Lost Tribes: Workshop

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Almost all of the original Lost Tribes thread, organized chronological within topics.

Setting

So Totem Tribes fighting for things both material and immaterial.

If you have your mask, you can use a very simple ritual to enhance yourself via your totem power.

You would think the big animals would rock this, but really, they are losing strength as their numbers diminish. Thus Dogs, Cats, and Mice rule this secret world. (Alligators, Kangaroos, Rabbits, various Birds, are out there as well).

In each area, the tribes find their own way of being.

IN some places they are "secret societies" behind the places of powers. In some places they are "the organized crime". In some places they are part of the anitquities community, as older items have power. In some places they are just gangs of people mystically bound together by their totem.

(really you can have all the above ... those who have been playing the game longer move up the food chain into the various other elements. )

There are nodes of ley power in the city. This power charges various items in that area. You can tap that power to enhance yourself (your totem power) or give it to your tribe's totem (thus allowing access for anyone who needs it).

London

If this is set in Britain the idea that there was once this wonderful power that could do almost anything but which has now declined to nothing more than history, faded memory and a few old monuments is rather in keeping.

Factions

Cat, Dog, Mouse (maybe Rat), rule the cities. In the right backwoods town though you don't want them to pull out their masks...

There are rumours that in Buckingham palace, a group of guards have masks with the faces of lions, all bedecked in gold and jewels... They have enslave proud, cunning Raven for their own ends, it is said

And remember that the ravens three are bad luck. That the raven on the battlefield is an ill omen. Perhaps that is why the raven is enslaved by the lion.


Tribe Raven is enslaved by the Lions, but Tribe Crow is free.

Of course the question is, are they separate tribes, following separate totems, or do they follow two different masks worn by the same being?

"They say that they're different, but they all look the same to me. Crows, Ravens, practically the same bird, really. But if they're all the same, how did one get caught? Are they really even the slaves of the Lions, or do they just use their position to influence things? Or is there really no connection, outside of smoke and shadows?"

"No, mate, they're different. The Ravens are crazy. I've seen them, all masked up at the Tower, murmuring, cackling about something big and dark and buried under London, something trying to wake up."

"Crows are crass and nasty, but Ravens are insane"


The Unicorn is like Keyser Söze. He's the Big Bad monster in the fairy tales crooks tell their children. Some say he's a myth; some say he's the secret master of all the tribes. One thing that all the tribes agree on though: if the Unicorn declares you his enemy, you are doomed, but if the Unicorn hires you for a job, you'll soon wish you were merely his enemy.


The cat tribe's motherhouse is located in the ancient city of Venice Italy and even the Pigeons of St Mark's Square are forced to admit that Venice is, was and forever shall be a feline domain. But like their brethren abroad the Pigeons know all the dirty little secrets so they've been able to broker a deal with the Queen of the Canals. The cats pretty much leave the Pigeons alone and the Pigeons don't share all those catty secrets with the rest of the tribes.


Pigeons don't have a motherhouse, as no city will claim the dirty lil bastards. They're rats with wings. They're flying vermin who are just as happy begging from tourists at Trafalgar as they are shitting in the Queen's tea over at Buckingham Palace. There's not a tribe out there who wouldn't like to see the whole damn lot of them wiped out or at least driven out of their town. The problem is the fucking birds know too damn much and are more than happy to share it, for a price that is. So what can ya do? At the end of the day even the most refined feline is forced to suck it up and pay a visit to some shit stained statue and deal with the flithy fucks if she wants to get anything done.

"It's funny how people hate rats with wings more than other rats... " - Big Sally, Rat Tribesman

Rats at least have the decency to stay out of sight of polite society.


The Eagle Kings took control of America, and cemented it- what, you thought the revolution was about Democracy? Why is it then that every president has come from the Eagle Bloodline? What about the rumors of some strange, exotic bloodline the Eagles are courting with their current pick for face of the country?

We've got a few of our brothers over there, but they're fighting a lost cause.

