Editing MEMbrane.

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 56: Line 56:
 
PC's will be the first people who attempt to use a membrane to cross into another world. Depending on the characters, this could involve anything from being hired to do it to being one of the creators of the project.  
 
PC's will be the first people who attempt to use a membrane to cross into another world. Depending on the characters, this could involve anything from being hired to do it to being one of the creators of the project.  
  
βˆ’
'''[[Previous research]].''' (All only possibilities at this point)
+
'''Previous research.''' (All only possibilities at this point)
 +
 
 +
Branes come in 'states' - collections of worlds with similar conditions.
 +
Other states still reflect the same physical laws, but may have wildly divergent local conditions. Changes back in the Earth-history of that brane cluster.
 +
 
 +
''Other possiblities''.
 +
 
 +
Branes with other laws/conditions. Base physics holds across all branes, but some branes tap more easily into n-dimensional energies, allowing things like the three laws of thermodynamics to be broken by sourcing energy external to the system.
 +
 
 +
Other sentients.
 +
alt.humans and primates exist. Other sentiences may be found, deeper into the branes.
 +
 
 +
Hi tech. some of these sentients may have branetech of their own - which will be useful to MEM.
 +
 
 +
 
 +
'''Brane clusters'''.
 +
Listed in order of ease of access - power requirements and inability to maintain stable membranes rise th further down the list.
 +
*The Empties. A range of Earths where humans seem not to have evolved.
 +
*The Parallels. A range of Earths that reflect our own, though often wildly divergent in history and culture. So far, none of those monitored have technology as advanced as Home.
 +
*The Mids. A range of Earths centred around an Earth with a thinner atmospheric and a reduced axial tilt. The Equator boils, the poles never rise above freezing. The only inhabitable areas are the mid-latitudes.
 +
*The Mirrors. A range of Earths that reflect Home, but with relatively minor detail changes.
 +
*The Alts. Worlds that are an unusual take on our own - generally associated with the basis behind some human myths and legends.
 +
*The Wrecks. Series of worlds that are 'fading', running down into steady-state nothingness.
 +
*The Reaches. Unusual series of worlds hard to maintain contact with. More 'bleed' from the n-dimensions.
 +
 
 +
Clusters are not exclusive or easy to map. All of these types can be found within a single cluster, but all clusters tend to a predominance of one type.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)