Difference between revisions of "Lyman"
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− | + | Lyman | |
+ | ---- | ||
− | + | A character in the [[Morgansfort]] campaign. | |
− | + | *Thief 1 (Footpad) | |
+ | *XP: 403/1250 | ||
+ | *Morale: +0 | ||
− | STR 10 | + | '''Attributes''' |
− | INT 12 | + | |
− | WIS 8 (-1) | + | *STR 10 |
− | DEX 18 (+3) | + | *INT 12 |
− | CON 9 | + | *WIS 8 (-1) |
− | CHA 11 | + | *DEX 18 (+3) |
− | Languages | + | *CON 9 |
+ | *CHA 11 | ||
+ | |||
+ | '''Permanent Injury''' | ||
+ | * Your renewed body needs energy that plants and mushrooms cannot provide. All rations must contain meat. | ||
+ | |||
+ | '''Languages''' | ||
Common | Common | ||
− | |||
− | Class Abilities | + | '''Class Abilities''' |
+ | |||
+ | *Backstab: +4 to hit, 2x damage | ||
+ | *Open Locks 18+ | ||
+ | *Find and Remove Traps 18+ | ||
+ | *Pick Pockets 17+ (special) | ||
+ | *Move Silently 17+ | ||
+ | *Climb Walls 6+ | ||
+ | *Hide in Shadows 19+ | ||
+ | *Hear Noise 14+ | ||
− | + | '''Proficiencies''' | |
+ | *Adventuring | ||
+ | *Intimidation | ||
+ | *Naturalism | ||
− | HP: | + | '''Combat''' |
− | AC: | + | |
− | Move: | + | *HP: 4 |
+ | *AC: 2 | ||
+ | *Move: 40 | ||
Saving Throws: | Saving Throws: | ||
− | + | *Paralysis/Stone: 13 | |
− | + | *Poison/Death: 13 | |
− | + | *Blast/Breath: 16 | |
− | + | *Staff/Wands: 14 | |
− | Spells: | + | *Spells: 16 |
− | Equipment | + | |
− | Armor: | + | '''Equipment''' |
− | Weapons: | + | *Armor: Leather Armor |
− | Gear: | + | *Weapons: Short Sword, Sling w/ 20 bullets |
− | Miscellaneous Magic: | + | *Gear: Thieves' Tools, 6 Torches, Backpack, Waterskin, 50 ft. Rope |
− | Treasure: | + | *Miscellaneous Magic: |
+ | *Treasure: | ||
+ | *Encumbrance: 3 stone | ||
− | + | '''Traits''' | |
− | + | Discerning, Disaffected, Poor | |
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Latest revision as of 14:25, 27 December 2020
Lyman
A character in the Morgansfort campaign.
- Thief 1 (Footpad)
- XP: 403/1250
- Morale: +0
Attributes
- STR 10
- INT 12
- WIS 8 (-1)
- DEX 18 (+3)
- CON 9
- CHA 11
Permanent Injury
- Your renewed body needs energy that plants and mushrooms cannot provide. All rations must contain meat.
Languages
Common
Class Abilities
- Backstab: +4 to hit, 2x damage
- Open Locks 18+
- Find and Remove Traps 18+
- Pick Pockets 17+ (special)
- Move Silently 17+
- Climb Walls 6+
- Hide in Shadows 19+
- Hear Noise 14+
Proficiencies
- Adventuring
- Intimidation
- Naturalism
Combat
- HP: 4
- AC: 2
- Move: 40
Saving Throws:
- Paralysis/Stone: 13
- Poison/Death: 13
- Blast/Breath: 16
- Staff/Wands: 14
- Spells: 16
Equipment
- Armor: Leather Armor
- Weapons: Short Sword, Sling w/ 20 bullets
- Gear: Thieves' Tools, 6 Torches, Backpack, Waterskin, 50 ft. Rope
- Miscellaneous Magic:
- Treasure:
- Encumbrance: 3 stone
Traits Discerning, Disaffected, Poor