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The Houses and Orders have been plotting throughout human history and a game about their machinations might be set in just about any place and period.  A few examples follow:
 
The Houses and Orders have been plotting throughout human history and a game about their machinations might be set in just about any place and period.  A few examples follow:
  
=Victorian England=
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In 1880, the great English Houses of Stuart, Lancaster, Warwick, York and Anjou scheme with and against each other for control of Britain and the Empire, jockeying for position and power.  The Rebellion rages openly, defying Heaven and Hell and frequently coming into conflict with the House over mortal politics.  Houses from beyond England chafe at English rule and plot liberation and independence, or empires of their own.
 
 
 
The House of Stuart has ultimate sway over the British Empire, holding both the monarchy and parliament.  It holds its position by working with the great English Houses of Lancaster, Warwick, and York, doing its best to play the others off against each other.  Lancaster, long in eclipse, has risen to prominence again on the back of the industrial revolution.  Early to recognize the importance of the factory, Lancaster invested heavily in the manufacturing industry and has become staggeringly wealthy.  Warwick infects the civil service, higher education and the newspaper industry, seeking power through persuasion and deal-making as it has always done.  York is dominant in the increasingly important mining industry and is the backbone of the British army.  The last of the great English Houses, Anjou, is in the political wilderness.  They are still wealthy in land and livestock but have been unable to adapt to the modern world and search for any way to overthrow the established order, even if it means collaborating with anarchists or more dangerous things from beyond.
 
 
 
While the great Houses strive for temporal power, the Rebellion openly defies Heaven and Hell.  Most powerful among the rebels is the Order of Boudicca, founded the century before, but seeking its inspiration from ancient times.  While most in the order support the extension and strengthening of the empire, on the grounds that their own strength and independence grows with it, others are increasingly having doubts about the morality of ruling others, fearing that England has turned into the despised Rome.  The order is little trusted by rebels from other countries, who tend to favor local independence.  There are frequent clashes between the Order of Boudicca, who champion the welfare of the common English people and the great English Houses, who champion profit and power for themselves.  Both within the rebellion and without, there are the stirrings of what will one day become the rebel Order of Darwin, as mages of a scientific bent become increasingly inspired by what they take the implications of evolutionary theory to be.
 
 
 
Great Houses from beyond England compete with the empire for power, or chafe under English domination.  With the House of Abyssid dominating the Ottoman Empire and the House of Romanov dominating Russia, and with France controlled by a cabal of hostile Houses, conflict for imperial holdings is frequent and intense.  Local independence movements are spearheaded by such Houses as O'Conor Don of Ireland, famous for their charms and illusions, Bruce of Scotland, famed for their curses and battle magic, Gwynedd of Wales, enchanters and sorcerous musicians, and the many feuding Houses of India.  Naturally, every significant faction is likely to have agents in England.
 
  
 
=Renaissance Italy=
 
=Renaissance Italy=

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