Most folk don't know about bitter fight among the Eagles in Philadelphia back in 1776. (Yeah, I know just like the football team--whaddya think they got the name in the first place?) You think the Revolution was all about the Minutemen shootin' the Redcoats and George crossin' the Delaware. But what was really happenin' was a group of Eagles breaking off from the Brits and stakin' their claim as a new tribe in a continent too far away from the Brits to stop 'em.

So, maybe you know that part of the story already, but do you know about the other fight that was goin' on in Philly in '76? Two factions clawed and tore at each other and only one came out on top. The winners joked that the losers oughta be called the "turkeys" and the losers seemed to disappear. Some say Ben Franklin was part of the Turkey faction, but who knows?

But the thing is, for over 200 years somebody has been throwin' sand into the works of the Eagles. It's never professional like the other tribes do--it's always somethin' weird to embarrass the Eagles in public. Up to now the Eagles been keeping it under wraps, like with J. Edgar bein' a drag queen and Kennedy humpin' all those chicks at the White House. But now this stuff is gettin' out. Bill and Monica was just the beginnin'. "Wide-Stance" Larry, "Appalachian" Mark Stanford, "Rentboy" George--this stuff has turkey feathers all over it.


The humans are winning. They steal our masks, and our powers. With profane magics, they rework our masks. Our totems scream in pain. Every mask we loose makes the thrice damned humans stronger, and us weaker. There is no tribe of man. Instead of being born to their totem, they choose and initiate their members, and gift them with a perverted mask, stolen from one of us true tribes.


Don't fuck with the rabbits http://i.imgur.com/uREBv.jpg


The Lion holds the Raven to keep down what must not be raised up. The Mice and Rats nibble away under the foundation, and you wondered why the Egyptians buried mummified Cats with their dead?

Legend says that if the Ravens ever leave the Tower of London the Monarchy will fall and with it the Lions power and thus will the Roman Eagles be able to rule once more. That is why the lions have clipped the Ravens' wings and why the black seeers are confined to the Tower to this day. Now I don't buy it personally, but it's funny how the Crows don't seem all that interested in liberating their captured kin isn't it?


Foxes.

Bastards the lot of them. They don't even have a tribe. No identity. Just a bunch of grinning lone guns who meet up every now and then to boast and get pissed and throw up all over the shop. Bleedin' Liability, they are.

Big Owl says that there used to be a Fox Tribe all proper like, but then something happened. They killed their King, ritually, rubbed out all his power. There isn't anything left of him anymore, barring a voice on the wind.

But the thing is- that was the plan. The King of the Foxes is Immortal now- and the Tribe no longer needs a leader or a structure, because wherever they go, they are protected. So you get Foxes in the country and foxes in the town, and you'll never, ever get rid of them.

So if you want them gone, you'll hape to do something really, really stupid. Bring the Fox King back- and who knows how mad he is, after all these years.

(Oh, and on the Unicorn thing- I wouldn't worry, the Lion beat the Unicorn all about the town. Keep your cap doffed to Her Maj, and you'll be alright.)


Some other animals to consider: Horses

    Proud bloody country bumpkins. Never got on with the others, always had to keep moving

Sparrow

    Hehe, the first things the Eagles killed were the little birds

Frogs

    I heard they keep to the fens out in Norfolk; judging by the way some of the villages look out there, I wouldn't be surprised

Squirrels

    Bloody foreigners. The real Squirrels got killed off a century or so ago.

Ducks

    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

Swans

    We don't talk about the Swans any more. not that they'd talk about us.
    These are not your normal street gang. They seldom if ever "rumble". They are "The Beautiful People". They use their totem abilities to manage human society (related to Dog, who use their abilities to herd and protect humans). They control fashion, social trends, and money. So they are all Posh. So while your cat girl is usually that sexy girl, a swan will run the show in the high society, high fashion, and high money (in a dillitant fashion), world. So if you need an invite to get somewhere, tap your swan friend.

