Lrall

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Lrall (coyoteboy)

'Survivor of the Rite of Thorns, Keeper of the Pathways, Rosebearer of Queen Alachia, Wielder of the Red Mace of Keck

Hero Points: 1
Adversity/Benefit: 0

Pathfinder: 1W/17

  • The lay of the lines +?
  • Who goes there? +?
  • Signposts +?
  • Careful Steps (cautious demeanor) +?
  • Padru, ally of the pathways (steed) +?

Banished Noble of Alachia: 17/1W

  • Keck's Mace(bloodlust) +?
  • Survivor of the Thorns +?
  • Rosebearer (Noble bearing) +?
  • Ways of the wide world +?
  • The Bard's Tongue, the Bard's Ear +?

Others:

  • Ability 13
  • Ability 13
  • Ability 13
  • Ability 7 13
  • Ability 8 13
  • Ability 9 13
  • Ability 10 13

Flaws:

  • In thrall to Aziria, witch-queen 1W
  • The Queen's Hate 1W
  • Gun shy (women) 17
  • Flaw 13

Notes:

  • To return to power: Simply to make it home again, to set down the cursed weapon and then tread the pathways of his father. The witch-queen has blinded his senses to the Paths leading home.
  • Died 230 years ago
  • Ability checks:

CHARGEN:

  • We will need a name to make a character sheet for you - place double square brackets around your character name on the front page of this game on the wiki. Go to that page, copy the above text (after pressing edit) in and save. You now have a template sheet you can edit.
  • Come up with a character concept. Please try and think in terms already of two main areas: the character's Schtick and the character's Hinterland. these will be your two keywords. Edit them in in the relevant spots.
    • Schtick should be something like Savage Warrior, Swordsage, Master Thief, Fire Wizard, or something more off the wall.
    • Hinterland should be your homeland, for example Plains nomad, Mountain man/woman, Urban noble, and so on. this ought to give you a set of secondary abilities that will help.
    • Choose which is most important of these two keywords - leave this as 1W; leave the other as 17.
    • Note that there are a number of assumed abilities or traits under each keyword. If your keyword is Savage Warrior, for example, you can already fight, be savage, tough, intimidating and so on. If you ar a plains nomad, you can already see far, ride, resist the sun, track, hunt, work leather. You cannot, however, do this quite as well as that 1W or 17, so you may wish to specify some abilities or traits in the next step.
  • You may now choose ten abilities. At least one must be a personality trait (proud, ambitious, sly, savage, etc) and at least one a relationship with someone (or something) now long-dead (presumably).
    • If these come under one of your keywords, place them there. They will have a starting rating of the keyword +1.
    • Otherwise place them below under 'Other' - they will have a starting rating of 13.
    • If you can't decide on all ten, fill them in as you go. Note that I have left 'Ability 10', Ability 9' and so on under other, to keep a track of this.
  • Choose between 1 and 3 flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, only more interesting). Place these under the flaws and keep the ratings of 1W, 17 and 13. Note that you already have one flaw. Note also that I define flaws as things that will more often hinder than help. I like them to help every now and again, and for abilities to hinder.
  • You now have 20 points to allocate to abilities (not to keywords). You may add a maximum of 10 to any single ability.
  • You may now delete this text from your character sheet.