Lilith

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Revision as of 07:24, 24 September 2011 by 222.148.186.1 (talk) (Experience Spent)
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Profile

Character Name Player Name Career Path Ship's Role Rank Experience
Lilith Faustus21 Arch-militant N/A 5 17000/17000
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Deathworld Fringe Survivor (Pit Fighter) Chosen by Destiny (Marked for Greatness) Lost Worlds (Beyond the Pale) Devotion (Duty) None
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
53 52 55 53 48 36 39 31 28 8 4 15 4

Skills

  • Agility Acrobatics,Dodge +20, Drive (Ground Vehicle), Shadowing, Silent Move
  • Intelligence: Medicae, Tracking + 10
    • Common Lore War
    • Forbidden Lore Daemonolgy, Warp
    • Scholastic Lore Tactica Imperialis
  • Perception: Awareness + 20
  • Strength: Intimidate
  • Willpower: Interrogation


Talents

  • Weapons Training: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Pistol Weapon Training (Universal), Thrown Weapon Training (Universal)
  • Physical: Ambidextrous (Use other hand), Catfall (Make Ag test to avoid falling damage), Die Hard(Re-roll to avoid blood loss), Leap up (Stand as free action), Sound Constitution (+1 wound), Sprint(Run faster), True Grit(Halve Crit Damage)
  • Mental: Light Sleeper(Tests as if awake for Awarnesses tests), Nerves of Steel (Re-roll Pining), Paranoia (+2 to init test)
  • Combat Double Team (+10 when ganging up, extra +10 if both have), Frenzy(Action to go into Rage), Guardian(Sacrifice actions to swap position with another),Rapid Reaction (Ag test to act normally if ambushed) Rapid Reload(Half time to reload) Quick Draw (Ready weapon as free action)
    • Melee: Battle Rage(Parry while Frenzied), Berserk Charge(+20 to charge), Blind Fighting(Half pen to vision), Furious Assault(If hit with all out attack, use reaction to make 2nd attack), Crushing Blow (+2 Melee Damage), Sure Attack(Choose where stirke hits), Swift Attack (Make 2 attacks for full action), Takedown (Use Half-action to attempt to stun), Two-Weapon Wielder(Melee)(Use weapon in each hand), Unarmed Warrior (UD 1d10-3+B)
    • Ballistic: Two-Weapon Wielder(Ballistic)

Traits

  • Paranoid:
    • -10 to interaction tests in formal surroundings
  • Survivor:
    • +10 to pinning and shock tests
  • Lostok Augmentation
    • Stops toxic effects, Produces Drugs, stops side effects


Equipment

Bioncs

  • BlackLace Bone Lacing

Weapons

  • CQ Bolt Pistol(x2)
  • BQ Thunder Hammer
  • GQ Fore-arm Powerblade

Armor

  • CQ Enforcer Carapace
  • Holosuit

Other

  • Microbead
  • Void suit
  • Boltshell keepsake
  • Manacles
  • Medikit
  • Dataslate of Bounties

Experience Spent

  • Origin Path (300): Fringe (Survivor), Lost Worlds (Beyond the pale)
  • Rank One: Devoution 100xp, Awarness 100xp, Ambidextrous 200xp, QuickDraw 200xp, Silent Move 100xp, BS + 5 100xp, Str + 5 100xp, Ag + 5 100xp, Silent Move 100xp, WS +5 250xp, T +5 250xp, Medicae 100xp, Guardian 500xp
  • Rank Two: Awareness +10 200xp, Dodge +10 200xp, Tracking 200xp, CatFall 200xp, Leap Up 200xp, Takedown 200xp, Two-Weapon Wielder (Ballstic) 200xp, True Grit 200xp, Crushing Blow 500xp, Shadowing 200xp, Two-Weapon Wielder (Melee) 300xp, Acrobatics 200xp, Rapid Reload 200xp
  • Rank Three: Awareness +20 200xp, Dodge +20 300xp, Drive (GV) 200x, Tracking +10 200xp, Rapid Reaction 200xp, Frenzy 500xp, Furious Assault 500xp, Sure Strike 500xp, BS + 5 250xp, Ag + 5 250xp
  • Rank Four(Gland Warrior): DieHard 200xp, Unarmed Warrior 500xp, Swift Attack 500xp, Battle Rage 200xp, Blind Fighting 200xp, Nerves of Steel 200xp, Light Sleeper 200xp, Paranoia 200xp, Berserk Charge 500xp, Exotic Weapon (Fore-arm Powerblade 500xp, Double Team 200xp, WS +5 500xpInterrogation 200xp