M&M.EmeraldCityHeroes:Flormeer Gerime Nickerot

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Identification

Full Name: Flormeer of Swarm Gerime and brood Nickerot (Swarm being a historic tribal affiliation, and brood more like a family name)

Human Alis: Gerald Floriberto Nicholson

Super name: Explorer

Star Alliance Rank: Sub-Lieutenant (Space Explorer Track: Sciences, Acting Pilot) of G7J1 [Guijeta] space Fleet

Age: 43 earth/ 38 Kwuee-pol homeworld chronically, mentally 28 due to longevity side effects


Species

Common name: Kwuee-pol​

taxonomy name: Janytou Leadiahoritna (Beautified Winged People)​

Race description: Small mouse-like tailed digitigrade Semi-humanoid, with mood/communication colour changing wings, Seed and nectar preference Omnivore with high calorie requirements. Notes, Blues (especially pale sky blues) denote embarrassment/shame, low saturated greens and browns fear, shock, bright greens comfortable content purple happiness, yellow aggression and red excitement with exact patterns denoting nuance, UV colouration and pattern fixed and an individual identifier.

Extra biology note

So thought about some ideas of how I wanted them to look while flying, mostly floating with occasion flaps to stabilise and rapid flapping when flying fast. while making it which made me realise the following facts are likely true.

1. Home world has slightly higher gravity then earth, enough that human can visit fine but high enough that local life has adaptions

2. Most land vertebrate equivalents have hydrogen filled organs to help offset weight and at least fish fin descended parachuting structures if not gliding or wing to reduce damage from falls

3. Even then chances are would need a superpower boost assume many species has very limited TK, most limited to self levitation occasion grasping animal. Assume flight gains tiring when under psionic nullification effect as part of its descriptor

4. Wings only look like butterfly wings and closer examination would show them more in line with bone wire filled fleshy fins

5. Said Wings can wrap around his body when resting like a cocoon

Background and Description

Complications

Motivation Moral:, Flormeer naturally see himself as a good citizen of the allience and as such which to protect and help where he can and his fleet equipment places him in the position that he can protect and help many people.

Human Identity: While used only on occasion when the loneliness of being stuck on a island by himself gets to much or when he must get resources that are hard for the ship to generate for itself he has made number of friends and acquaintances who he would be loathe to come to harm.

Social Alienation: While they have been on earth for at least 10 years, Flormeer is still an alien and a pretty visibly one at that, add in living in isolation for a few years at the start, means that he not sure on some more nuanced human social interaction and is a target for anti-alien targeting

Weird Alien Biology: Flormeer is not human so may have weird reactions to some medications and drugs, the world is not set up to easily accommodate his physical form, his higher calorific needs for his body weight and fact after the first couple of days starves in days the same amount humans would starve in weeks, maybe the fact his flight my not be fully explained by mundane science. Mostly Lost Crewmate: As said in backstory during the emergency landing his co-pilot was teleported to earth safely, part of his duty as a Alliance fleet member is to find them, potentially at the expense of other activities

Fleet Code: While mostly a professional code of conduct, it does contain limits when it comes to the taking of life, prisoners, hostages, citizen/innocents and Lower tech worlds. Curiosity: naturally curious and a training in science and exploration has led Flormeer to sometimes lose focus in the face of new situations and phenomena, sometimes to the point of putting himself in harm's way. (Note: this is the star trek officer's reaction to there is a weird and potentially dangerous thing in front of us, let's stay and run some scans)

Sheet

Abilities

Str 0
Sta 0
Agi 0
Dex 2
Ftg 1
Int 3
Awe 3 (1 + 2 enhanced trait)
Pre 2

Defences

Dodge 5 (Agi 0 + 5 bonus)
Parry 5 (ftg 1 + 4 bonus)
Fort 7 (sta 0 + 7 bonus)
Toughness 0 (sta 0 + 0 bonus)
Will 11 (Awe 3 + 8 bonus)

Skills

Acrobatics 1 (Agi 0 +1 rank)
Athletics 1 (str 0 + 1 rank)
Close combat swords 6 (ftg 1 + 5)
Deception 9 (pre 2 +7)
Expertise writing 13 (3 + 10)
Expertise current events 5 (int 3 +2)
Expertise popular culture 5 (int 3 +2)
Expertise Astralium 5 (int 3 +2)
Expertise (untrained) 3 (int 3)
Insight 3 (Awe 3 +0)
Intimidate 2 (pre 2 +0)
Investigate 10 (int 3 + 7)
Perception 15 (awe 3 + 12)
Persuasion 11 (pre 2 + 9)
Range combat(....) 4 (Dex 2+ 0+2 advantage)
Stealth 0 (agi 0 + 0)


Advantages

Range attack 2
Uncanny dodge (Note: Technically part of ESP)
Wealth 1
Well read 1 (+ 5 circumstantial bonus to identify people of interest, may make untrained expertise rolls of any difficulty)

Powers

Astral armour
Protection 13 (noticeable, sustained): 12
Enhanced strength 6 (sustained): 12
Alt: Enhanced dexterity 6 (sustained): 1
Enhanced stamina 2: 4
Astral wings
Flight 3 (aquatic, distracting): 4
Astral constructs
Basic forms: Create 3 (moveable, precise) 12
Alt: Advance forms Variable 2 (distracting, Skill required (3), affects others): 1
Alt: Astral Sword: damage 8 (str based) :1
Alt: Astral twin colts: damage 10 (ranged, diminished range): 1
Alt: Astral Boleadora: affliction 5 (Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree, decreased range):1 (One degree of failure leaves the target hindered and vulnerable, while two results in the target becoming defenseless and immobilized.)
Astral projection
Remote sensing 3 (Vis 2/r, hear 1/r, noticeable -1/r, feedback -1, dimensional +1): 6
ESP
Enhanced awareness 2: 4
Danger sense: 1
Area sense: tactile (comes with accurate and radius)+ acute 1 rank, ranged 1 rank) :2
Awareness psionics 1

Important People