MMoMC PC03

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Kit the Ninja Fox

Kit was once a normal fox cub living with her mother and siblings in a forest at the edge of the city until the day a container truck belonging to Argus MegaCorp drove through her forest. The driver lost control of the truck for reasons unknown and the cargo, which had not been properly secured, fell off the side of the vehicle and spilled the contents all over the forest floor; a green, sticky goo mixture of chemical waste and mutagenic run-off from their genetic experiments.

The goo poisoned a wide swath of the forest floor, causing most of the animals and plants it reached to wither and die. This included Kit's family, who succumbed to the goo as it seeped into their den. Only Kit escaped, although she had already been exposed to the mutagenic substance and it began altering her DNA.

A few years later a kindly woman was walking through the same forest when she came across the bizarre sight of a feral half-fox child living in the woods. Others might have freaked out at the sight, but she was a shinobi of the Fox Clan, a ninja clan few in numbers. She took her encounter with the child as good omen and took her in, giving Kit her name and treating her like she was her own daughter. And, when it became apparent that her bestial nature would make her naturally skilled in the ninja arts, trained her in the ways of the Fox Clan shinobi.


Race: Mutant Animal (Fox)


Archetype: Ninja human-fox hybrid

Hindrances

  • Suspicious (Minor)
  • Vow (Minor) - Avenge her mother's death at the hands of the Snake Clan and their corporate paymasters
  • Small (Minor) (Size and Toughness are reduced by 1. Size cannot be reduced below –1.)
  • Cautious (Minor)

Attributes and Skills

  • Agility d8
  • Athletics d12
  • Stealth d12+2
  • Fighting d12+2
  • Thievery d8
  • Smarts d8
  • Common Knowledge d4
  • Notice d8+2
  • Spirit d6
  • Persuasion d4
  • Strength d6
  • Vigour d6

Derived Stats: Pace: 8; Parry: 9; Toughness: 6 (2)

Bennies: 3/3

Wounds: 0/3

Edges

  • Free Runner (Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing)
  • Alertness (+2 to Notice Rolls)
  • Super powers (see below)

Super Powers

  • Wall Walker (1) - Moves at normal Pace on horizontal surfaces and half Pace on inverted surfaces.
  • Swinging (2) - Moves at Pace 12 vertically or horizontally on some kind of line
  • Super Skill (Stealth) (3)
  • Super Skill (Fighting) (3)
  • Super Skill (Athletics) (3)
  • Melee attack (4) - Damage: Str+3d6
+ Special weapon (Fox Clan Ninjato) (2)
+ Armor Piercing (2) +2 AP
+ Device (-2)
  • Ranged attack (Throwing stars, Athletics) (3) - Damage: 2d6
  • Obscure (4)
  • Pace (2) - +2 to Pace
  • Dodge (3) - subtract -3 for all ranged attacks against hero

Gear (Encumbrance: 20/40)

  • $45
  • Short Sword (Ninjato) (Str+1d6 damage, min. str d6, weight 2, cost $100) (Total with Melee attack power is Str+4d6)
  • Knife (Kunai w/chain) (Str+1d4 damage, min. str d4, weight 1, cost $25)
  • Net (Weighted) (A successful hit means the target is Entangled, min. str d4, weight 8, cost $50)
  • Leather armour (torso, arms) (Armour +2, min. str d6, weight 8, cost $80)
  • Lockpicks (weight 1, cost $200)