Difference between revisions of "Lords of the dead"

From RPGnet
Jump to: navigation, search
 
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
Lords of the Dead is our home-made version of an elder Vampire game. We employ a mix of official-choice rules and some of our own. Below we present a description of PCs, NPCs, places of interest and setting details. Everything placed here is of an optional nature. Aspects of the game might change according to the player's particular choices and preferences.
 
Lords of the Dead is our home-made version of an elder Vampire game. We employ a mix of official-choice rules and some of our own. Below we present a description of PCs, NPCs, places of interest and setting details. Everything placed here is of an optional nature. Aspects of the game might change according to the player's particular choices and preferences.
  
== PCs ==
+
== CHARACTER CREATION ==
  
[[Pakor, the Seed]]
+
Character creation follows the standard point distribution placed in Belladonna’s system. The point progression used in this campaign is a bit different, though. We apply the table below. For the Lords of the Dead campaign we are applying maximum points for all characters, regardless of age. This will help maintain all PC builds (as well as NPC numbers) balanced.
 +
Special thanks to the gang (MarkK, EnigmaticOne, Pheidias, Chronicler and Icon) for bringing Balladonna’s archives and building this system bit by bit.
  
[[Samuz]]
 
  
[[Taru, the Dragon Slayer]]
+
[[STATS AND NUMBERS]]
  
== SETTING ==
+
== PCs ==
  
In this version of the World of Darkness, several ancient secrets are accessible to the player characters, given their age and experience. The world has been deeply affected by supernatural presence, and mortal life is heavily influenced by dark plots and immortal needs. This is mostly apparent when mortal existence is confronted by the ever-growing concerns of neonates and ancillae, those who control directly the mundane ways of the world. But what about the truly ancient secrets of history? What about the Methuselahs and their titanic expectations?
 
  
Surely their own agendas would change the world in unpredictable and tremendous ways…
+
Ladies and gentlemen, our protagonists! They are the reason we are all here! I would say heroes.... But some of them might be far more... pragmatic throughout the campaign.
Many of the things we’re about to present are the result of centuries of hidden history, in which the most ancient and powerful creatures of darkness attempted to adapt to a reality far too frail and delicate to accommodate their conflicts and power games. Some represent the lost and hidden history of the supernatural races, others are simply the remnants of old experiments, others yet are novelties brought up by the awakening of the ancients. Most of them are fabled among younger and less experienced members of each race, spoken in hushed tones in courts around the globe. One thing they have in common, though: all of them belong to the collective unconsciousness that crowd men’s nightmares since the dawn of time.
 
  
[[A) RUINS OF THE SECOND CITY]]
 
  
[[B) THE NECROPOLIS]]
 
  
[[C) MACABRIA]]
+
[[Pakor, the Seed]]
  
[[D) THE SOLACE OF REASON]]
+
[[Pelops]]
  
 +
[[Samuz]]
  
== LEGENDS ==
 
  
[[TIMEWEAVERS]]
+
== NPCs ==
  
  
[[A THOUSAND NIGHTS]]
+
These are a few NPCs for our game. They might or might not be who they say they are. After all, the golden rule is "never give out your real name"!
  
Night, high moon. The penthouse studio saw the silver light filling every inch of it’s manor-like interior, bathed in gradual pale touches as the steel blinds opened with a hum.
 
 
“You overslept, love….” – she said, as he pressed on the controls.
 
  
“I’ve earned it, dear Dejah.” – the blonde, pale man contemplated the white towers of this new-century Dubai, raging lights against a clear nocturnal sky.
+
[[Agamemnon]]
  
“Do you remember the days of youth, lost so long ago, love?” – Dejah embraced the other one from behind, watching stars as they vanished behind the skyscrapers. A smile crossed the other one’s face.
+
[[Cato]]
  
“Yes, I do, geliebte. How we wandered, how we came to know intimately the myriads of light that measured our steps!”
+
[[Cephalos]]
  
“Do you miss it, love?”
+
[[Dejah]]
  
He turned towards her, contemplative and soft in his manners. He was in love once more, as he had been a thousand nights before, for a thousand years.
+
[[Dominic (LOTD)]]
  
“You know me very well…. I do. You know I do.”
+
[[Kane (LOTD)]]
  
Silence fell upon the couple.
+
[[Markus Weiss]]
  
“The Sheik enjoyed your observations. Jon is downstairs…. Feeding.” – another moment of silence.
+
[[Mortaron]]
  
“We should leave, Markus. Leave this place behind…. There is nothing for us here. Nothing. The sheik…”
+
[[Jon the Young]]
  
“The sheik can’t protect us forever, I know. Nevertheless, he has something we still need.”
+
[[Vathek]]
  
“There are other blood diviners around the world, Markus…”
 
  
“But only one to be called prince of Dubai, geliebte! I promise you, in due time…”
 
  
A shadow of resentment fell upon her face.
+
== SETTING ==
  
“In due time… What happened to the bold knight that defeated his assassin so many years ago?
+
In this version of the World of Darkness, several ancient secrets are accessible to the player characters, given their age and experience. The world has been deeply affected by supernatural presence, and mortal life is heavily influenced by dark plots and immortal needs. This is mostly apparent when mortal existence is confronted by the ever-growing concerns of neonates and ancillae, those who control directly the mundane ways of the world. But what about the truly ancient secrets of history? What about the Methuselahs and their titanic expectations?  
  