Bears

    Nah, they're dead, right? Right?
    Old English Bear long gone, Da. But in Russia, many Bear. Also many Swan, some Tiger also. Russian Bear do much help American Eagle beat German Eagle, many year ago. Now not all in Russia like Russian Bear. Russian Bear like London. Is good home, Da?

Tigers

    Heard that there were a few in London, brought back from the Empire days. Never met any of them, hope I never do.

Dragons

    They're real. In Wales. They're... wrong.

You know you bring up a good point. In any city with a sizable immigrant community of which London is certainly one any established native tribe is going to have to deal with exotics.

For example I suspect there are enough members of the Naga Clan within London's Hindi population to justify their own Motherhouse.

Clan Naga, and you thought cats were all fucking spooky and mysterious like.


The thing about the Royal family is that not only are they 'in', but they're major bleedin' players.

Just the other week Her Maj had Jimmy 'Lopsy' Peeler shanked for what he said about her mum. The Royals rule London with an Iron fist, and they hear everything. Something about those Ravens, all going around, watching you, eyeing you up, steling your secrets... not that I've got any problem with that, mind, I mean, I'm a loyal subject an' all.

Anyway- whatever you do, don't piss about the Big Landmark- The Mall, The Houses of Parliament, The Tower of London (Raven Central) and Buck House. These places are off limits except on official business. And when it is official business, you'll know, because the Ravens will drag you there. Course, that doesn't mean they'll kill you, nah, just Her Maj- she doesn't have any time for shit from the peasants.


Ok, let's start giving some schticks and themes to these Tribes, then:

Cat: Smooth, calm, professional, and particularly tech-savvy

Dog: Sicilian mafia-style, with strict heirarchies and delusions of 'honour'

    What is it they say about dogs? Oh yeah man's best friend. Yeah I know fucking funny right? But you know what's funnier, the dogs are fucking proud of it. Nothing at all feral about the pooches, being all so bound up with the well-being of mankind the way they are. Guard Dogs, Guide Dogs, Police Dogs and Lap Dogs the whole damn lot of em. Need help smacking back a brood of Sewer Rats trying to expand their terrority beyound the docks, don't bother calling on the Pack, no they're to busy pulling lil Timmy out of the fucking well he was stupid enough to fall into...again. But hey, at least they can fetch on command.

Rat: Crazier than a shit house...uh... you know

Pig: Brutal, efficent and dirty; Guy Ritchie-style East End gangsters

    Have ya ever noticed that you never see a female Pig? Not a one. Where do they keep all their Sows anyways? Why don't they let em out? Misogynistic bastards! But I will say this, they do have a nose for rooting out the goods, they call em "truffles". They can smell valuables a bleeding mile away, so I guess they do have their uses afterall.


We've talked about Rats, but what about the Mice? What's their deal?

Your basic average everyday sort of wanker. The majority of the Masks are Mice. As such, they're numerous, slightly overlooked (let's face it, everyone else is sexier than Mice ((ok, not the Frogs. inbreeders.) Or the Pigs- eugh)) and clued in.

    Hehe, you've obviously never seen a sow; we don't keep 'em out of sight for shame. Makes those cat bimboes look like Frogs, and they've got minds to match

Safety in numbers doesn't actually mean much if you were the poor bastard blown away, so the Mice are pretty cautious and hold longterm grudges against their own.

Which is good fun for everyone else.


So you've wandered all of old London Town, wondered why you haven't seen any Sheep? They're all in Wales, Dragon doesn't get hungry often, but when he does it's best for all of us if he doesn't have to go far.

Did'ya hear about poor old Peter, lost his mask. He had to be put down like a... well, not quite like a Dog.

Huh, yeah the Mice are easy pickings, but there's so little on each it's not worth the effort. Course, some folks'll try to get around that by dealing in volume.


Doves: This is a group that once wielded massive power, but now seem to be lost in the noise. Doves are associated with Christianity. They are protectors of the faith they way Dogs are the protectors of Humans. Since the Reformation, their power (as allied with the Lions and Eagles), has fallen. As the Church broke up, so did the Dove Factions.

