Editing Llayne's Characters - Gaarvin "Gaar" Makinaugh

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=Gaarvin “Gaar” Makinaugh=
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==Gaarvin “Gaar” Makinaugh==
 
 
==Information==
 
  
 
===Description:===
 
===Description:===
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===Information & Status===
 
===Information & Status===
'''High Concept:''' “Slag Warden Street Thug”
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'''High Concept:''' “Xenje Street Thug”
  
 
'''Trouble:''' “Always Another Hustle”
 
'''Trouble:''' “Always Another Hustle”
  
'''Aspects:''' “Business is Personal" "Budding Street Rep" "Bred for War"
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'''Aspects:''' “XXX" "YYY" "ZZZ"
  
 
'''Stress:''' OOO '''Mild:''' N/A '''Moderate:''' N/A '''Severe:''' N/A
 
'''Stress:''' OOO '''Mild:''' N/A '''Moderate:''' N/A '''Severe:''' N/A
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===Equipment:===
 
===Equipment:===
*[https://www.reddit.com/r/Nerf/comments/9avwcl/cyberpunk_inspired_hammershot| Mule Kick Revolver] (6 shot revolver with single barrel 12 gauge on top)
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*Mule Kick Revolver (6 shot revolver with single barrel 12 gauge on top)
*[https://www.pinterest.com/pin/89016530115376457/?lp=true| Gaar's Sleeves]
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*Gaar's Sleeves
*A pair of banged up [https://www.quotev.com/story/6160046/%D1%83%CF%85g%CE%B9%CF%83%D0%BD-f%CE%B1%D1%95%D0%BD%CE%B9%CF%83%D0%B8-%CF%83%D0%B8%D1%94-%D1%95%D0%BD%CF%83%D1%82%D1%95/12| Augmented Reality Net Goggles]
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*A pair of banged up Augmented Reality Net Goggles
 
 
=Campaign Notes=
 
 
 
==Xenjes==
 
 
 
Wetware (bioware) and genetic modifications hit a wall at some point... corporations were able to clone human organs without defect or grow replacement. That enabled the wealthy to purchase augments that that put them at the ‘peak’ of humanities physical capabilities, but science wasn’t able to go beyond that.
 
 
 
Once humanity started encountering alien species scientists saw this as a whole new pool of source material. It should come as no surprise that they started tinkering with alien DNA, often illegally at first, and splicing it into humans.
 
 
 
Xeno Augment Test Subjects is what these humans were originally called. This was shortened as time went on to Xenjects. Xenjex is the ‘official’ term used by governments and corporations, but Xenjes (Xen-jeez) is common vernacular for most of the population. Jex is a derogatory term used by bigots and various hate groups, and it implies that Xenjes are augment ‘rejects’ rather than ‘subjects.’
 
 
 
The earliest augment tests resulted in subjects that were widely varied and inhuman. Many didn’t survive, and some who did were in chronic pain. As the process was refined, corporations and governments started creating pools of humans augmented for specific purposes, often specialized laborers or soldiers.  This lead to the creation of multiple Xenje ‘races’… each with different abilities. The populous treats these races with different degrees of acceptance or bias. Some older races have even started developing their own subcultures.
 
  
Of note, one particular soldier race rebelled while on active duty. It was quickly put down… each of the Xenje soldiers were implanted with a cranial bomb without them knowing. This led to massive news coverage, endless ethics debates in parliament and new legislature. The end result was that widespread use of Xenje soldiers is a thing of the past.
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==Organizations:==
 
 
Now that it’s been refined, many of the ultra-wealthy may trend toward new wetware. They can get greater than human abilities without any obvious cosmetic changes that come with cyberware… or the pesky maintenance and software issue. Many of the youthful rich actually like the designer cosmetic changes... glowing tattoos, chrome eyes, cat tails, etc...
 
 
 
Poor humans, or Xenjes biologically close to human baseline, can still volunteer to be test subjects, as corporations seek to perfect their augments before they go commercial.
 
 
 
 
 
===Ashers===
 
 
 
KVI, among many other variants, tailored more efficient humans to work their mining operations on this brown star system. In corporate speak, more efficient usually means more cost effective. These efforts resulted in what are now called Ashers' The biggest cosmetic difference from baseline humans is the dull grey skin, sometimes with faint blue hues, other times with darker gray tones. Ashers are sometimes born with mottled or blotchy markings and their is prone to becoming chalky or dry.
 
 
 
Ashers were given higher temperature thresholds which meant less AC cost in their housing. Their increased endurance and durability meant less downtime for medical reasons... and improved digestion let them digest a wider range of matter more efficiently. This cut down on their food intake and all associated costs. The improved respiration system allowed their bodies to filter out ash and other harmful debris in the air, and the combination of the respiration and digestive modifications gave them a significant resistance to poison.
 