“He fell in love for his assassin… And he wishes for her to come to no harm…”
+
Surely their own agendas would change the world in unpredictable and tremendous ways…
 +
Many of the things we’re about to present are the result of centuries of hidden history, in which the most ancient and powerful creatures of darkness attempted to adapt to a reality far too frail and delicate to accommodate their conflicts and power games. Some represent the lost and hidden history of the supernatural races, others are simply the remnants of old experiments, others yet are novelties brought up by the awakening of the ancients. Most of them are fabled among younger and less experienced members of each race, spoken in hushed tones in courts around the globe. One thing they have in common, though: all of them belong to the collective unconsciousness that crowd men’s nightmares since the dawn of time.
  
As he approached her, Dejah held a heavy disposition. Still accepting his caresses, her thoughts returned to the last contract she ever took under the banners of her bloodline, as well as her failure... Slowly, her body tensed, thinking about the future and what it had in store for them.
 
  
“What is it, Dejah?” – she could not escape his gaze. They never escaped each other.
+
[[RUINS OF THE SECOND CITY]]
  
For seconds, she hesitated, as if trying to find a way out of that conversation. They were tied together, he embraced her. By now, he could feel her subtle, distant trembling and apprehension. They never escaped each other… She rose her eyes towards him and saw only anticipation. He knew it already. No words were needed.
+
[[THE NECROPOLIS]]
  
He smiled slowly, relief and satisfaction resting upon his visage.
+
[[MACABRIA]]
  
“I knew it. Solomon’s treasures would buy Sheik Vathek’s cooperation! Now, where is it, my darling?”
+
[[THE SOLACE OF REASON]]
  
“Somewhere in Vienna, my dear…” – her voice was heavy. Markus’ smile vanished slowly, but resolve did not leave him, she could see it.
 
  
“Vienna, of all places… I could not bring myself to call it home, but the harsh memories it holds make it appropriate… Soon, my love, soon...”
+
== LEGENDS ==
 
 
“We don’t have to do this….”
 
 
 
“The Champion of Blood guarantees your survival, my dear…. None of your fellow clansmen will dare approach you with ill intent once you hold it in your hands. We’ll be free, geliebte! We’ll roam the world once more, side by side… As you wished for so many years!”
 
  
“Only if you….. we…. Survive.”
+
This section gathers stories that may be used as hooks for player characters. They also serve as samples of potential narratives for the PCs and NPCs.
  
His eyes shone moonlight as he rested them upon her visage. They were so impassionate about each other, a love beyond explanation or measure! A thousand nights, in a thousand years, and never an ounce of doubt!
 
  
“No peril is too great… As long as it gives you eternity.”
+
[[A) TIMEWEAVERS]]
  
Ah, Fortune... Such misery as love can only be true as it unfolds its own tragedy…
+
[[B) A THOUSAND NIGHTS]]

Latest revision as of 19:40, 7 September 2016

Lords of the Dead is our home-made version of an elder Vampire game. We employ a mix of official-choice rules and some of our own. Below we present a description of PCs, NPCs, places of interest and setting details. Everything placed here is of an optional nature. Aspects of the game might change according to the player's particular choices and preferences.

CHARACTER CREATION[edit]

Character creation follows the standard point distribution placed in Belladonna’s system. The point progression used in this campaign is a bit different, though. We apply the table below. For the Lords of the Dead campaign we are applying maximum points for all characters, regardless of age. This will help maintain all PC builds (as well as NPC numbers) balanced. Special thanks to the gang (MarkK, EnigmaticOne, Pheidias, Chronicler and Icon) for bringing Balladonna’s archives and building this system bit by bit.


STATS AND NUMBERS

PCs[edit]

Ladies and gentlemen, our protagonists! They are the reason we are all here! I would say heroes.... But some of them might be far more... pragmatic throughout the campaign.


Pakor, the Seed

Pelops

Samuz


NPCs[edit]

These are a few NPCs for our game. They might or might not be who they say they are. After all, the golden rule is "never give out your real name"!


Agamemnon

Cato

Cephalos

Dejah

Dominic (LOTD)

Kane (LOTD)

Markus Weiss

Mortaron

Jon the Young

Vathek


SETTING[edit]

In this version of the World of Darkness, several ancient secrets are accessible to the player characters, given their age and experience. The world has been deeply affected by supernatural presence, and mortal life is heavily influenced by dark plots and immortal needs. This is mostly apparent when mortal existence is confronted by the ever-growing concerns of neonates and ancillae, those who control directly the mundane ways of the world. But what about the truly ancient secrets of history? What about the Methuselahs and their titanic expectations?

Surely their own agendas would change the world in unpredictable and tremendous ways… Many of the things we’re about to present are the result of centuries of hidden history, in which the most ancient and powerful creatures of darkness attempted to adapt to a reality far too frail and delicate to accommodate their conflicts and power games. Some represent the lost and hidden history of the supernatural races, others are simply the remnants of old experiments, others yet are novelties brought up by the awakening of the ancients. Most of them are fabled among younger and less experienced members of each race, spoken in hushed tones in courts around the globe. One thing they have in common, though: all of them belong to the collective unconsciousness that crowd men’s nightmares since the dawn of time.


RUINS OF THE SECOND CITY

THE NECROPOLIS

MACABRIA

THE SOLACE OF REASON


LEGENDS[edit]

This section gathers stories that may be used as hooks for player characters. They also serve as samples of potential narratives for the PCs and NPCs.


A) TIMEWEAVERS

B) A THOUSAND NIGHTS