Doves believed they onetime channeled divine will. They were the Angels (Winged Defenders, Protectors, and the occasional warrior) of legend, myth, and of biblical notice. (Yes they have cheaper shapeshift gifts and Glide gifts). Their divine connection has been broken (sometime just before or durring the reformation), so they are a shadow of their former self in terms of raw power. Since the decline of the Churches power, their temporal power has faded as well.

Now the Doves are a minority everywhere. The Damm Pigeons have taken over.


Cat: Catnip, i.e. the good life, the finest wine, the best truffles in season, gold not silver. This is more intoxicating than anything else. Follow that car? Not in that piece of crap Ford! I'll wait for the valet to get my Jaguar...

Crow: Shiny baubles... must have...!!!! Can't resist nicking that unique item regardless of whether it's priceless or worthless. You just made peace with another tribe and are celebrating together when you see that diamond on the other fellow's mistress. It would be so worth it to start a tribal war just to hold that gem in your hands...

Dog: Scratch a puppy behind his ears and say "good doggie!" and he'll storm the gates of Hell for you. Dogs claim to be the toughest, but they are suckers for fast talk and flattery. You're supposed to hit that back-stabbing Rat, but when you meet him he says how much he admires your skill. He wishes he could recruit you for his team. He could use a good doggie like you. You wanna be a good doggie, don't you?

Lion: Not sure here, but all punning aside, I think pride cometh before a Lion's fall. Hook them with their honor and you can lead them by the nose.

Mouse: Hmmmm.... not sure about this one either.

Pig: Greedy, greedy little piggy. You agreed to split the haul 50/50 but you just can't resist going 60/40 or maybe 70/30 or even...

Pigeon: Pigeon comes home to roost. Not too bright and got no muscle, but they are all over the place. Trouble is, a pigeon is loyal to his home and mates first. Want to make a pigeon cooperate? Threaten his chicks and nest eggs. Which isn't too hard 'cause there's so friggin' many of them.

Rabbit: Run Rabbit Run. Rabbit's fast, Rabbit's quick in and out. That's what makes them ideal for time-sensitive jobs. But just say "boo!" and Rabbit's gone--or frozen in fear.

Rat: Not sure what the Rat's weakness is...

Raven: Raven is clever. All over the world everyone says he's clever from the Viking god Odin to the Indian tribes. But too clever for his own good. Edgar Allen Poe knew that Ravens can talk when they want to. How do you make the Raven talk? Tell him, "I got a secret." He'll soon talk up a storm and he'll sell his soul (or someone else's) to you to find out what it is.


Masks

To take another's mask is the ultimate sign of defeat, a fate worse than death in fact, for with the Mask goes the power the totem spirit provides. Also to lose one's mask is to lose one's place within the Tribe, for if your enemy has seen your true face then your entire tribe is put in danger.


now im just seeing the Ram masks... their leader with golden fleece. and i know someone has a set of minotaur masks out there somewhere.... also, those kitties need boots.

Nono, masks only. Faster that way, to hide one's identity. Remember, once you've been unmasked you are a pariah, a danger to your tribe and all you care about. Masks are good.


So question, how do humans react when they see a bunch of people wearing animal masks weilding weapons in public? Do they see someone wearing a mask? Do they see the animal the mask represents or do they not see the mask at all?

And most importantly what powers does ones mask afford the wearer?

In the city, no one notices cats, dogs or rats. It all fades into the background.

No one notices, except for the occasional animal lover who sees what they expect to see.



When wearing your Mask, you're in the game, and players don't get knocked out like regular folk. You're important, you're somebody (Unless you're a mouse, worse luck) you matter. That's what the Totems and the Masks do. They make you significant. That's why Buck House uses the Masks to shore up Royal power, it's the last gasp of a dying symbol, when the Monarchy has lost relevence, all it has is the secrets it has aquired over the centuries, and the need to be recognised means that they will use this power- regardless of the consequences.