 
 
As a side effect, of these their tastebuds were less responsive and the ability to metabolize alcohol was greatly increased. Asher food is generally prepared with heavy spices and strong flavors, which is good because it covers up the low quality of food many in the slums have to eat. They also lean toward beer and spirits that are extremely strong.
 
 
 
Ashers were designed for internal use within KVI, and as such the corporation was able to bypass many of the regulations associated with the sale of genetic modifications. While cosmetically they appear close to human, they actually have a very alien biology and their blood is actually dark blue, often confused with black.  To achieve the endurance and durability they wanted Ashers dna was infused with tantalum generating properties. This process worked, but requires ashers ingest certain amounts of base metals to remain physically strong.
 
 
 
Asheres were designed as mining and construction workers, operating heavy machinery in whatever mining/terraforming is going on. The heavy machinery, the arms at least, are controlled by arm movement... so the Ashers stick their arms in these sleeves in the control station. It's a bit gross to work for a whole shift getting sweaty, then to have somebody else need to stick their arms in those same sleeves. Better employees earned their own sleeves so they didnt have to share and it eventually became something of a status symbol... with Ashers walking around wearing the sleeves all the time.
 
 
 
Within the KVI mining enclaves, Ashers are considered valued employees. They can and often do progress to senior positions such as foreman and planner, but few, if any, go beyond middle management.
 
 
 
Ashers that retired, had discipline problems or were laid off during a mine closure found their way to the cities. Here they were quickly lumped in with other Xenje's and treated as lower class. Over the years most Ashers found their way to the slums, although there are still plenty of respectable Ashers that work and live in the city.
 
 
 
 
 
===Embers===
 
 
 
Capitalizing on their already proven genetic variant known as Ashers, KVI decided to modify their successful design to ostensibly create specialized security workers for it's own use. This was just a back door however... one that let them circumvent the regulations on genetic modifications while effectively creating a 'soldier' race of their own
 
 
 
Physically the only difference from Ashers is the orange eyes. They seem to catch and reflect the light which makes many claim that they glow.
 
 
 
==Gangs==
 
  
 
===Slag Wardens===
 
===Slag Wardens===
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===Horned Ones===
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===The Horned Ones===
  
 
'''High Concept:''' "Violent Xenje Street Gang"
 
'''High Concept:''' "Violent Xenje Street Gang"
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===Honorbound===
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===The Honorbound===
  
 
'''High Concept:''' "Xenje Street Gang"
 
'''High Concept:''' "Xenje Street Gang"
  
  
===Dustwalkers===
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===The Dustwalkers:===
  
 
'''High Concept:''' "Xenje Street Gang"
 
'''High Concept:''' "Xenje Street Gang"
  
  
==Criminal Organizations==
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===The Underground:===
===The Underground===
 
  
 
'''High Concept:''' "Mixed Race Mafia"
 
'''High Concept:''' "Mixed Race Mafia"
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===Hanja Family===
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===The Hanja Family:===
  
 
'''High Concept:''' "Mysteriously Powerful Crime Family
 
'''High Concept:''' "Mysteriously Powerful Crime Family
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===Furst Syndicate===
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===Furst Syndicate:===
  
 
'''High Concept:''' "Humano-Centric Crime Syndicate"
 
'''High Concept:''' "Humano-Centric Crime Syndicate"
  
 
This organization is at odds with the Underground due to opposing views on Xenjex, though they aren't currently at odds over territory. The Furst Syndicate hate aliens and the wetware derived from them.
 
This organization is at odds with the Underground due to opposing views on Xenjex, though they aren't currently at odds over territory. The Furst Syndicate hate aliens and the wetware derived from them.
 
==Corporations==
 
 
===Keller-Vao Interstellar ===
 
 
High Concept: "Monolithic Mega-Corp"
 
 
Aspects: "Multiple Mining Enclaves" "Genetic Pioneers"
 
 
Keller-Vao Interstellar, also known as Keller-Vao or simply KVI, was born when Keller Industrial - one of the foremost mining and corporations in the colonies, merged with Vao Evolved - a pharmaceutical and genetics giant. KVI was one of the leaders in the initial Xeno Augment Tests and leveraged their successes to create multiple strains of specialized laborers, tailored to the requests of their clients. The Ashers were one they created for their own mining operations in the Brown Star system.
 
 
Though not the only mega-corp in the system it's presence is definitely felt throughout. Over the decades they've branched out into several different products and services including shipping and manufacturing.
 

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