Editing MTH:Fighting Style Merits

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==STYLE MERITS==
 
==STYLE MERITS==
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===Fighting Style: Aerial Combat (* to *****)===
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PREREQUISITES: Equal or better rating in the Flight Power
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Evasive Maneuver (*): If the character flies at least 10 yards on his turn, he imposes a -1 penalty to non-area attacks against him until his next turn.
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Acrobatic Attack (**): While flying, the character can use his full Strength on melee all-out and charge attacks, as if he had the Gravitic Grounding extra during those actions only. If he has Gravitic Grounding, he gains a +1 bonus to those attacks.
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Barrel Roll (***): While flying, the character can spend a point of Willpower to add 1/2 his Flight dots, rounded up, to his Defense instead of the normal +2 bonus, or to gain a Defense equal to 1/2 his Flight dots against a non-area attack that normally ignores his Defense. Dodge attempts in mind-air add the full Flight rating, after doubling Defense.
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Flyby Attack (****): If the character takes no other actions on his turn, he can fly up to 1.5x his flight speed in a straight line and attack once at any point in his movement. He must fly at least 5 yards before and after attacking.
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Sonic Boom (*****): As part of a Flyby Attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target.
  
 
===Fighting Style: Assassination (* to *****)===
 
===Fighting Style: Assassination (* to *****)===

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