Difference between revisions of "M&M.EmeraldCityHeroes:Flormeer Gerime Nickerot"

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[[M%26M.EmeraldCityHeroes|Home]]
 
[[M%26M.EmeraldCityHeroes|Home]]
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=Identification=
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Full Name: Flormeer of Swarm Gerime and brood Nickerot (Swarm being a historic tribal affiliation, and brood more like a family name)
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Human Alis: Gerald Floriberto Nicholson
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Super name: Explorer
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Star Alliance Rank: Sub-Lieutenant (Space Explorer Track: Sciences, Acting Pilot) of G7J1 [Guijeta] space Fleet
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Age: 43 earth/ 38 Kwuee-pol homeworld chronically, mentally 28 due to longevity side effects
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==Species==
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Common name: Kwuee-pol​
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taxonomy name: Janytou Leadiahoritna (Beautified Winged People)​
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Race description: Small mouse-like tailed digitigrade Semi-humanoid, with mood/communication colour changing wings, Seed and nectar preference Omnivore with high calorie requirements. Notes, Blues (especially pale sky blues) denote embarrassment/shame, low saturated greens and browns fear, shock, bright greens comfortable content purple happiness, yellow aggression and red excitement with exact patterns denoting nuance, UV colouration and pattern fixed and an individual identifier .​
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=Background and Description=
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=Complications=
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'''Motivation Moral''':, Flormeer naturally see himself as a good citizen of the allience and as such which to protect and help where he can and his fleet equipment places him in the position that he can protect and help many people.
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'''Human Identity''': While used only on occasion when the loneliness of being stuck on a island by himself gets to much or when he must get resources that are hard for the ship to generate for itself he has made number of friends and acquaintances who he would be loathe to come to harm.
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'''Social ''Alien''ation''': While they have been on earth for at least 10 years, Flormeer is still an alien and a pretty visibly one at that, add in living in isolation for a few years at the start, means that he not sure on some more nuanced human social interaction and is a target for anti-alien targeting
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'''Weird Alien Biology''': Flormeer is not human so may have weird reactions to some medications, the world is not set up to easily accommodate his physical form, his higher calorific needs for his body weight and fact after the first couple of days starves in days the same amount humans would starve in weeks, maybe the fact his flight my not be fully explained by mundane science. Mostly
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Lost Crewmate: As said in backstory during the emergency landing his co-pilot was teleported to earth safely, part of his duty as a Alliance fleet member is to find them, potentially at the expense of other activities
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'''Fleet Code''': While mostly a professional code of conduct, it does contain limits when it comes to the taking of life, prisoners, hostages, citizen/innocents and Lower tech worlds.
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Curiosity: naturally curious and a training in science and exploration has led Flormeer to sometimes lose focus in the face of new situations and phenomena, sometimes to the point of putting himself in harm's way. (Note: this is the star trek officer's reaction to there is a weird and potentially dangerous thing in front of us, let's stay and run some scans)
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=Sheet=
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==Abilities==
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:Str 0
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:Sta 0
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:Agi 0
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:Dex 2
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:Ftg 1
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:Int 3
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:Awe 3 (1 + 2 enhanced trait)
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:Pre 2
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==Defences==
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:Dodge 5 (Agi 0 + 5 bonus)
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:Parry 5 (ftg 1 + 4 bonus)
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:Fort 7 (sta 0 + 7 bonus)
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:Toughness 0 (sta 0 + 0 bonus)
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:Will 11 (Awe 3 + 8 bonus)
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==Skills==
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:Acrobatics 1 (Agi 0 +1 rank)
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:Athletics 1 (str 0 + 1 rank)
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:Close combat swords 6 (ftg 1 + 5)
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:Deception 9 (pre 2 +7)
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:Expertise writing 13 (3 + 10)
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:Expertise current events 5 (int 3 +2)
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:Expertise popular culture 5 (int 3 +2)
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:Expertise Astralium 5 (int 3 +2)
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:Expertise (untrained) 3 (int 3)
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:Insight 3 (Awe 3 +0)
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:Intimidate 2 (pre 2 +0)
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:Investigate 10 (int 3 + 7)
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:Perception 15 (awe 3 + 12)
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:Persuasion 11 (pre 2 + 9)
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:Range combat(....) 4 (Dex 2+ 0+2 advantage)
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:Stealth 0 (agi 0 + 0)
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==Advantages==
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:Range attack 2
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:Uncanny dodge (Note: Technically part of ESP)
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:Wealth 1
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:Well read 1 (+ 5 circumstantial bonus to identify people of interest, may make untrained expertise rolls of any difficulty)
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==Powers==
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:'''Astral armour'''
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::Protection 13 (noticeable, sustained): 12 
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::Enhanced strength 6 (sustained): 12
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::Alt: Enhanced dexterity 6 (sustained): 1
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::Enhanced stamina 2: 4
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:'''Astral wings'''
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::Flight 3 (aquatic, distracting): 4
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:'''Astral constructs'''
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:: Basic forms: Create 3 (moveable, precise) 12
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::Alt: Advance forms Variable 2 (distracting, Skill required (3), affects others): 1
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::Alt: Astral Sword: damage 8 (str based) :1
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::Alt: Astral twin colts: damage 10 (ranged, diminished range): 1
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::Alt: Astral Boleadora: affliction 5 (Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree, decreased range):1 (One degree of failure leaves the target hindered and vulnerable, while two results in the target becoming defenseless and immobilized.)
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:'''Astral projection'''
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::Remote sensing 3 (Vis 2/r, hear 1/r, noticeable -1/r, feedback -1, dimensional +1): 6
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:'''ESP'''
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::Enhanced awareness 2: 4
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::Danger sense: 1
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::Area sense: tactile (comes with accurate and radius)+ acute 1 rank, ranged 1 rank) :2
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::Awareness psionics 1
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=Important People=

