Difference between revisions of "Lords of the dead"

From RPGnet
Jump to: navigation, search
Line 7: Line 7:
  
 
0-50 yrs old 45
 
0-50 yrs old 45
 +
 
51-100 yrs old 130
 
51-100 yrs old 130
 +
 
101-200 yrs old 240
 
101-200 yrs old 240
 +
 
201-350 yrs old 370
 
201-350 yrs old 370
 +
 
351-550 yrs old 520
 
351-550 yrs old 520
 +
 
551-800 yrs old 690
 
551-800 yrs old 690
 +
 
801-1,100 yrs old 885
 
801-1,100 yrs old 885
 +
 
1,101-1,450 yrs old 1105
 
1,101-1,450 yrs old 1105
 +
 
1,451-1,850 yrs old 1350
 
1,451-1,850 yrs old 1350
 +
 
1,851-2,300 yrs old 1575  
 
1,851-2,300 yrs old 1575  
 +
 
2,301-2,800 yrs old 1775  
 
2,301-2,800 yrs old 1775  
 +
 
2,801-3,350 yrs old 1950
 
2,801-3,350 yrs old 1950
 +
 
3,351-3,950 yrs old 2100
 
3,351-3,950 yrs old 2100
 +
 
3,951-5,600 yrs old 2230
 
3,951-5,600 yrs old 2230
  
 
COSTS:
 
COSTS:
  
Attributes Primary     Secondary Tertiary
+
Attributes
                7(10)     5(8) 3(6)
+
 
 +
Primary     Secondary Tertiary
 +
7(10)     5(8) 3(6)
 +
 
 +
Freebies
 +
 
 +
none set 5 FrPt per dot
  
Freebies none set         5 FrPt per dot
+
Abilities
  
Abilities Primary  Secondary Tertiary
+
Primary  Secondary Tertiary
                13      9            5
+
13      9            5
  
 
Freebies none set 2 FrPt per dot
 
Freebies none set 2 FrPt per dot
Line 40: Line 59:
 
Virtues 7(10) 2 FrPt per dot
 
Virtues 7(10) 2 FrPt per dot
  
Humanity Conscience+Self Control
+
Humanity
 +
 
 +
Conscience + Self Control
  
1 FrPt per dot
+
1 FrPt per dot
  
Willpower Equals Courage
+
Willpower
  
1 FrPt per dot
+
Equals Courage 1 FrPt per dot
  
 
== PCs ==
 
== PCs ==

Revision as of 09:59, 26 August 2016

Lords of the Dead is our home-made version of an elder Vampire game. We employ a mix of official-choice rules and some of our own. Below we present a description of PCs, NPCs, places of interest and setting details. Everything placed here is of an optional nature. Aspects of the game might change according to the player's particular choices and preferences.

CHARACTER CREATION

Character creation follows the standard point distribution placed in Belladonna’s system. The point progression used in this campaign is a bit different, though. We apply the table below. For the Lords of the Dead campaign we are applying maximum points for all characters, regardless of age. This will help maintain all PC builds (as well as NPC numbers) balanced. Special thanks to the gang (MarkK, EnigmaticOne, Pheidias, Chronicler and Icon) for bringing Balladonna’s archives and building this system bit by bit.

0-50 yrs old 45

51-100 yrs old 130

101-200 yrs old 240

201-350 yrs old 370

351-550 yrs old 520

551-800 yrs old 690

801-1,100 yrs old 885

1,101-1,450 yrs old 1105

1,451-1,850 yrs old 1350

1,851-2,300 yrs old 1575

2,301-2,800 yrs old 1775

2,801-3,350 yrs old 1950

3,351-3,950 yrs old 2100

3,951-5,600 yrs old 2230

COSTS:

Attributes

Primary Secondary Tertiary 7(10) 5(8) 3(6)

Freebies

none set 5 FrPt per dot

Abilities

Primary Secondary Tertiary 13 9 5

Freebies none set 2 FrPt per dot

Advantages

Disciplines 3 7 FrPt per dot Backgrounds 5 1 FrPt per dot

Virtues 7(10) 2 FrPt per dot

Humanity

Conscience + Self Control

1 FrPt per dot

Willpower

Equals Courage 1 FrPt per dot

PCs

Pakor, the Seed

Samuz

Taru, the Dragon Slayer

SETTING

In this version of the World of Darkness, several ancient secrets are accessible to the player characters, given their age and experience. The world has been deeply affected by supernatural presence, and mortal life is heavily influenced by dark plots and immortal needs. This is mostly apparent when mortal existence is confronted by the ever-growing concerns of neonates and ancillae, those who control directly the mundane ways of the world. But what about the truly ancient secrets of history? What about the Methuselahs and their titanic expectations?

Surely their own agendas would change the world in unpredictable and tremendous ways… Many of the things we’re about to present are the result of centuries of hidden history, in which the most ancient and powerful creatures of darkness attempted to adapt to a reality far too frail and delicate to accommodate their conflicts and power games. Some represent the lost and hidden history of the supernatural races, others are simply the remnants of old experiments, others yet are novelties brought up by the awakening of the ancients. Most of them are fabled among younger and less experienced members of each race, spoken in hushed tones in courts around the globe. One thing they have in common, though: all of them belong to the collective unconsciousness that crowd men’s nightmares since the dawn of time.

RUINS OF THE SECOND CITY

THE NECROPOLIS

MACABRIA

THE SOLACE OF REASON


LEGENDS

This section gathers stories that may be used as hooks for player characters. They also serve as samples of potential narratives for the PCs and NPCs.

A) TIMEWEAVERS

B) A THOUSAND NIGHTS