Powers

What we have here is a low end supers game, with a power level equal to a pulp superhero/ character. There are some quasi-mystical powers, but they are rare and under-reliable.

Some basics depending on the totem... Augmented Strength Augmented Constitution Augmented Dexterity Augmented Agility Super Balance Enhanced Running Enhanced Leaping Enhanced Perceptions Animal level perceptions Enhanced Luck Enhanced Charisma

Super skills, usually physical ones. Pulp abilities like hypnosis skill, contortion, etc.

Mask: This is a basic focus for all abilities. A requirementment to tap higher level abilities. This ability is for reducing energy costs, so many basics can be used for free. Several levels of mask ability (the first one is free for any Totem being that is aware of their nature), increase the efficiency. Higher level of masks require the more elaborate ritual masks.

Fur: Related to masks. This is a cat skill, but other totems use it. This is one of the reasons cat girls are so sexy and wear those smashing coats. When wearing a fur coat, or fur lined item (even if they are syth fur at a minus), the totem beast gets bonuses to using the totem abilities. At a level up, the cats have a mastery that let them wear normal clothing associated with the animal (i.e. a woman wearing a catsuit). The next level up allows "Furry effect". You can wear an animal costume and get some effect. Really this level is not worth the effect (cost to effecect). Reptile totems need skins. Other animals require such materials. Synthetics can be used, but you don't get the full bonuses.

Worn Tail, like Fur, just wearing a mock tail. Prereq is Fur.

Glide (You can't have wings and actually fly, but you can fall with with style and sometimes get some lift.. At advanced levels and with a shapeshifting prerequisite, you might get actual wings).

Tail. Tails don't actually do much. However they do give incredible bonuses to the totem abilities. Again, requires shapeshifting prerequsite.

Claw: The ability to make cutting strikes with just your have. Some of these are enhanced hand to hand strikes, but at higher levels there are actual cuts. (They also don't heal well). Bite is also an option.

The Sight: Ability to see the totem of a person. At the next level up, allows you to see spirits and such. Take a level up from there and you can communicate with them. A side step in this gift tree would be aura sight - the ability to read people.

Offuscate- None of the actual paranormal abilities in this game are full power. So this is not invisability. The most basic level is the one most common, the "someone elses problem", people's eyes just slide off the totem warrior. They see a guy in a suit, not a guy wearing a cat mask and carrying a gun. People just won't see what is out of the ordinary. At the next levels up this is either an enhancement to stealth, allowing for hiding in edges of things - not quite plain sight or deceptive bit. More levels, more cool effects. Restart (Nine Lives). You might die, but if you can avoid too much follow up damage, your system can restart. Cats are known for this ability and buy it a lot of times.

Pull (Infinite Pocket, Immortal's Sheath, et). The totem beast has has space in the astreal field that is there. (2nd level of sight will let you see the items, if you look.). Thus you can tuck things away (like your mask). Sure it takes energy to pull them, but it does allow you to pull that gun through airport security.

Slip- To slide into the spirit realm. This expensive power (or requires some serious prerequisites) allows you to move yourself into the astreal totem realm. This would allow you to move through the walls (or if you stand still, you can invisiably move out of phase). The more you take it, the longer you can go slip. At higher levels, you can move incredible distances at one. (Keep in mind that The Totem War in the US is very different. There the Coyotes are masters of this ability. Wolves, Bears, etc. There are very different fights for the rural and the urban nodes).

Shapeshift: An expensive power that allows you to transform into your totem. Expensive for smaller animals.. massively expensive for bigger animals (tigers). In short a power that only NPCS with their bonus points given by the GM for free can really afford it.

Echo: The ability to hear/sense when someone uses a paranormal totem ability. The range increases as more levels of this cheap power are purchased (hence the reason for stealthy people to avoid using last 10 powers). As the level goes up, you can stop and try to hear echos in the past. (Hmm, the cat died here and restarted. So we are looking for a fully healed cat). At really high levels (usually only available to Ravens and Crows), you can feel echos from the future.

