Lost Tribes: Game Mechanics

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What we have here is a low end supers game, with a power level equal to a pulp superhero/ character. There are some quasi-mystical powers, but they are rare and under-reliable.

Some basics depending on the totem... Augmented Strength Augmented Constitution Augmented Dexterity Augmented Agility Super Balance Enhanced Running Enhanced Leaping Enhanced Perceptions Animal level perceptions Enhanced Luck Enhanced Charisma

Super skills, usually physical ones. Pulp abilities like hypnosis skill, contortion, etc.

Mask: This is a basic focus for all abilities. A requirementment to tap higher level abilities. This ability is for reducing energy costs, so many basics can be used for free. Several levels of mask ability (the first one is free for any Totem being that is aware of their nature), increase the efficiency. Higher level of masks require the more elaborate ritual masks.

Fur: Related to masks. This is a cat skill, but other totems use it. This is one of the reasons cat girls are so sexy and wear those smashing coats. When wearing a fur coat, or fur lined item (even if they are syth fur at a minus), the totem beast gets bonuses to using the totem abilities. At a level up, the cats have a mastery that let them wear normal clothing associated with the animal (i.e. a woman wearing a catsuit). The next level up allows "Furry effect". You can wear an animal costume and get some effect. Really this level is not worth the effect (cost to effecect). Reptile totems need skins. Other animals require such materials. Synthetics can be used, but you don't get the full bonuses.

Worn Tail, like Fur, just wearing a mock tail. Prereq is Fur.

Glide (You can't have wings and actually fly, but you can fall with with style and sometimes get some lift.. At advanced levels and with a shapeshifting prerequisite, you might get actual wings).

Tail. Tails don't actually do much. However they do give incredible bonuses to the totem abilities. Again, requires shapeshifting prerequsite.

Claw: The ability to make cutting strikes with just your have. Some of these are enhanced hand to hand strikes, but at higher levels there are actual cuts. (They also don't heal well). Bite is also an option.

The Sight: Ability to see the totem of a person. At the next level up, allows you to see spirits and such. Take a level up from there and you can communicate with them. A side step in this gift tree would be aura sight - the ability to read people.

Offuscate- None of the actual paranormal abilities in this game are full power. So this is not invisability. The most basic level is the one most common, the "someone elses problem", people's eyes just slide off the totem warrior. They see a guy in a suit, not a guy wearing a cat mask and carrying a gun. People just won't see what is out of the ordinary. At the next levels up this is either an enhancement to stealth, allowing for hiding in edges of things - not quite plain sight or deceptive bit. More levels, more cool effects. Restart (Nine Lives). You might die, but if you can avoid too much follow up damage, your system can restart. Cats are known for this ability and buy it a lot of times.

Pull (Infinite Pocket, Immortal's Sheath, et). The totem beast has has space in the astreal field that is there. (2nd level of sight will let you see the items, if you look.). Thus you can tuck things away (like your mask). Sure it takes energy to pull them, but it does allow you to pull that gun through airport security.

Slip- To slide into the spirit realm. This expensive power (or requires some serious prerequisites) allows you to move yourself into the astreal totem realm. This would allow you to move through the walls (or if you stand still, you can invisiably move out of phase). The more you take it, the longer you can go slip. At higher levels, you can move incredible distances at one. (Keep in mind that The Totem War in the US is very different. There the Coyotes are masters of this ability. Wolves, Bears, etc. There are very different fights for the rural and the urban nodes).

Shapeshift: An expensive power that allows you to transform into your totem. Expensive for smaller animals.. massively expensive for bigger animals (tigers). In short a power that only NPCS with their bonus points given by the GM for free can really afford it.

Echo: The ability to hear/sense when someone uses a paranormal totem ability. The range increases as more levels of this cheap power are purchased (hence the reason for stealthy people to avoid using last 10 powers). As the level goes up, you can stop and try to hear echos in the past. (Hmm, the cat died here and restarted. So we are looking for a fully healed cat). At really high levels (usually only available to Ravens and Crows), you can feel echos from the future.

Dogs would have a charisma bonus when dealing with humans. They can turn it on and get people to believe them.

Rats have skill bonsues for various skills. They can also contort their body in odd ways allowing them to get through various small areas.

So each totem will have one or two free abilities. Some abilities are cheaper for a given totem warrior group. The rest are purchasable.

So does this answer your question?

See, I don't see this as a 'superhero' (or even pulp hero) power level. The power of the ttoems has been severely stripped over the years (at least, after the purge of the Eagle Kings and the Dark Times); these are people with an edge, or maybe (maybe) low-level supernatural abilities, and all more symbolic than literal 'animal powers'. So a Dog doesn't have the ability to smell like a bloodhound, but they have an uneering talent to find people, even in the most crowded city. Pigs, as well, can get rid of bodies, and can be the biggest gluttons with little effects (so they can, for example, never overdose). Rats, Crows and Ravens have hoards, so there's a good chance they have just the right item at their house, but it might be a little dirty.

I also think there shouldn't be an ability to see someone's totem, unless they're wearing their Mask. That means that anyone could potentially be an enemy, but you don't recognize Lazy Sue the Cat because she isn't wearing her pearl-studded cat mask.

I also don't think there should be an ability to actually turn into your totem; that's blasphemy.