Revision as of 05:38, 15 June 2022

Home

Identification

Full Name: Flormeer of Swarm Gerime and brood Nickerot (Swarm being a historic tribal affiliation, and brood more like a family name)

Human Alis: Gerald Floriberto Nicholson

Super name: Explorer

Star Alliance Rank: Sub-Lieutenant (Space Explorer Track: Sciences, Acting Pilot) of G7J1 [Guijeta] space Fleet

Age: 43 earth/ 38 Kwuee-pol homeworld chronically, mentally 28 due to longevity side effects


Species

Common name: Kwuee-pol​

taxonomy name: Janytou Leadiahoritna (Beautified Winged People)​

Race description: Small mouse-like tailed digitigrade Semi-humanoid, with mood/communication colour changing wings, Seed and nectar preference Omnivore with high calorie requirements. Notes, Blues (especially pale sky blues) denote embarrassment/shame, low saturated greens and browns fear, shock, bright greens comfortable content purple happiness, yellow aggression and red excitement with exact patterns denoting nuance, UV colouration and pattern fixed and an individual identifier .​


Background and Description

Complications

Motivation Moral:, Flormeer naturally see himself as a good citizen of the allience and as such which to protect and help where he can and his fleet equipment places him in the position that he can protect and help many people.

Human Identity: While used only on occasion when the loneliness of being stuck on a island by himself gets to much or when he must get resources that are hard for the ship to generate for itself he has made number of friends and acquaintances who he would be loathe to come to harm.

Social Alienation: While they have been on earth for at least 10 years, Flormeer is still an alien and a pretty visibly one at that, add in living in isolation for a few years at the start, means that he not sure on some more nuanced human social interaction and is a target for anti-alien targeting

Weird Alien Biology: Flormeer is not human so may have weird reactions to some medications, the world is not set up to easily accommodate his physical form, his higher calorific needs for his body weight and fact after the first couple of days starves in days the same amount humans would starve in weeks, maybe the fact his flight my not be fully explained by mundane science. Mostly Lost Crewmate: As said in backstory during the emergency landing his co-pilot was teleported to earth safely, part of his duty as a Alliance fleet member is to find them, potentially at the expense of other activities

Fleet Code: While mostly a professional code of conduct, it does contain limits when it comes to the taking of life, prisoners, hostages, citizen/innocents and Lower tech worlds. Curiosity: naturally curious and a training in science and exploration has led Flormeer to sometimes lose focus in the face of new situations and phenomena, sometimes to the point of putting himself in harm's way. (Note: this is the star trek officer's reaction to there is a weird and potentially dangerous thing in front of us, let's stay and run some scans)

Sheet

Abilities

Str 0
Sta 0
Agi 0
Dex 2
Ftg 1
Int 3
Awe 3 (1 + 2 enhanced trait)
Pre 2

Defences

Dodge 5 (Agi 0 + 5 bonus)
Parry 5 (ftg 1 + 4 bonus)
Fort 7 (sta 0 + 7 bonus)
Toughness 0 (sta 0 + 0 bonus)
Will 11 (Awe 3 + 8 bonus)

Skills

Acrobatics 1 (Agi 0 +1 rank)
Athletics 1 (str 0 + 1 rank)
Close combat swords 6 (ftg 1 + 5)
Deception 9 (pre 2 +7)
Expertise writing 13 (3 + 10)
Expertise current events 5 (int 3 +2)
Expertise popular culture 5 (int 3 +2)
Expertise Astralium 5 (int 3 +2)
Expertise (untrained) 3 (int 3)
Insight 3 (Awe 3 +0)
Intimidate 2 (pre 2 +0)
Investigate 10 (int 3 + 7)
Perception 15 (awe 3 + 12)
Persuasion 11 (pre 2 + 9)
Range combat(....) 4 (Dex 2+ 0+2 advantage)
Stealth 0 (agi 0 + 0)


Advantages

Range attack 2
Uncanny dodge (Note: Technically part of ESP)
Wealth 1
Well read 1 (+ 5 circumstantial bonus to identify people of interest, may make untrained expertise rolls of any difficulty)

Powers

Astral armour
Protection 13 (noticeable, sustained): 12
Enhanced strength 6 (sustained): 12
Alt: Enhanced dexterity 6 (sustained): 1
Enhanced stamina 2: 4
Astral wings
Flight 3 (aquatic, distracting): 4
Astral constructs
Basic forms: Create 3 (moveable, precise) 12
Alt: Advance forms Variable 2 (distracting, Skill required (3), affects others): 1
Alt: Astral Sword: damage 8 (str based) :1
Alt: Astral twin colts: damage 10 (ranged, diminished range): 1
Alt: Astral Boleadora: affliction 5 (Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree, decreased range):1 (One degree of failure leaves the target hindered and vulnerable, while two results in the target becoming defenseless and immobilized.)
Astral projection
Remote sensing 3 (Vis 2/r, hear 1/r, noticeable -1/r, feedback -1, dimensional +1): 6
ESP
Enhanced awareness 2: 4
Danger sense: 1
Area sense: tactile (comes with accurate and radius)+ acute 1 rank, ranged 1 rank) :2
Awareness psionics 1

Important People