Difference between revisions of "Lydia Waite"

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*Arcana +4
 
*Arcana +4
 
*Deception +6
 
*Deception +6
*Insight +6
+
*Insight +4
 
*Investigation +4
 
*Investigation +4
 
*Persuasion +6
 
*Persuasion +6
 
*Sleight-of-Hand +5
 
*Sleight-of-Hand +5
 +
*Disguise Kit +6
 +
*Forgery Kit +4
  
 
'''''Half-Elf:'''''
 
'''''Half-Elf:'''''
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*Common
 
*Common
 
*Elven
 
*Elven
*Draconic
+
*Infernal
  
  
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'''Awakened Mind:''' Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
 
'''Awakened Mind:''' Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
  
 
+
'''False Identity:''' You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
  
 
'''''Feats'''''
 
'''''Feats'''''
  
 
== Combat ==
 
== Combat ==
*AC 13
+
*AC 14
 
*HP 30
 
*HP 30
 
*Hit Dice 3d8
 
*Hit Dice 3d8
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*Attacks  
 
*Attacks  
 
**Primary Melee Attack: Shocking Grasp +4 1d8
 
**Primary Melee Attack: Shocking Grasp +4 1d8
**Secondary Melee Attack: Quarterstaff +3 1d6+1
+
**Secondary Melee Attack: Quarterstaff +3 1d8+1
 +
**Secondary melee attack: Dagger +5 1d4+3
 
**Primary Ranged Attack: Eldritch Bolt +6 1d10+4 Force
 
**Primary Ranged Attack: Eldritch Bolt +6 1d10+4 Force
  
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'''Weapons'''
 
'''Weapons'''
 
*Staff
 
*Staff
 +
*2 daggers
 +
*Arcane focus (wriggly wand)
  
 
'''Armor'''
 
'''Armor'''
*
+
*Leather
  
 
'''Magic Items'''
 
'''Magic Items'''
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'''Other Equipment'''
 
'''Other Equipment'''
*
+
*Dungeoneer's Pack
  
 
==Background==
 
==Background==

Revision as of 19:07, 15 September 2023

Lydia Waite

Lydia.jpg

Sheet

  • Warlock 3
  • Alignment: CN
  • Species: Half-Elf
  • Background: Charlatan
  • Age: 20

Attributes

  • STR 13 (+1)
  • DEX 16 (+3)
  • CON 18 (+4)
  • INT 14 (+2)
  • WIS 14 (+2)
  • CHA 19 (+4)

Attribute Rolls

Attribute Bumps: +2 cha, +1 wis, +1 con

Proficiency Bonus: +2

Skills and Features

  • Arcana +4
  • Deception +6
  • Insight +4
  • Investigation +4
  • Persuasion +6
  • Sleight-of-Hand +5
  • Disguise Kit +6
  • Forgery Kit +4

Half-Elf:

  • Darkvision: 60 ft
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Skill Versatility: You gain proficiency in two skills of your choice. (Insight, Persuasion)

Languages:

  • Common
  • Elven
  • Infernal


Eldritch Invocations

  • Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
  • Eyes of the Rune Keeper: You can read all writing. You can comprehend any written word or symbol, should it hold any linguistic meaning


Awakened Mind: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

False Identity: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Feats

Combat

  • AC 14
  • HP 30
  • Hit Dice 3d8
  • Movement Rate 30
  • Initiative Modifier +3
  • Attacks
    • Primary Melee Attack: Shocking Grasp +4 1d8
    • Secondary Melee Attack: Quarterstaff +3 1d8+1
    • Secondary melee attack: Dagger +5 1d4+3
    • Primary Ranged Attack: Eldritch Bolt +6 1d10+4 Force

Saves:

  • STR +1
  • DEX +3
  • CON +4
  • INT +2
  • WIS +4
  • CHA +6

Spells

Spells Known

Spell Descriptions

  • Cantrips: Eldritch Bolt, Mage Hand, Guidance, Shocking Grasp, Minor Illusion
  • Level 1: Hex, Hellish Rebuke
  • Level 2: Spider Climb

Rituals:

Spell Slots 2 L2

Spell Save DC 14 (8 + CHA 4 + Prof 2)

Equipment

Weapons

  • Staff
  • 2 daggers
  • Arcane focus (wriggly wand)

Armor

  • Leather

Magic Items

  • Pact Book


Other Equipment

  • Dungeoneer's Pack

Background