc.
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*''Vocational Education'' - Use Craft instead of Lore when making Lore rolls regarding starships - including identifying species by their ship, identifying capabilities of ships, etc.
Indomitable: +2 to defend against Provoke attacks specifically related to intimidation and fear.
+
*''Indomitable'' - +2 to defend against Provoke attacks specifically related to intimidation and fear.
Better than New!: Whenever you succeed with style on an overcome action to repair a piece of machinery, you can immediately give it a new situation aspect (with a free invoke) reflecting the improvements you’ve made, instead of just a boost.
+
*''Better than New!'' - Whenever you succeed with style on an overcome action to repair a piece of machinery, you can immediately give it a new situation aspect (with a free invoke) reflecting the improvements you’ve made, instead of just a boost.
 
 
 
 
===Skills:===
 
'''Great (+4)''' Science
 
 
 
'''Good (+3)''' Athletics, Physique
 
 
 
'''Fair (+2)''' Art, Notice, Rapport
 
 
 
'''Average (+1)''' Combat, Provoke, Vehicles, Will
 
 
 
 
 
 
 
===Extras:===
 
'''Andorian Antennae'''
 
 
 
'''Stunts:''' Danger Sense, Keen Sense (Hearing)
 
 
 
'''Permission:''' Must be an Andorian
 
 
 
===Stunts:===
 
''Danger Sense'' - Your antennae provide you with an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you
 
 
 
''Experimenter'' - While others are content to read the journals, you have the training and drive to perform cutting-edge research. +2 to Science whenever you run original scientific experiments or gather original research data.
 
 
 
''It's Academic'' - Once per scene you can spend a fate point (and a few minutes of observation) to make a special Lore roll representing a flash of insight. For each shift you make on this roll you discover or create an aspect related to your field of specialization, on either the scene or the target of your observations, though you may only invoke one of them for free.
 
 
 
''Keen Sense'' - Choose a physical sense. You gain +2 to defend or overcome with Notice when that sense is the primary one being used.
 
 
 
''Specialist'' - Choose a field of specialization, such as herbology, criminology, or zoology. You get a +2 to all Lore rolls relating to that field of specialization.
 
 
 
''Sportswoman'' - Sports are your life. Pick a sport. You get a +2 to all Athletics rolls relating to that sport.
 
 
 
 
 
[[https://wiki.rpg.net/index.php/Star_Trek_USS_Kumari Campaign Main Page]]
 

Latest revision as of 19:23, 7 September 2016

Aila.jpg

[Campaign Main Page]

  • Refresh: 2
  • Current Fate Points: 2

Aspects[edit]

  • High Concept: Vulcan/Deltan Hybrid Chief Engineer
  • Trouble: Do Not Tap on the Engineer
  • Aspect 3: Literally Wrote the Book on Whizzo Starship Design
  • Aspect 4: A Voice of Reason In Trying Times
  • Aspect 5: ???

Skills[edit]

  • +4 Craft
  • +3 Will, Investigate
  • +2 Lore, Vehicles, Empathy
  • +1 Notice, Physique, Rapport, Fight

Stress[edit]

  • Physical O O O
  • Mental O O O

Consequences[edit]

  • Mild [2]: _________________________
  • Moderate [4]: _____________________
  • Severe [6]: _______________________

Extras[edit]

Green-Blooded[edit]

  • Stunt: Vulcan Strength - +2 to Overcome obstacles with Physique using brute strength
  • Permission: Must be a Vulcan

Ordered Mind[edit]

  • Stunt: Extreme Focus - +2 to Create Advantage actions using Will
  • Permission: Must be a Vulcan

Stunts[edit]

  • Warp Systems Expert - +2 Craft rolls regarding Warp Core Modification and Repair
  • Vocational Education - Use Craft instead of Lore when making Lore rolls regarding starships - including identifying species by their ship, identifying capabilities of ships, etc.
  • Indomitable - +2 to defend against Provoke attacks specifically related to intimidation and fear.
  • Better than New! - Whenever you succeed with style on an overcome action to repair a piece of machinery, you can immediately give it a new situation aspect (with a free invoke) reflecting the improvements you’ve made, instead of just a boost.