Dogs would have a charisma bonus when dealing with humans. They can turn it on and get people to believe them.

Rats have skill bonsues for various skills. They can also contort their body in odd ways allowing them to get through various small areas.

So each totem will have one or two free abilities. Some abilities are cheaper for a given totem warrior group. The rest are purchasable.

So does this answer your question?


See, I don't see this as a 'superhero' (or even pulp hero) power level. The power of the ttoems has been severely stripped over the years (at least, after the purge of the Eagle Kings and the Dark Times); these are people with an edge, or maybe (maybe) low-level supernatural abilities, and all more symbolic than literal 'animal powers'. So a Dog doesn't have the ability to smell like a bloodhound, but they have an uneering talent to find people, even in the most crowded city. Pigs, as well, can get rid of bodies, and can be the biggest gluttons with little effects (so they can, for example, never overdose). Rats, Crows and Ravens have hoards, so there's a good chance they have just the right item at their house, but it might be a little dirty.

I also think there shouldn't be an ability to see someone's totem, unless they're wearing their Mask. That means that anyone could potentially be an enemy, but you don't recognize Lazy Sue the Cat because she isn't wearing her pearl-studded cat mask.

I also don't think there should be an ability to actually turn into your totem; that's blasphemy.


Subtly and the possiblity that everyone involved is in fact, a fucking lunatic who wears animal masks and beats the crap out of people wearing a differnt animal mask.

Ritual Magic is where the big effects come from, and no one knows quite how it actually works;

'So you need a circle-' 'Bollocks. First you get a live totem animal-' 'Nah, mate, you see, there's this plant, right-'

Swirling around everything is the fear that it's all a bunch of rubbish. Sure, you did manage to find Big Lemmy when you really needed to, but maybe it was just a coincidance? People who rubbish the Totems either get rubbed out or isolated quickly, no one wants doubt to spread.

Everyone has seen really weird things happen, but which can't be explained by going back to the Totems- a theif walks through a wall, laughing, a campsite in Wales is torn apart by invisible claws in the night- so people know that there is power out there, and the Totems don't just give you a boost- they protect you.


Just poking my head in for a sec here. I got to side with Moon[above] here so far as power level is concerned. I'm thinking street level pulp superhero is the sweet spot for a game like this. A perfect balance between the shamanistic magic feel of totemic masks and the reservoir dogs vibe from the actual commercial.

Now I do not think cats, rats and dogs are slinging spells at each other or anything but certain spritual personal enhancements are certainly not out of the question. I mean if I were playing a modern day Maori gangbanger shark totem on the streets of Auckland and you told me I couldn't breathe underwater I'd be pissed. Likewise if I'm a falcon totem and don't have access to a flight ability I'd call foul.

You need to think now just of a particular animals physical abilites IE: a cat's dexterity and stealth but also of it's mystical abilities as well. Cats are the consorts of witches, they are closer to the spirit world than most other tribes, they are blessed with a preternatural luck and nine lives etc etc. Ravens are esoteric lore masters with a gift for prophecy and divination. You get the idea.

Now certainly there are folks in game who are spell slingers: The Unicorn, the Dragon and the Royal Lion and possibly the supreme leaders of the various tribes, but that's a level of power the PCs don't have access to at least at the start.

Oh and shapeshift is a must IMO, I mean we ate talking about the people who gave rise to the legends of werewolves and selkies and swan maids after all.


See, I see the whole power thing more in a symbolic light; the shapeshifting, the flight, the aquitic powers were once held by the more powerful members of the Tribes, but these are lost now. However, if I may posit a compromise; the more impressive powers can be available, but only in places of power (which is, of course, where most of the 'action' is held), which is part of reason they're so hotly contested.

