Difference between revisions of "Lutra D'Nyl"

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(Stat Block)
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| align="center" style="background:#f0f0f0;"|'''CHA'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|-
|10|| 12|| 14|| 10|| 17|| 11
+
|12|| 15|| 16|| 14|| 18|| 10
 
|-
 
|-
| align="center" style="background:#f0f0f0;"|'''+0'''
 
 
| align="center" style="background:#f0f0f0;"|'''+1'''
 
| align="center" style="background:#f0f0f0;"|'''+1'''
 
| align="center" style="background:#f0f0f0;"|'''+2'''
 
| align="center" style="background:#f0f0f0;"|'''+2'''
| align="center" style="background:#f0f0f0;"|'''+0'''
 
 
| align="center" style="background:#f0f0f0;"|'''+3'''
 
| align="center" style="background:#f0f0f0;"|'''+3'''
 +
| align="center" style="background:#f0f0f0;"|'''+2'''
 +
| align="center" style="background:#f0f0f0;"|'''+4'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
|}
 
|}
  
*Level: 3
+
*Level: 7
 
*Race: Human
 
*Race: Human
 
*Class: Druid
 
*Class: Druid
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*Background: Hermit
 
*Background: Hermit
  
*Proficiency bonus: +2
+
*Proficiency bonus: +3
*Total Hit Points: 24
+
*Total Hit Points: 61
 
*Passive Perception: 15
 
*Passive Perception: 15
*Armor Class: 13
+
*Armor Class: 15
  
 
*Personality: Serene, gets lost in own thoughts.
 
*Personality: Serene, gets lost in own thoughts.
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**Druidcraft
 
**Druidcraft
 
**Frostbite
 
**Frostbite
**Poison Spray
+
**Shillelagh
*Level 1 (3 slots, 4 prepared)
+
**Thorn Whip
**Absorb Elements
+
*Level 1 (4 slots, 5 prepared)
**Animal Friendship
 
**Beast Bond
 
**Charm Person
 
**Create/Destroy Water
 
 
**Cure Wounds
 
**Cure Wounds
**Detect Magic
 
**Detect Poison and Disease
 
**Earth Tremor
 
 
**Entangle
 
**Entangle
 
**Fire Fire
 
**Fire Fire
 
**Fog Cloud
 
**Fog Cloud
**Goodberry
 
**Healing Word
 
**Ice Knife
 
**Jump
 
**Longstrider
 
**Purify Food and Drink
 
 
**Speak With Animals
 
**Speak With Animals
 
**Thunderwave
 
**Thunderwave
 +
*Level 2 (3 slots, 5 prepared)
 +
**Darkvision
 +
**Dust Devil
 +
**Flaming Sphere
 +
**Hold Person
 +
**Pass Without Trace
 +
Level 3 (3 slots, 3 prepared)
 +
**Call Lightning
 +
**Erupting Earth
 +
**Wind Wall
 +
Level 4 (1 slot, 3 prepared)
 +
**Blight
 +
**Giant Insect
 +
**Ice Storm
  
 
==Weapons and Armor==
 
==Weapons and Armor==
 
*Longbow
 
**+6 to hit
 
**1d8+4 piercing damage
 
**Range 150/600
 
 
 
*Quarterstaff (versatile)
 
*Quarterstaff (versatile)
 
**1-handed
 
**1-handed
***+2 to hit
+
***+4 to hit
***1d6 bludgeoning damage
+
***1d6+1 bludgeoning damage
 
**2-handed
 
**2-handed
***+2 to hit
+
***+4 to hit
***1d8 bludgeoning damage
+
***1d8+1 bludgeoning damage
  
 
*Dagger (finesse, light, thrown)
 
*Dagger (finesse, light, thrown)
 
**Melee
 
**Melee
***+3 to hit
+
***+5 to hit
***1d4+1 piercing damage
+
***1d4+2 piercing damage
 
**Thrown
 
**Thrown
***+3 to hit
+
***+5 to hit
***1d4+1 piercing damage
+
***1d4+2 piercing damage
 
***Range 20/60
 
***Range 20/60
  

Revision as of 22:33, 4 October 2016

[working on a background and motivation]


Stat Block

STR DEX CON INT WIS CHA
12 15 16 14 18 10
+1 +2 +3 +2 +4 +0
  • Level: 7
  • Race: Human
  • Class: Druid
    • Circle of the Land
  • Alignment: Chaotic Neutral
  • Background: Hermit
  • Proficiency bonus: +3
  • Total Hit Points: 61
  • Passive Perception: 15
  • Armor Class: 15
  • Personality: Serene, gets lost in own thoughts.
  • Ideal: Free Thinking
  • Bond: Seeking Enlightenment
  • Flaw: Keeps secrets and won't share them.

Proficiencies and Skills

  • Acrobatics (Dex) +1
  • Animal Handling (Wis) +3
  • Arcana (Int) +0
  • Athletics (Str) +0
  • Deception (Cha) +0
  • History (Int) +0
  • Insight (Wis) +3
  • Intimidation (Cha) +0
  • Investigation (Int) +0
  • Medicine (Wis) +5
  • Nature (Int) +2
  • Perception (Wis) +5
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +2
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +1
  • Survival (Wis) +5


  • Saving Throws: Intelligence, Wisdom
  • Languages: Common, Druidic, Elvish, Gnomish
  • Tools: Herbalist, Poisoner
  • Training: ---
  • Weapons and Armor: Club, dagger, mace, quarterstaff, sickle, spear, dart, javelin, sling, scimitar, light, medium, shields.

Spells and Features and Feats

  • Healer
  • Natural Recovery
  • Wild Shape
  • Cantrips
    • Druidcraft
    • Frostbite
    • Shillelagh
    • Thorn Whip
  • Level 1 (4 slots, 5 prepared)
    • Cure Wounds
    • Entangle
    • Fire Fire
    • Fog Cloud
    • Speak With Animals
    • Thunderwave
  • Level 2 (3 slots, 5 prepared)
    • Darkvision
    • Dust Devil
    • Flaming Sphere
    • Hold Person
    • Pass Without Trace

Level 3 (3 slots, 3 prepared)

    • Call Lightning
    • Erupting Earth
    • Wind Wall

Level 4 (1 slot, 3 prepared)

    • Blight
    • Giant Insect
    • Ice Storm

Weapons and Armor

  • Quarterstaff (versatile)
    • 1-handed
      • +4 to hit
      • 1d6+1 bludgeoning damage
    • 2-handed
      • +4 to hit
      • 1d8+1 bludgeoning damage
  • Dagger (finesse, light, thrown)
    • Melee
      • +5 to hit
      • 1d4+2 piercing damage
    • Thrown
      • +5 to hit
      • 1d4+2 piercing damage
      • Range 20/60
  • Hide armor
    • AC 12 + Dex mod

Retainers, Familiars, and Mounts

Wagner the Otter

Possessions, Mundane

  • Hide Armor
  • Quarterstaff
  • Dagger
  • Druidic Focus: Totem
  • Backpack
  • Bedroll
  • Mess kit
  • Tinderbox
  • Torch
  • Rations x1
  • Waterskin
  • Rope, Hemp, 50ft
  • Clothing, common
  • Blanket
  • Herbalism Kit
  • Healer's Kit
  • Poisoner's Tools

Possessions, Treasure

Gold: 10

Silver: 0

Possessions, Party Loot

Possessions, Magical


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