Editing Lords of the dead

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Character creation follows the standard point distribution placed in Belladonna’s system. The point progression used in this campaign is a bit different, though. We apply the table below. For the Lords of the Dead campaign we are applying maximum points for all characters, regardless of age. This will help maintain all PC builds (as well as NPC numbers) balanced.
 
Character creation follows the standard point distribution placed in Belladonna’s system. The point progression used in this campaign is a bit different, though. We apply the table below. For the Lords of the Dead campaign we are applying maximum points for all characters, regardless of age. This will help maintain all PC builds (as well as NPC numbers) balanced.
 
Special thanks to the gang (MarkK, EnigmaticOne, Pheidias, Chronicler and Icon) for bringing Balladonna’s archives and building this system bit by bit.
 
Special thanks to the gang (MarkK, EnigmaticOne, Pheidias, Chronicler and Icon) for bringing Balladonna’s archives and building this system bit by bit.
 
  
 
[[STATS AND NUMBERS]]
 
[[STATS AND NUMBERS]]
  
 
== PCs ==
 
== PCs ==
 
 
Ladies and gentlemen, our protagonists! They are the reason we are all here! I would say heroes.... But some of them might be far more... pragmatic throughout the campaign.
 
 
 
  
 
[[Pakor, the Seed]]
 
[[Pakor, the Seed]]
 
[[Pelops]]
 
  
 
[[Samuz]]
 
[[Samuz]]
  
 +
[[Taru, the Dragon Slayer]]
  
 
== NPCs ==
 
== NPCs ==
 
 
These are a few NPCs for our game. They might or might not be who they say they are. After all, the golden rule is "never give out your real name"!
 
 
  
 
[[Agamemnon]]
 
[[Agamemnon]]
 
[[Cato]]
 
 
[[Cephalos]]
 
 
[[Dejah]]
 
 
[[Dominic (LOTD)]]
 
 
[[Kane (LOTD)]]
 
 
[[Markus Weiss]]
 
 
[[Mortaron]]
 
 
[[Jon the Young]]
 
 
[[Vathek]]
 
 
 
  
 
== SETTING ==
 
== SETTING ==
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Surely their own agendas would change the world in unpredictable and tremendous ways…
 
Surely their own agendas would change the world in unpredictable and tremendous ways…
 
Many of the things we’re about to present are the result of centuries of hidden history, in which the most ancient and powerful creatures of darkness attempted to adapt to a reality far too frail and delicate to accommodate their conflicts and power games. Some represent the lost and hidden history of the supernatural races, others are simply the remnants of old experiments, others yet are novelties brought up by the awakening of the ancients. Most of them are fabled among younger and less experienced members of each race, spoken in hushed tones in courts around the globe. One thing they have in common, though: all of them belong to the collective unconsciousness that crowd men’s nightmares since the dawn of time.
 
Many of the things we’re about to present are the result of centuries of hidden history, in which the most ancient and powerful creatures of darkness attempted to adapt to a reality far too frail and delicate to accommodate their conflicts and power games. Some represent the lost and hidden history of the supernatural races, others are simply the remnants of old experiments, others yet are novelties brought up by the awakening of the ancients. Most of them are fabled among younger and less experienced members of each race, spoken in hushed tones in courts around the globe. One thing they have in common, though: all of them belong to the collective unconsciousness that crowd men’s nightmares since the dawn of time.
 
  
 
[[RUINS OF THE SECOND CITY]]
 
[[RUINS OF THE SECOND CITY]]
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This section gathers stories that may be used as hooks for player characters. They also serve as samples of potential narratives for the PCs and NPCs.
 
This section gathers stories that may be used as hooks for player characters. They also serve as samples of potential narratives for the PCs and NPCs.
 
  
 
[[A) TIMEWEAVERS]]
 
[[A) TIMEWEAVERS]]
  
 
[[B) A THOUSAND NIGHTS]]
 
[[B) A THOUSAND NIGHTS]]

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