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MEMbrane - The alt.worlds expeditions.
 
MEMbrane - The alt.worlds expeditions.
  
MEMbrane is a pilot-episode Game for a possible series. It is a Science fiction/conspiracy cinematic game, drawing inspiration from series such as Fringe, Warehouse Thirteen, Supernatural, Stargate, Helix, Sliders, X-Files, Quantum leap, Grimm, Buffy/angel and others. Like most of these series, there is a secret that reveals another world, behind
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Imagine Stargate but dimensional. Slap it in the middle of Switzerland with UN over-site but private research funding.  
the normal. The characters are the people at the centre of the events that unlock the secret.
 
 
 
  
 
'''Background'''
 
'''Background'''
  
It is the late 2010's and the world is in a bad way, with evolving brushfire wars, resources conflicts, world famines and increasing political unrest.
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It is the mid 2020's and the world is in a bad way, with evolving brushfire wars, resources conflicts, world famines and increasing political unrest.
Amongst the programs backed by the UN is a research team that claims a practical use for three obscure branches of hi energy physics.  
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Amongst the programs backed by the UN is a research team that claims a practical use for three branches of hi energy physics.  
 
Through the creation of a micro event manipulator, a stable window between different possible universes 'branes' are created.
 
Through the creation of a micro event manipulator, a stable window between different possible universes 'branes' are created.
  
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The '''Hero''' represents the very competent veteran soldier, the all-rounder with an interesting past, the billionaire scientist patron, the Polymath engineer, the intelligence agent planted in the project, the counterintelligence agent planted in the project, the ex-astronaut explorer, the eccentric genius who designed the MEM, the UN liaison officer with special forces training, the shady one the Swiss government insists on being present.
 
The '''Hero''' represents the very competent veteran soldier, the all-rounder with an interesting past, the billionaire scientist patron, the Polymath engineer, the intelligence agent planted in the project, the counterintelligence agent planted in the project, the ex-astronaut explorer, the eccentric genius who designed the MEM, the UN liaison officer with special forces training, the shady one the Swiss government insists on being present.
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'''Hero'''
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*Attribute Points: 20
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*Quality Points: 20
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*Drawback Points: Up to 10
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*Skill Points: 30
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*Drama Points: 5 (10)
  
 
Heroes tend to have a past that puts them where they are now. They are highly skilled in many fields and have well defined roles, already established. The expeditions are something their previous lives have already prepared them for, in some way.
 
Heroes tend to have a past that puts them where they are now. They are highly skilled in many fields and have well defined roles, already established. The expeditions are something their previous lives have already prepared them for, in some way.
  
 
The '''Companion''' is the regular person who gets caught up in the expeditions in the course of their work or interests. The brilliant field botanist, the 14-year old kid with the high IQ and perfect photographic memory, the UN soldier/field tech, the nosy reporter they couldn't keep away, the selfish rich guy who invested the family fortune so he could travel to another world, the medic with a heart of gold.
 
The '''Companion''' is the regular person who gets caught up in the expeditions in the course of their work or interests. The brilliant field botanist, the 14-year old kid with the high IQ and perfect photographic memory, the UN soldier/field tech, the nosy reporter they couldn't keep away, the selfish rich guy who invested the family fortune so he could travel to another world, the medic with a heart of gold.
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'''Companion'''
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*Attribute Points: 15
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*Quality Points: 10
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*Drawback Points: Up to 10
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*Skill Points: 25
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*Drama Points: 5 (20)
  
 
Companions tend to have relatively ordinary lives before the expeditions begin - but their path in life is not as well defined as the heroes. The expeditions are a life altering event for companions.
 
Companions tend to have relatively ordinary lives before the expeditions begin - but their path in life is not as well defined as the heroes. The expeditions are a life altering event for companions.
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'''Setting'''
 
'''Setting'''
  
The MEM project is based in an underground research facility close to Berne, Switzerland. It is publicly known as a secondary research facility for high energy physics and receives UN funding for other, more practical work. It is, however, privately funded.
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The MEM project is based in an undergound research facility close to Berne, Switzerland. It is publicly known as a secondary research facility for high energy physics and receives UN funding for other, more practical work. It is, however, privately funded.
  
 
When a final breakthrough is made, a stable harmonic is created with other branes. All electronics shut down while penetrating the membrane, though communication can be carried out. More robust, primitive electronic tech can survive the passage through the brane, but delicate microchips, etc will not.  
 
When a final breakthrough is made, a stable harmonic is created with other branes. All electronics shut down while penetrating the membrane, though communication can be carried out. More robust, primitive electronic tech can survive the passage through the brane, but delicate microchips, etc will not.  

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