But, on the other hand, can we not have a spirit world? Spirits should be egnimatic and, above all, almost impossible to talk to (even your totem spirit is hardly talkative, most of the time). I find spirit worlds a little cliche, to be honest


Mechanics

I reckon there should only be two 'stats' in a pure Lost Tribes game

Face: This is what you use for mundane tasks Mask: This is what you use when you're 'in the game'

You can't use Face (or the skills you have under it) when In the Game, and you can't use Mask when you're not wearing it.


History

History is pretty damn important- while there are tens of different tribes, only the Mice, Dogs and Cats have great numbers. The rest are hangers on, small groupings, weird cult like gangs, rumours of bad memories. But once they weren't. There is a Secret History running through the entire world, where the Tribes have been, where they have altered things merely by their presence. And they've left things behind.

Artifacts are really rare- there's a cat-faced statue in a decaying Venetian Mansion and a Lion Skull on a pole at Balmoral. These are the only two known artifacts in the world. There are rumours of rumours of others, but no one has any details.

Documentation is fairly erratic. Yes, maybe some diarist will note the struggles of 'Ye Masked Kinde' but really that isn't much to go on.

Buildings are generally built to the standards of the ruling elite- if there is one- but they don't actually have any power.

Generally speaking if it's common it has no real power- if it's rare it's impossible to find, guarded like hell and incredibly powerful. There are however sites of interest. Say the Slaughterhouses where the Cats broke the Pigs as a Power. Or the sewers where the Rats once held Parliament. These places hold old secrets, rituals that were witnessed by the stones, echoes of old magic, mirages of power. The Tribes try to hold these places, work out scraps of their secrets, and then put them together with other scraps from other sites (or stolen from enemy Tribes) in order to work Power in the world.

Of course it's erratic as hell and ordinary crime pays better. But it's what the Tribes do.


Important People

Wise Old Wankers Big Owl- A source of all knowledge, or the biggest con artist since that bloke that sold Tower Bridge to some Yank. Still, he knows his stuff, and he'll hand out free info to people out of pique.

'Rodger the Raven'- A psuedonym. We don't know who he really is, but most people think he's one of the Inner Circle of the Murder, possibly a spymaster or something. Anyway, he'll trade information, but only when it suits him, and if you can find him.

Black 'Arry- A Dog, big old Mastiff from the East End. Been around for Donkey's years. Knows everyone of import, and will tell the young 'uns for a pint a few stories. For a cask, he'll tell you true stories. For a couple of Pipes of the good stuff, he'll put you onto the Real Deal.

Bagpuss- No, it's not a psuedonym this time. He's an old, lazy, and fat cat, but he knows people. Watch out for Emily, his Keeper. A very scary girl.

    Not just scary for herself like, it's what's always around her (and sometimes behind you). There aren't even words to desrcribe it, so we jsut call it the...thing

Psycho Killers Roland the Rat- head Cheese of the South London Rat Brotherhood. Rumour has it that he is, in fact, the basis for the children's TV character. Saying this is a good way to go home with your ears in your hat.

Charley- A big old ginger Tom. Speaks funny, but will cut you up for laughing. Or looking at him funny. Or being annoying. Or just being. Nice to kids though, watches out for them.

Her Maj- The Boss of the Kingdom. A scary lady, who isn't afraid to get blood on the (red) carpet.

Freaks Mister Fox- one of the most renowned of the Foxes, he is a thieft and a liar extraordinare. He is supposedly involved in the Ritual Magic of the Foxes, and some say he is the reincarnation of their King. Can walk through walls.

Barry Pig- A loner, as pigs go. He runs a financial analyst corporation, which he uses to manipulate the global markets. For a fee, he'll help you out. Never takes payment in money. Also functions as an Oracle, gazeing into the depths of the stock-price index to see what is going to happen. One of the most boring people in the world. Originally from Birmingham.

Jones the Dragon- possibly entirely fictional, he doesn't even go by this name, but no one can pronounce his welsh name, so everyone calls him Jones. The creature has ripped up mountains, torn down the best and strongest, and sits upon the true treasures of Britain. If he exists, that is. Reply With Quote