Difference between revisions of "Lydia Waite"

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(Skills and Features)
(Skills and Features)
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*'''Eyes of the Rune Keeper:''' You can read all writing. You can comprehend any written word or symbol, should it hold any linguistic meaning
 
*'''Eyes of the Rune Keeper:''' You can read all writing. You can comprehend any written word or symbol, should it hold any linguistic meaning
  
'''Awakened Mind:''' Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic
+
'''Awakened Mind:''' Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
utterances, but the creature must be able to understand at least one language.
 
  
 
'''Feats'''
 
'''Feats'''

Revision as of 22:24, 3 September 2023

Lydia Waite

Lydia.jpg

Sheet

  • Warlock 3
  • Alignment: CN
  • PC
  • Background: Charlatan
  • Age: 20

Attributes

  • STR 13 (+1)
  • DEX 16 (+3)
  • CON 18 (+4)
  • INT 14 (+2)
  • WIS 14 (+2)
  • CHA 19 (+4)

Attribute Bumps: +2 cha, +1 wis, +1 con

Proficiency Bonus: +2

Skills and Features

  • Arcana +4
  • Deception +6
  • Insight +6
  • Investigation +4
  • Persuasion +6
  • Sleight-of-Hand +5


Languages:

  • Common
  • Elven
  • Draconic


Eldritch Invocations

  • Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
  • Eyes of the Rune Keeper: You can read all writing. You can comprehend any written word or symbol, should it hold any linguistic meaning

Awakened Mind: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Feats

Combat

  • AC 13
  • HP 30
  • Hit Dice 3d8
  • Movement Rate 30
  • Initiative Modifier +3
  • Attacks
    • Primary Melee Attack: Shocking Grasp +4 1d8
    • Secondary Melee Attack: Quarterstaff +3 1d6+1
    • Primary Ranged Attack: Eldritch Bolt +6 1d10+4 Force


Darkvision 60 ft


Saves:

  • STR +1
  • DEX +3
  • CON +4
  • INT +2
  • WIS +4
  • CHA +6

Spells

Spells Known Spell Descriptions

  • Cantrips: Eldritch Bolt, Mage Hand, Guidance, Shocking Grasp, Minor Illusion
  • Level 1:
  • Level 2:

Rituals:

Spell Slots 2 L2

Spell Save DC 14 (8 + CHA 4 + Prof 2)

Equipment

Weapons

  • Staff

Armor

Magic Items

  • Pact Book


Other Equipment

Background